private void MonsterProperties_SelectedIndexChanged(object sender, EventArgs e) { monster.Invincible = MonsterProperties.GetItemChecked(0); monster.MortalityProtection = MonsterProperties.GetItemChecked(1); monster.DisableAutoDeath = MonsterProperties.GetItemChecked(2); monster.Palette2bpp = MonsterProperties.GetItemChecked(3); }
public static MonsterProperties GetDamagedMonsterProperties(this Damage damage, MonsterProperties props) { var hitPoint = damage.GetDamagedHitPoint(props.Hp); return(new MonsterProperties(hitPoint)); }
public MonsterParams(MonsterProperties monsterProperties, Type monsterType) { this.monsterProperties = monsterProperties; this.monsterType = monsterType; }