public override MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager) { AllSceneManager sceneMgr = AllSceneManager.GetInstance(); AllEventManager eventMgr = AllEventManager.GetInstance(); if (eventMgr.EventUpdate()) { return(MonsterMenuSceneProcess.SkillSelect); } if (sceneMgr.inputProvider_.UpSelect()) { } else if (sceneMgr.inputProvider_.DownSelect()) { } else if (sceneMgr.inputProvider_.RightSelect()) { } else if (sceneMgr.inputProvider_.LeftSelect()) { } else if (sceneMgr.inputProvider_.SelectEnter() || sceneMgr.inputProvider_.SelectMouseLeftTrigger()) { eventMgr.EventTriggerNext(); } else if (sceneMgr.inputProvider_.SelectBack()) { } return(monsterMenuManager.GetNowProcessState().state_); }
public override void SelectEnter(MapManager mapManager) { AllEventManager eventMgr = AllEventManager.GetInstance(); AllSceneManager sceneMgr = AllSceneManager.GetInstance(); //操作の変更 sceneMgr.inputProvider_ = new InactiveInputProvider(); //選択肢の非表示 mapManager.GetCommandParts().gameObject.SetActive(false); //選択肢の初期化 mapManager.GetCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4)); //フェードアウト eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); //シーンの切り替え MonsterMenuManager.SetProcessStateProvider(new MonsterMenuSceneNormalProcessStateProvider()); eventMgr.SceneChangeEventSet(SceneState.MonsterMenu, SceneChangeMode.Slide); }
public override void init(MonsterMenuManager monsterMenuManager) { PlayerBattleData playerData = PlayerBattleData.GetInstance(); //StatusInfosPartsのモンスター情報の変更 for (int i = 0; i < playerData.GetMonsterDatasLength() / 2; ++i) { if (i == 0) { monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() / 2).MonsterStatusInfoSet(playerData.GetMonsterDatas(i)); } else { monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(i + monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() / 2).MonsterStatusInfoSet(playerData.GetMonsterDatas(i)); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(-i + monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() / 2).MonsterStatusInfoSet(playerData.GetMonsterDatas(playerData.GetMonsterDatasLength() - i)); } } //MagazinePartsのSDの画像の変更 for (int i = 0; i < monsterMenuManager.GetMagazineParts().GetMonsterSDsPartsCount(); ++i) { monsterMenuManager.GetMagazineParts().GetMonsterSDsParts(i).GetMonsterSDEventSpriteRenderer().GetSpriteRenderer().sprite = playerData.GetMonsterDatas(i).tribesData_.SDTex_; } //モンスターのパラメーターの反映 monsterMenuManager.GetParameterInfoFrameParts().MonsterDataReflect(playerData.GetMonsterDatas(0)); //モンスターの技の名前の反映 for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i) { monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(0).GetSkillDatas(i).skillName_); } }
public override IProcessState Execute(BattleManager battleManager) { AllEventManager eventMgr = AllEventManager.GetInstance(); AllSceneManager sceneMgr = AllSceneManager.GetInstance(); //SE battleManager.GetInputSoundProvider().SelectEnter(); battleManager.InactiveUiMonsterTradeSelectCommand(); sceneMgr.inputProvider_ = new InactiveInputProvider(); //フェードアウト eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); //シーンの切り替え MonsterMenuManager.SetProcessStateProvider(new MonsterMenuSceneBattleProcessStateProvider()); eventMgr.SceneChangeEventSet(SceneState.MonsterMenu, SceneChangeMode.Slide); return(new CommandSelectProcess()); }
public override void Execute(MonsterMenuManager monsterMenuManager) { monsterMenuManager.GetSkillActionCommandParts().gameObject.SetActive(false); monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderActive(); monsterMenuManager.GetNowProcessState().state_ = MonsterMenuSceneProcess.SkillSelect; }
public override void Execute(MonsterMenuManager monsterMenuManager) { monsterMenuManager.GetMonsterActionCommandParts().gameObject.SetActive(false); //操作の変更 AllSceneManager.GetInstance().inputProvider_ = new KeyBoardNormalInputProvider(); monsterMenuManager.GetNowProcessState().state_ = MonsterMenuSceneProcess.MonsterSelect; }
public override void Execute(MonsterMenuManager monsterMenuManager) { AllSceneManager sceneMgr = AllSceneManager.GetInstance(); AllEventManager eventMgr = AllEventManager.GetInstance(); //先頭がダウンしていたら if (!PlayerBattleData.GetInstance().GetMonsterDatas(0).battleActive_) { PlayerBattleData.GetInstance().changeMonsterNumber_ = monsterMenuManager.selectMonsterNumber_; PlayerBattleData.GetInstance().changeMonsterSkillNumber_ = monsterMenuManager.GetSkillCommandParts().SelectNumber(); PlayerBattleData.GetInstance().changeMonsterActive_ = true; //操作の変更 sceneMgr.inputProvider_ = new InactiveInputProvider(); //技の選択肢の初期化 monsterMenuManager.GetSkillCommandParts().SelectReset(new Vector3(-5.29f, 0.82f, 2)); //フェードアウト eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); //シーンの切り替え eventMgr.SceneChangeEventSet(SceneState.Battle, SceneChangeMode.Continue); } else { if (PlayerBattleData.GetInstance().GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).battleActive_ && PlayerBattleData.GetInstance().GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).tribesData_.monsterNumber_ != (int)MonsterTribesDataNumber.None) { monsterMenuManager.GetMonsterActionCommandParts().gameObject.SetActive(false); monsterMenuManager.GetNowProcessState().state_ = MonsterMenuSceneProcess.SkillSelect; //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(PlayerBattleData.GetInstance().GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(0)); //技の選択肢の初期化 monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderActive(); monsterMenuManager.GetSkillCommandParts().GetCursorParts().gameObject.SetActive(true); //モンスターの交換中 monsterMenuManager.monsterTradeSelectSkill_ = true; } } }
public override void Execute(MonsterMenuManager monsterMenuManager) { monsterMenuManager.GetMonsterActionCommandParts().gameObject.SetActive(false); monsterMenuManager.GetNowProcessState().state_ = MonsterMenuSceneProcess.SkillSelect; //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(PlayerBattleData.GetInstance().GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(0)); //技の選択肢の初期化 monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderActive(); monsterMenuManager.GetSkillCommandParts().GetCursorParts().gameObject.SetActive(true); }
public override void Execute(MonsterMenuManager monsterMenuManager) { //入れ替え状態に変更 monsterMenuManager.swapSelectNumber_ = monsterMenuManager.GetSkillCommandParts().SelectNumber(); monsterMenuManager.swapActive_ = true; //技の画像の色の変更 monsterMenuManager.GetSkillInfoMenuParts().GetSkillInfoMenuSprite(monsterMenuManager.swapSelectNumber_).color = new Color32(222, 255, 0, 255); monsterMenuManager.GetSkillActionCommandParts().gameObject.SetActive(false); monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderActive(); monsterMenuManager.GetNowProcessState().state_ = MonsterMenuSceneProcess.SkillSelect; }
public override void Execute(MonsterMenuManager monsterMenuManager) { //入れ替え状態に変更 monsterMenuManager.swapSelectNumber_ = monsterMenuManager.selectMonsterNumber_; monsterMenuManager.swapActive_ = true; //バレットの色の変更 monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(2).GetBaseParts().GetBaseSprite().color = new Color32(222, 255, 0, 255); monsterMenuManager.GetMonsterActionCommandParts().gameObject.SetActive(false); //操作の変更 AllSceneManager.GetInstance().inputProvider_ = new KeyBoardNormalInputProvider(); monsterMenuManager.GetNowProcessState().state_ = MonsterMenuSceneProcess.MonsterSelect; }
public void SceneStart() { AllEventManager eventMgr = AllEventManager.GetInstance(); AllSceneManager sceneMgr = AllSceneManager.GetInstance(); novelWindowParts_.GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().blinkTimeRegulation_ = 0.5f; novelWindowParts_.GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().GetBlinkState().state_ = UpdateSpriteRendererProcessBlink.In; PlayerTrainerData.GetInstance().prepareContinue_ = true; //フェードイン eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 0) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(); //ウェイト eventMgr.EventWaitSet(2.0f); //ノベル処理 { string context = ResourcesTextsLoader.GetInstance().GetTexts("GameContinue/GameContinue1"); EventMoveMap.NovelEvent(novelWindowParts_, context); } //ウェイト eventMgr.EventWaitSet(sceneMgr.GetEventWaitTime()); //フェードアウト eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(0, 0, 0, 1) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); //イベントの最後 //シーンの切り替え MonsterMenuManager.SetProcessStateProvider(new MonsterMenuSceneNormalProcessStateProvider()); eventMgr.SceneChangeEventSet(SceneState.MonsterMenu, SceneChangeMode.Slide); }
public override void Execute(MonsterMenuManager monsterMenuManager) { AllEventManager eventMgr = AllEventManager.GetInstance(); AllSceneManager sceneMgr = AllSceneManager.GetInstance(); sceneMgr.inputProvider_ = new InactiveInputProvider(); monsterMenuManager.GetSkillActionCommandParts().gameObject.SetActive(false); MonsterMenuManager.skillTradeSelectMonsterNumber_ = monsterMenuManager.selectMonsterNumber_; //フェードアウト eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); //シーンの切り替え BugMenuManager.SetProcessStateProvider(new BugMenuSceneMonsterMenuSkillTradeProcessStateProvider()); eventMgr.SceneChangeEventSet(SceneState.BugMenu, SceneChangeMode.Slide); }
public virtual MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager) { return(monsterMenuManager.GetNowProcessState().state_); }
public override BugMenuSceneProcess Update(BugMenuManager bugMenuManager) { AllEventManager eventMgr = AllEventManager.GetInstance(); AllSceneManager sceneMgr = AllSceneManager.GetInstance(); PlayerTrainerData playerData = PlayerTrainerData.GetInstance(); eventMgr.EventUpdate(); if (sceneMgr.inputProvider_.UpSelect() || sceneMgr.inputProvider_.MouseWheelValue() > 0) { //表示する技がまだあったら if (skillSelectNum_ > 0) { //SE bugMenuManager.GetInputSoundProvider().UpSelect(); --skillSelectNum_; //一番上からスクロールさせようとしたら if (bugMenuManager.GetCommandParts().SelectNumber() == 0) { //技の名前を更新する for (int i = skillSelectNum_, j = 0; i < skillSelectNum_ + bugMenuManager.GetCommandParts().GetCommandWindowTextsCount(); ++i) { bugMenuManager.GetCommandParts().CommandWindowChoiceTextChange(j, " " + bugMenuManager.GetSkillTradeActiveSkills(i).skillName_); ++j; } //カーソルを戻す //bugMenuManager.GetCommandParts().CommandSelect(1, new Vector3(0, -1.0f, 0)); //downCursorの表示 bugMenuManager.GetDownCursor().gameObject.SetActive(true); if (skillSelectNum_ == 0) { //upCursorの表示 bugMenuManager.GetUpCursor().gameObject.SetActive(false); } } //選択肢の処理 bugMenuManager.GetCommandParts().CommandSelectUp(new Vector3(0, 1.0f, 0)); //技の情報の反映 bugMenuManager.GetInfoFrameParts().SkillInfoReflect(bugMenuManager.GetSkillTradeActiveSkills(skillSelectNum_)); } } else if (sceneMgr.inputProvider_.DownSelect() || sceneMgr.inputProvider_.MouseWheelValue() < 0) { //表示する技がまだあったら if (skillSelectNum_ < bugMenuManager.GetSkillTradeActiveSkillsCount() - 1) { //SE bugMenuManager.GetInputSoundProvider().DownSelect(); ++skillSelectNum_; //一番下からスクロールさせようとしたら if (bugMenuManager.GetCommandParts().SelectNumber() == bugMenuManager.GetCommandParts().GetCommandWindowTextsCount() - 1) { //技の名前を更新する for (int i = skillSelectNum_ - bugMenuManager.GetCommandParts().GetCommandWindowTextsCount() + 1, j = 0; i < skillSelectNum_ + 1; ++i) { bugMenuManager.GetCommandParts().CommandWindowChoiceTextChange(j, " " + bugMenuManager.GetSkillTradeActiveSkills(i).skillName_); ++j; } //カーソルを戻す //bugMenuManager.GetCommandParts().CommandSelect(-1, new Vector3(0, 1.0f, 0)); //upCursorの表示 bugMenuManager.GetUpCursor().gameObject.SetActive(true); if (skillSelectNum_ == bugMenuManager.GetSkillTradeActiveSkillsCount() - 1) { //downCursorの表示 bugMenuManager.GetDownCursor().gameObject.SetActive(false); } } //選択肢の処理 bugMenuManager.GetCommandParts().CommandSelectDown(new Vector3(0, -1.0f, 0)); //技の情報の反映 bugMenuManager.GetInfoFrameParts().SkillInfoReflect(bugMenuManager.GetSkillTradeActiveSkills(skillSelectNum_)); } } else if (sceneMgr.inputProvider_.RightSelect()) { } else if (sceneMgr.inputProvider_.LeftSelect()) { } else if (sceneMgr.inputProvider_.SelectEnter() || sceneMgr.inputProvider_.SelectMouseLeftTrigger()) { //技を習得できるか if (playerData.GetMonsterDatas(MonsterMenuManager.skillTradeSelectMonsterNumber_).SkillTradeCheck(bugMenuManager.GetSkillTradeActiveSkills(skillSelectNum_).elementType_.state_)) { //SE bugMenuManager.GetInputSoundProvider().SelectEnter(); MonsterMenuManager.skillTradeActive_ = true; MonsterMenuManager.skillTradeSkillData_ = new SkillData((SkillDataNumber)bugMenuManager.GetSkillTradeActiveSkills(skillSelectNum_).skillNumber_); sceneMgr.inputProvider_ = new InactiveInputProvider(); //フェードアウト eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); //シーンの切り替え MonsterMenuManager.SetProcessStateProvider(new MonsterMenuSceneNormalProcessStateProvider()); eventMgr.SceneChangeEventSet(SceneState.MonsterMenu, SceneChangeMode.Continue); } } else if (sceneMgr.inputProvider_.SelectBack() || sceneMgr.inputProvider_.SelectMouseRightTrigger()) { MonsterMenuManager.skillTradeActive_ = true; MonsterMenuManager.skillTradeSkillData_ = null; sceneMgr.inputProvider_ = new InactiveInputProvider(); //フェードアウト eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); //シーンの切り替え MonsterMenuManager.SetProcessStateProvider(new MonsterMenuSceneNormalProcessStateProvider()); eventMgr.SceneChangeEventSet(SceneState.MonsterMenu, SceneChangeMode.Continue); } else if (sceneMgr.inputProvider_.SelectNovelWindowActive()) { } else if (sceneMgr.inputProvider_.SelectMenu()) { } return(bugMenuManager.GetProcessProvider().state_); }
public MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager) { return(states_[(int)state_].Update(monsterMenuManager)); }
public virtual void Execute(MonsterMenuManager monsterMenuManager) { }
public override MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager) { return(base.Update(monsterMenuManager)); }
public override MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager) { AllSceneManager sceneMgr = AllSceneManager.GetInstance(); AllEventManager eventMgr = AllEventManager.GetInstance(); PlayerTrainerData playerData = PlayerTrainerData.GetInstance(); eventMgr.EventUpdate(); if (MonsterMenuManager.skillTradeActive_) { MonsterMenuManager.skillTradeActive_ = false; sceneMgr.inputProvider_ = new KeyBoardSelectInactiveTriggerInputProvider(); //技が設定されていたら if (MonsterMenuManager.skillTradeSkillData_ == null) { //フェードイン eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 0) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); } else { monsterMenuManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().blinkTimeRegulation_ = 0.5f; monsterMenuManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().GetBlinkState().state_ = UpdateSpriteRendererProcessBlink.In; //スキルの行動の選択肢の初期化 nowSkillActionCommandExecuteStateProvider_.state_ = MonsterMenuSceneSkillActionCommandExecute.Swap; monsterMenuManager.GetSkillActionCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4)); string context = "1..." + "\r\n\r\n" + "2の..." + "\r\n\r\n" + "ぽかん!" + "\r\n\r\n" + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).uniqueName_ + "は \r\n" + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()).skillName_ + "を忘れて" + "\r\n\r\n" + MonsterMenuManager.skillTradeSkillData_.skillName_ + "を 覚えた!"; List <string> contexts = t13.Utility.ContextSlice(context, "\r\n\r\n"); //技の反映 playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).SkillSet(MonsterMenuManager.skillTradeSkillData_, monsterMenuManager.GetSkillCommandParts().SelectNumber()); //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(PlayerTrainerData.GetInstance().GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber())); //モンスターの技の名前の反映 for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i) { monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_); } //フェードイン eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 0) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); //ウィンドウの表示 eventMgr.UpdateGameObjectSet(monsterMenuManager.GetNovelWindowParts().GetUpdateGameObject()); eventMgr.UpdateGameObjectsActiveSetExecute(true); for (int i = 0; i < contexts.Count; ++i) { //文字列の処理 eventMgr.EventTextSet(monsterMenuManager.GetNovelWindowParts().GetNovelWindowEventText(), contexts[i]); eventMgr.EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate); eventMgr.AllUpdateEventExecute(0.6f); //Blinkの開始 eventMgr.EventSpriteRendererSet(monsterMenuManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite()); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.BlinkStart); eventMgr.AllUpdateEventExecute(); //Enterの押下待ち eventMgr.EventTriggerSet(); //Blinkの終了 eventMgr.EventSpriteRendererSet(monsterMenuManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite()); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.BlinkEnd); eventMgr.AllUpdateEventExecute(); } //ウィンドウの初期化 eventMgr.EventTextSet(monsterMenuManager.GetNovelWindowParts().GetNovelWindowEventText(), ""); eventMgr.EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate); eventMgr.AllUpdateEventExecute(); //ウィンドウの非表示 eventMgr.UpdateGameObjectSet(monsterMenuManager.GetNovelWindowParts().GetUpdateGameObject()); eventMgr.UpdateGameObjectsActiveSetExecute(false); } //操作の変更 eventMgr.InputProviderChangeEventSet(new KeyBoardNormalTriggerInputProvider()); return(MonsterMenuSceneProcess.SkillTradeEventExecute); } //カーソルが動いていたら int commandSelectNumber = monsterMenuManager.GetSkillActionCommandParts().CommandSelectForNumber(new Vector3(), new Vector3(0, 0.55f, 0)); if (commandSelectNumber > -1) { //SE monsterMenuManager.GetInputSoundProvider().UpSelect(); nowSkillActionCommandExecuteStateProvider_.state_ = (MonsterMenuSceneSkillActionCommandExecute)monsterMenuManager.GetSkillActionCommandParts().SelectNumber() + 1; } else if (sceneMgr.inputProvider_.UpSelect()) { //選択肢が動かせたら if (monsterMenuManager.GetSkillActionCommandParts().CommandSelectUp(new Vector3(0, 0.55f, 0))) { //SE monsterMenuManager.GetInputSoundProvider().UpSelect(); nowSkillActionCommandExecuteStateProvider_.state_ = (MonsterMenuSceneSkillActionCommandExecute)monsterMenuManager.GetSkillActionCommandParts().SelectNumber() + 1; } } else if (sceneMgr.inputProvider_.DownSelect()) { //選択肢が動かせたら if (monsterMenuManager.GetSkillActionCommandParts().CommandSelectDown(new Vector3(0, -0.55f, 0))) { //SE monsterMenuManager.GetInputSoundProvider().DownSelect(); nowSkillActionCommandExecuteStateProvider_.state_ = (MonsterMenuSceneSkillActionCommandExecute)monsterMenuManager.GetSkillActionCommandParts().SelectNumber() + 1; } } else if (sceneMgr.inputProvider_.RightSelect()) { } else if (sceneMgr.inputProvider_.LeftSelect()) { } else if (sceneMgr.inputProvider_.SelectEnter() || monsterMenuManager.GetSkillActionCommandParts().MouseLeftButtonTriggerActive()) { //SE monsterMenuManager.GetInputSoundProvider().SelectEnter(); nowSkillActionCommandExecuteStateProvider_.Execute(monsterMenuManager); //スキルの行動の選択肢の初期化 nowSkillActionCommandExecuteStateProvider_.state_ = MonsterMenuSceneSkillActionCommandExecute.Swap; monsterMenuManager.GetSkillActionCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4)); } else if (sceneMgr.inputProvider_.SelectBack() || sceneMgr.inputProvider_.SelectMouseRightTrigger()) { monsterMenuManager.GetSkillActionCommandParts().gameObject.SetActive(false); //スキルの行動の選択肢の初期化 nowSkillActionCommandExecuteStateProvider_.state_ = MonsterMenuSceneSkillActionCommandExecute.Swap; monsterMenuManager.GetSkillActionCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4)); monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderActive(); return(MonsterMenuSceneProcess.SkillSelect); } return(monsterMenuManager.GetNowProcessState().state_); }
public virtual void init(MonsterMenuManager monsterMenuManager) { }
public override MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager) { AllSceneManager sceneMgr = AllSceneManager.GetInstance(); AllEventManager eventMgr = AllEventManager.GetInstance(); PlayerTrainerData playerData = PlayerTrainerData.GetInstance(); eventMgr.EventUpdate(); if (sceneMgr.inputProvider_.UpSelect() || sceneMgr.inputProvider_.MouseWheelValue() > 0) { //SE monsterMenuManager.GetInputSoundProvider().UpSelect(); monsterMenuManager.GetMagazineParts().UpRollMagazineParts(); //操作の変更 eventMgr.InputProviderChangeEventSet(new KeyBoardNormalInputProvider()); monsterMenuManager.GetBulletParts().UpRollStatusInfoParts(); monsterMenuManager.selectMonsterNumber_ += 1; monsterMenuManager.selectMonsterNumber_ %= playerData.GetMonsterDatasLength(); //モンスターのパラメーターの反映 monsterMenuManager.GetParameterInfoFrameParts().MonsterDataReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_)); //モンスターの技の名前の反映 for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i) { monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_); } //最後のステータスインフォパーツに反映 int referMonsterNumber = (monsterMenuManager.selectMonsterNumber_ + 2) % playerData.GetMonsterDatasLength(); if (monsterMenuManager.swapActive_ && referMonsterNumber == monsterMenuManager.swapSelectNumber_) { monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).MonsterStatusInfoSet(playerData.GetMonsterDatas(referMonsterNumber)); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetBaseParts().GetBaseSprite().color = new Color32(222, 255, 0, 0); } else { monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).MonsterStatusInfoSet(playerData.GetMonsterDatas(referMonsterNumber)); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetBaseParts().GetBaseSprite().color = new Color32(255, 255, 255, 0); } //状態異常の表示、非表示 monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetFirstAbnormalStateInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetSecondAbnormalStateInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetFirstAbnormalStateInfoParts().gameObject.SetActive(false); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetSecondAbnormalStateInfoParts().gameObject.SetActive(false); //タイプの表示、非表示 monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetFirstElementInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetSecondElementInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetFirstElementInfoParts().gameObject.SetActive(false); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetSecondElementInfoParts().gameObject.SetActive(false); sceneMgr.inputProvider_ = new InactiveInputProvider(); } else if (sceneMgr.inputProvider_.DownSelect() || sceneMgr.inputProvider_.MouseWheelValue() < 0) { //SE monsterMenuManager.GetInputSoundProvider().DownSelect(); monsterMenuManager.GetMagazineParts().DownRollMagazineParts(); //操作の変更 eventMgr.InputProviderChangeEventSet(new KeyBoardNormalInputProvider()); monsterMenuManager.GetBulletParts().DownRollStatusInfoParts(); monsterMenuManager.selectMonsterNumber_ -= 1; monsterMenuManager.selectMonsterNumber_ = System.Math.Abs((monsterMenuManager.selectMonsterNumber_ + playerData.GetMonsterDatasLength()) % playerData.GetMonsterDatasLength()); //モンスターのパラメーターの反映 monsterMenuManager.GetParameterInfoFrameParts().MonsterDataReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_)); //モンスターの技の名前の反映 for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i) { monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_); } //最後のステータスインフォパーツに反映 int referMonsterNumber = System.Math.Abs(((monsterMenuManager.selectMonsterNumber_ - 2) + playerData.GetMonsterDatasLength()) % playerData.GetMonsterDatasLength()); if (monsterMenuManager.swapActive_ && referMonsterNumber == monsterMenuManager.swapSelectNumber_) { monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).MonsterStatusInfoSet(playerData.GetMonsterDatas(referMonsterNumber)); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetBaseParts().GetBaseSprite().color = new Color32(222, 255, 0, 0); } else { monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).MonsterStatusInfoSet(playerData.GetMonsterDatas(referMonsterNumber)); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetBaseParts().GetBaseSprite().color = new Color32(255, 255, 255, 0); } //状態異常の表示、非表示 monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetFirstAbnormalStateInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetSecondAbnormalStateInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetFirstAbnormalStateInfoParts().gameObject.SetActive(false); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetSecondAbnormalStateInfoParts().gameObject.SetActive(false); //タイプの表示、非表示 monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetFirstElementInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetSecondElementInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetFirstElementInfoParts().gameObject.SetActive(false); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetSecondElementInfoParts().gameObject.SetActive(false); sceneMgr.inputProvider_ = new InactiveInputProvider(); } else if (sceneMgr.inputProvider_.RightSelect()) { } else if (sceneMgr.inputProvider_.LeftSelect()) { } else if (sceneMgr.inputProvider_.SelectEnter() || sceneMgr.inputProvider_.SelectMouseLeftTrigger()) { //None以外だったら if (playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).tribesData_.monsterNumber_ != (int)MonsterTribesDataNumber.None) { //SE monsterMenuManager.GetInputSoundProvider().SelectEnter(); //スワップ中 if (monsterMenuManager.swapActive_) { //スワップ選択中のモンスターと選択中のモンスターが一緒ではなかったら if (monsterMenuManager.swapSelectNumber_ != monsterMenuManager.selectMonsterNumber_) { //スワップ処理 playerData.MonsterSwap(monsterMenuManager.selectMonsterNumber_, monsterMenuManager.swapSelectNumber_); //ステータスインフォへの反映 for (int i = 0; i < (monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() / 2) + 1; ++i) { if (i == 0) { monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(i + 2).MonsterStatusInfoSet(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_)); } else { monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(i + 2).MonsterStatusInfoSet(playerData.GetMonsterDatas((monsterMenuManager.selectMonsterNumber_ + i) % playerData.GetMonsterDatasLength())); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(-i + 2).MonsterStatusInfoSet(playerData.GetMonsterDatas(System.Math.Abs((monsterMenuManager.selectMonsterNumber_ - i + playerData.GetMonsterDatasLength()) % playerData.GetMonsterDatasLength()))); } } //MagazinePartsのSDの画像の変更 for (int i = 0; i < monsterMenuManager.GetMagazineParts().GetMonsterSDsPartsCount(); ++i) { monsterMenuManager.GetMagazineParts().GetMonsterSDsParts(i).GetMonsterSDEventSpriteRenderer().GetSpriteRenderer().sprite = playerData.GetMonsterDatas(i).tribesData_.SDTex_; } //モンスターのパラメーターの反映 monsterMenuManager.GetParameterInfoFrameParts().MonsterDataReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_)); //モンスターの技の名前の反映 for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i) { monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_); } } monsterMenuManager.swapActive_ = false; //バレットの色の変更 for (int i = 0; i < monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize(); ++i) { monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(i).GetBaseParts().GetBaseSprite().color = new Color(1.0f, 1.0f, 1.0f, monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(i).GetBaseParts().GetBaseSprite().color.a); } } else { monsterMenuManager.GetMonsterActionCommandParts().gameObject.SetActive(true); //操作の変更 AllSceneManager.GetInstance().inputProvider_ = new KeyBoardNormalTriggerInputProvider(); return(MonsterMenuSceneProcess.MonsterActionSelect); } } } else if (sceneMgr.inputProvider_.SelectBack() || sceneMgr.inputProvider_.SelectMouseRightTrigger()) { //スワップ中じゃなかったら if (!monsterMenuManager.swapActive_) { sceneMgr.inputProvider_ = new InactiveInputProvider(); //フェードアウト eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); //シーンの切り替え if (playerData.prepareContinue_) { playerData.prepareContinue_ = false; eventMgr.SceneChangeEventSet(SceneState.GameContinue, SceneChangeMode.Continue); } else { eventMgr.SceneChangeEventSet(SceneState.Map, SceneChangeMode.Change); } } } return(monsterMenuManager.GetNowProcessState().state_); }
public override MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager) { AllSceneManager sceneMgr = AllSceneManager.GetInstance(); AllEventManager eventMgr = AllEventManager.GetInstance(); PlayerTrainerData playerData = PlayerTrainerData.GetInstance(); eventMgr.EventUpdate(); //カーソルが動いていたら int commandSelectNumber = monsterMenuManager.GetSkillCommandParts().CommandSelectForNumber(new Vector3(6.08f, 0, 0), new Vector3(0, 1.72f, 0)); if (commandSelectNumber > -1) { //SE monsterMenuManager.GetInputSoundProvider().UpSelect(); //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber())); } else if (sceneMgr.inputProvider_.UpSelect()) { //選択肢が動かせたら if (monsterMenuManager.GetSkillCommandParts().CommandSelectUp(new Vector3(0, 1.72f, 0))) { //SE monsterMenuManager.GetInputSoundProvider().UpSelect(); //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber())); } } else if (sceneMgr.inputProvider_.DownSelect()) { //選択肢が動かせたら if (monsterMenuManager.GetSkillCommandParts().CommandSelectDown(new Vector3(0, -1.72f, 0))) { //SE monsterMenuManager.GetInputSoundProvider().DownSelect(); //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber())); } } else if (sceneMgr.inputProvider_.RightSelect()) { //選択肢が動かせたら if (monsterMenuManager.GetSkillCommandParts().CommandSelectRight(new Vector3(6.08f, 0, 0))) { //SE monsterMenuManager.GetInputSoundProvider().RightSelect(); //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber())); } } else if (sceneMgr.inputProvider_.LeftSelect()) { //選択肢が動かせたら if (monsterMenuManager.GetSkillCommandParts().CommandSelectLeft(new Vector3(-6.08f, 0, 0))) { //SE monsterMenuManager.GetInputSoundProvider().LeftSelect(); //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber())); } } else if (sceneMgr.inputProvider_.SelectEnter() || monsterMenuManager.GetSkillCommandParts().MouseLeftButtonTriggerActive()) { //None以外だったら if (playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()).skillNumber_ != (int)SkillDataNumber.None) { //SE monsterMenuManager.GetInputSoundProvider().SelectEnter(); //スワップ中 if (monsterMenuManager.swapActive_) { //スワップ選択中のモンスターと選択中のモンスターが一緒ではなかったら if (monsterMenuManager.swapSelectNumber_ != monsterMenuManager.GetSkillCommandParts().SelectNumber()) { //スワップ処理 playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).SkillSwap(monsterMenuManager.GetSkillCommandParts().SelectNumber(), monsterMenuManager.swapSelectNumber_); //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(PlayerTrainerData.GetInstance().GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber())); //モンスターの技の名前の反映 for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i) { monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_); } } monsterMenuManager.swapActive_ = false; //技の画像の色の変更 monsterMenuManager.GetSkillInfoMenuParts().GetSkillInfoMenuSprite(monsterMenuManager.swapSelectNumber_).color = new Color32(255, 255, 255, 255); } else { monsterMenuManager.GetSkillActionCommandParts().gameObject.SetActive(true); monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderInactive(); return(MonsterMenuSceneProcess.SkillActionSelect); } } } else if (sceneMgr.inputProvider_.SelectBack() || sceneMgr.inputProvider_.SelectMouseRightTrigger()) { //スワップ中じゃなかったら if (!monsterMenuManager.swapActive_) { monsterMenuManager.GetSkillCommandParts().GetCursorParts().gameObject.SetActive(false); monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderInactive(); monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReset(); //操作の変更 AllSceneManager.GetInstance().inputProvider_ = new KeyBoardNormalInputProvider(); //技の選択肢の初期化 monsterMenuManager.GetSkillCommandParts().SelectReset(new Vector3(-5.29f, 0.82f, 2)); return(MonsterMenuSceneProcess.MonsterSelect); } } return(monsterMenuManager.GetNowProcessState().state_); }
//倒れた時の処理 public override void MonsterDownEventSet(BattleManager manager) { battleActiveMonsterSize_ -= 1; //dreamPoint_ += 45; //戦闘のモンスターをダウンさせる monsterDatas_[0].battleActive_ = false; //ウェイト AllEventManager.GetInstance().EventWaitSet(1.0f); //モンスターの画像の非表示 AllEventManager.GetInstance().UpdateGameObjectSet(manager.GetPlayerMonsterParts().GetEventGameObject()); AllEventManager.GetInstance().UpdateGameObjectsActiveSetExecute(false); //SE AllEventManager.GetInstance().SEAudioPlayOneShotEventSet(ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathMonsterDown())); //ウェイト AllEventManager.GetInstance().EventWaitSet(manager.GetEventWaitTime()); ////DPの演出のイベント //manager.StatusInfoPartsDPEffectEventSet(this, manager.GetPlayerStatusInfoParts()); // ////ウェイト //AllEventManager.GetInstance().EventWaitSet(manager.GetEventWaitTime()); //モンスターのステータスインフォの退場 AllEventManager.GetInstance().UpdateGameObjectSet(manager.GetPlayerStatusInfoParts().GetEventGameObject(), new Vector3(-13.5f, manager.GetPlayerStatusInfoParts().transform.position.y, manager.GetPlayerStatusInfoParts().transform.position.z)); AllEventManager.GetInstance().UpdateGameObjectUpdateExecuteSet(UpdateGameObjectEventManagerExecute.PosMove); AllEventManager.GetInstance().AllUpdateEventExecute(0.2f); //文字列の処理 AllEventManager.GetInstance().EventTextSet(manager.GetNovelWindowParts().GetNovelWindowEventText(), monsterDatas_[0].uniqueName_ + "は たおれた!"); AllEventManager.GetInstance().EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate); AllEventManager.GetInstance().AllUpdateEventExecute(manager.GetEventContextUpdateTime()); //ウェイト AllEventManager.GetInstance().EventWaitSet(manager.GetEventWaitTime()); if (battleActiveMonsterSize_ == 0) { //DPゲージの登場 AllEventManager.GetInstance().UpdateGameObjectSet(manager.GetPlayerDreamPointInfoParts().GetUpdateGameObject()); AllEventManager.GetInstance().UpdateGameObjectSet(manager.GetEnemyDreamPointInfoParts().GetUpdateGameObject()); AllEventManager.GetInstance().UpdateGameObjectsActiveSetExecute(true); //BGMの再生 AllEventManager.GetInstance().BGMAudioClipChangeEventSet(ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathDreamers_Lose())); AllEventManager.GetInstance().BGMAudioPlayEventSet(); //文字列の処理 AllEventManager.GetInstance().EventTextSet( manager.GetNovelWindowParts().GetNovelWindowEventText() , EnemyTrainerData.GetInstance().GetJob() + "の " + EnemyTrainerData.GetInstance().GetName() + "\n" + "との しょうぶに まけた"); AllEventManager.GetInstance().EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate); AllEventManager.GetInstance().AllUpdateEventExecute(manager.GetEventContextUpdateTime()); //ウェイト AllEventManager.GetInstance().EventWaitSet(manager.GetEventWaitTime() * 2); //エネミーの入場 AllEventManager.GetInstance().UpdateGameObjectSet(manager.GetEnemyParts().GetEventGameObject(), new Vector3(7.5f, manager.GetEnemyParts().transform.position.y, manager.GetEnemyParts().transform.position.z)); AllEventManager.GetInstance().UpdateGameObjectUpdateExecuteSet(UpdateGameObjectEventManagerExecute.PosMove); AllEventManager.GetInstance().AllUpdateEventExecute(0.8f); //ウェイト AllEventManager.GetInstance().EventWaitSet(manager.GetEventWaitTime() * 2); //フェードアウト AllEventManager.GetInstance().EventSpriteRendererSet( AllSceneManager.GetInstance().GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(AllSceneManager.GetInstance().GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, AllSceneManager.GetInstance().GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, AllSceneManager.GetInstance().GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255) ); AllEventManager.GetInstance().EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); AllEventManager.GetInstance().AllUpdateEventExecute(2.0f); //シーンの切り替え AllEventManager.GetInstance().SceneChangeEventSet(SceneState.Map, SceneChangeMode.Continue); //負けの設定 PlayerTrainerData.GetInstance().battleEnd_ = true; PlayerTrainerData.GetInstance().battleResult_ = false; //データの初期化 PlayerBattleData.ReleaseInstance(); EnemyTrainerData.ReleaseInstance(); EnemyBattleData.ReleaseInstance(); return; } //シーンの切り替え MonsterMenuManager.SetProcessStateProvider(new MonsterMenuSceneBattleProcessStateProvider()); AllEventManager.GetInstance().SceneChangeEventSet(SceneState.MonsterMenu, SceneChangeMode.Slide); }
public override MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager) { AllSceneManager sceneMgr = AllSceneManager.GetInstance(); AllEventManager eventMgr = AllEventManager.GetInstance(); eventMgr.EventUpdate(); //カーソルが動いていたら int commandSelectNumber = monsterMenuManager.GetMonsterActionCommandParts().CommandSelectForNumber(new Vector3(), new Vector3(0, 0.55f, 0)); if (commandSelectNumber > -1) { //SE monsterMenuManager.GetInputSoundProvider().UpSelect(); nowMonsterActionCommandExecuteStateProvider_.state_ = (MonsterBattleMenuSceneMonsterActionCommandExecute)monsterMenuManager.GetMonsterActionCommandParts().SelectNumber() + 1; } else if (sceneMgr.inputProvider_.UpSelect()) { //選択肢が動かせたら if (monsterMenuManager.GetMonsterActionCommandParts().CommandSelectUp(new Vector3(0, 0.55f, 0))) { //SE monsterMenuManager.GetInputSoundProvider().UpSelect(); nowMonsterActionCommandExecuteStateProvider_.state_ = (MonsterBattleMenuSceneMonsterActionCommandExecute)monsterMenuManager.GetMonsterActionCommandParts().SelectNumber() + 1; } } else if (sceneMgr.inputProvider_.DownSelect()) { //選択肢が動かせたら if (monsterMenuManager.GetMonsterActionCommandParts().CommandSelectDown(new Vector3(0, -0.55f, 0))) { //SE monsterMenuManager.GetInputSoundProvider().DownSelect(); nowMonsterActionCommandExecuteStateProvider_.state_ = (MonsterBattleMenuSceneMonsterActionCommandExecute)monsterMenuManager.GetMonsterActionCommandParts().SelectNumber() + 1; } } else if (sceneMgr.inputProvider_.RightSelect()) { } else if (sceneMgr.inputProvider_.LeftSelect()) { } else if (sceneMgr.inputProvider_.SelectEnter() || monsterMenuManager.GetMonsterActionCommandParts().MouseLeftButtonTriggerActive()) { //SE monsterMenuManager.GetInputSoundProvider().SelectEnter(); nowMonsterActionCommandExecuteStateProvider_.Execute(monsterMenuManager); //モンスターの行動の選択肢の初期化 nowMonsterActionCommandExecuteStateProvider_.state_ = MonsterBattleMenuSceneMonsterActionCommandExecute.Trade; monsterMenuManager.GetMonsterActionCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4)); } else if (sceneMgr.inputProvider_.SelectBack() || sceneMgr.inputProvider_.SelectMouseRightTrigger()) { monsterMenuManager.GetMonsterActionCommandParts().gameObject.SetActive(false); //操作の変更 AllSceneManager.GetInstance().inputProvider_ = new KeyBoardNormalInputProvider(); //モンスターの行動の選択肢の初期化 nowMonsterActionCommandExecuteStateProvider_.state_ = MonsterBattleMenuSceneMonsterActionCommandExecute.Trade; monsterMenuManager.GetMonsterActionCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4)); return(MonsterMenuSceneProcess.MonsterSelect); } return(monsterMenuManager.GetNowProcessState().state_); }
public override MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager) { AllSceneManager sceneMgr = AllSceneManager.GetInstance(); AllEventManager eventMgr = AllEventManager.GetInstance(); PlayerBattleData playerData = PlayerBattleData.GetInstance(); eventMgr.EventUpdate(); //カーソルが動いていたら int commandSelectNumber = monsterMenuManager.GetSkillCommandParts().CommandSelectForNumber(new Vector3(6.08f, 0, 0), new Vector3(0, 1.72f, 0)); if (commandSelectNumber > -1) { //SE monsterMenuManager.GetInputSoundProvider().UpSelect(); //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber())); } else if (sceneMgr.inputProvider_.UpSelect()) { //選択肢が動かせたら if (monsterMenuManager.GetSkillCommandParts().CommandSelectUp(new Vector3(0, 1.72f, 0))) { //SE monsterMenuManager.GetInputSoundProvider().UpSelect(); //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber())); } } else if (sceneMgr.inputProvider_.DownSelect()) { //選択肢が動かせたら if (monsterMenuManager.GetSkillCommandParts().CommandSelectDown(new Vector3(0, -1.72f, 0))) { //SE monsterMenuManager.GetInputSoundProvider().DownSelect(); //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber())); } } else if (sceneMgr.inputProvider_.RightSelect()) { //選択肢が動かせたら if (monsterMenuManager.GetSkillCommandParts().CommandSelectRight(new Vector3(6.08f, 0, 0))) { //SE monsterMenuManager.GetInputSoundProvider().RightSelect(); //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber())); } } else if (sceneMgr.inputProvider_.LeftSelect()) { //選択肢が動かせたら if (monsterMenuManager.GetSkillCommandParts().CommandSelectLeft(new Vector3(-6.08f, 0, 0))) { //SE monsterMenuManager.GetInputSoundProvider().LeftSelect(); //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber())); } } else if (sceneMgr.inputProvider_.SelectEnter() || monsterMenuManager.GetSkillCommandParts().MouseLeftButtonTriggerActive()) { //モンスターの交換中なら if (monsterMenuManager.monsterTradeSelectSkill_) { monsterMenuManager.monsterTradeSelectSkill_ = false; PlayerBattleData.GetInstance().changeMonsterNumber_ = monsterMenuManager.selectMonsterNumber_; PlayerBattleData.GetInstance().changeMonsterSkillNumber_ = monsterMenuManager.GetSkillCommandParts().SelectNumber(); PlayerBattleData.GetInstance().changeMonsterActive_ = true; monsterMenuManager.GetSkillCommandParts().GetCursorParts().gameObject.SetActive(false); monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderInactive(); //操作の変更 sceneMgr.inputProvider_ = new InactiveInputProvider(); //技の選択肢の初期化 monsterMenuManager.GetSkillCommandParts().SelectReset(new Vector3(-5.29f, 0.82f, 2)); //フェードアウト eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); //シーンの切り替え eventMgr.SceneChangeEventSet(SceneState.Battle, SceneChangeMode.Continue); } } else if (sceneMgr.inputProvider_.SelectBack() || sceneMgr.inputProvider_.SelectMouseRightTrigger()) { monsterMenuManager.monsterTradeSelectSkill_ = false; monsterMenuManager.GetSkillCommandParts().GetCursorParts().gameObject.SetActive(false); monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderInactive(); monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReset(); //操作の変更 AllSceneManager.GetInstance().inputProvider_ = new KeyBoardNormalInputProvider(); //技の選択肢の初期化 monsterMenuManager.GetSkillCommandParts().SelectReset(new Vector3(-5.29f, 0.82f, 2)); return(MonsterMenuSceneProcess.MonsterSelect); } return(monsterMenuManager.GetNowProcessState().state_); }
public override void Execute(MonsterMenuManager monsterMenuManager) { base.Execute(monsterMenuManager); }
public override MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager) { AllSceneManager sceneMgr = AllSceneManager.GetInstance(); AllEventManager eventMgr = AllEventManager.GetInstance(); PlayerBattleData playerData = PlayerBattleData.GetInstance(); eventMgr.EventUpdate(); if (sceneMgr.inputProvider_.UpSelect() || sceneMgr.inputProvider_.MouseWheelValue() > 0) { //SE monsterMenuManager.GetInputSoundProvider().UpSelect(); monsterMenuManager.GetMagazineParts().UpRollMagazineParts(); //操作の変更 eventMgr.InputProviderChangeEventSet(new KeyBoardNormalInputProvider()); monsterMenuManager.GetBulletParts().UpRollStatusInfoParts(); monsterMenuManager.selectMonsterNumber_ += 1; monsterMenuManager.selectMonsterNumber_ %= playerData.GetMonsterDatasLength(); //モンスターのパラメーターの反映 monsterMenuManager.GetParameterInfoFrameParts().MonsterDataReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_)); //モンスターの技の名前の反映 for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i) { monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_); } //最後のステータスインフォパーツに反映 int referMonsterNumber = (monsterMenuManager.selectMonsterNumber_ + 2) % playerData.GetMonsterDatasLength(); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).MonsterStatusInfoSet(playerData.GetMonsterDatas(referMonsterNumber)); //状態異常の表示、非表示 monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetFirstAbnormalStateInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetSecondAbnormalStateInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetFirstAbnormalStateInfoParts().gameObject.SetActive(false); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetSecondAbnormalStateInfoParts().gameObject.SetActive(false); //タイプの表示、非表示 monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetFirstElementInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetSecondElementInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetFirstElementInfoParts().gameObject.SetActive(false); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetSecondElementInfoParts().gameObject.SetActive(false); sceneMgr.inputProvider_ = new InactiveInputProvider(); } else if (sceneMgr.inputProvider_.DownSelect() || sceneMgr.inputProvider_.MouseWheelValue() < 0) { //SE monsterMenuManager.GetInputSoundProvider().DownSelect(); monsterMenuManager.GetMagazineParts().DownRollMagazineParts(); //操作の変更 eventMgr.InputProviderChangeEventSet(new KeyBoardNormalInputProvider()); monsterMenuManager.GetBulletParts().DownRollStatusInfoParts(); monsterMenuManager.selectMonsterNumber_ -= 1; monsterMenuManager.selectMonsterNumber_ = System.Math.Abs((monsterMenuManager.selectMonsterNumber_ + playerData.GetMonsterDatasLength()) % playerData.GetMonsterDatasLength()); //モンスターのパラメーターの反映 monsterMenuManager.GetParameterInfoFrameParts().MonsterDataReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_)); //モンスターの技の名前の反映 for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i) { monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_); } //最初のステータスインフォパーツに反映 int referMonsterNumber = System.Math.Abs(((monsterMenuManager.selectMonsterNumber_ - 2) + playerData.GetMonsterDatasLength()) % playerData.GetMonsterDatasLength()); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).MonsterStatusInfoSet(playerData.GetMonsterDatas(referMonsterNumber)); //状態異常の表示、非表示 monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetFirstAbnormalStateInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetSecondAbnormalStateInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetFirstAbnormalStateInfoParts().gameObject.SetActive(false); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetSecondAbnormalStateInfoParts().gameObject.SetActive(false); //タイプの表示、非表示 monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetFirstElementInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetSecondElementInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetFirstElementInfoParts().gameObject.SetActive(false); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetSecondElementInfoParts().gameObject.SetActive(false); sceneMgr.inputProvider_ = new InactiveInputProvider(); } else if (sceneMgr.inputProvider_.RightSelect()) { } else if (sceneMgr.inputProvider_.LeftSelect()) { } else if (sceneMgr.inputProvider_.SelectEnter() || sceneMgr.inputProvider_.SelectMouseLeftTrigger()) { //None以外だったら if (playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).tribesData_.monsterNumber_ != (int)MonsterTribesDataNumber.None) { //SE monsterMenuManager.GetInputSoundProvider().SelectEnter(); //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(PlayerBattleData.GetInstance().GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(0)); //技の選択肢の初期化 monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderActive(); monsterMenuManager.GetSkillCommandParts().GetCursorParts().gameObject.SetActive(true); //操作の変更 AllSceneManager.GetInstance().inputProvider_ = new KeyBoardNormalTriggerInputProvider(); return(MonsterMenuSceneProcess.SkillSelect); } } else if (sceneMgr.inputProvider_.SelectBack() || sceneMgr.inputProvider_.SelectMouseRightTrigger()) { if (playerData.GetMonsterDatas(0).battleActive_) { sceneMgr.inputProvider_ = new InactiveInputProvider(); playerData.changeMonsterNumber_ = 0; playerData.changeMonsterActive_ = true; //フェードアウト eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); //シーンの切り替え eventMgr.SceneChangeEventSet(SceneState.Battle, SceneChangeMode.Continue); } } return(monsterMenuManager.GetNowProcessState().state_); }
public void Execute(MonsterMenuManager monsterMenuManager) { states_[(int)state_].Execute(monsterMenuManager); }
public override MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager) { AllSceneManager sceneMgr = AllSceneManager.GetInstance(); AllEventManager eventMgr = AllEventManager.GetInstance(); PlayerBattleData playerData = PlayerBattleData.GetInstance(); eventMgr.EventUpdate(); //カーソルが動いていたら int commandSelectNumber = monsterMenuManager.GetSkillCommandParts().CommandSelectForNumber(new Vector3(6.08f, 0, 0), new Vector3(0, 1.72f, 0)); if (commandSelectNumber > -1) { //SE monsterMenuManager.GetInputSoundProvider().UpSelect(); //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber())); } else if (sceneMgr.inputProvider_.UpSelect()) { //選択肢が動かせたら if (monsterMenuManager.GetSkillCommandParts().CommandSelectUp(new Vector3(0, 1.72f, 0))) { //SE monsterMenuManager.GetInputSoundProvider().UpSelect(); //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber())); } } else if (sceneMgr.inputProvider_.DownSelect()) { //選択肢が動かせたら if (monsterMenuManager.GetSkillCommandParts().CommandSelectDown(new Vector3(0, -1.72f, 0))) { //SE monsterMenuManager.GetInputSoundProvider().DownSelect(); //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber())); } } else if (sceneMgr.inputProvider_.RightSelect()) { //選択肢が動かせたら if (monsterMenuManager.GetSkillCommandParts().CommandSelectRight(new Vector3(6.08f, 0, 0))) { //SE monsterMenuManager.GetInputSoundProvider().RightSelect(); //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber())); } } else if (sceneMgr.inputProvider_.LeftSelect()) { //選択肢が動かせたら if (monsterMenuManager.GetSkillCommandParts().CommandSelectLeft(new Vector3(-6.08f, 0, 0))) { //SE monsterMenuManager.GetInputSoundProvider().LeftSelect(); //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber())); } } else if (sceneMgr.inputProvider_.SelectEnter() || monsterMenuManager.GetSkillCommandParts().MouseLeftButtonTriggerActive()) { } else if (sceneMgr.inputProvider_.SelectBack() || sceneMgr.inputProvider_.SelectMouseRightTrigger()) { monsterMenuManager.monsterTradeSelectSkill_ = false; monsterMenuManager.GetSkillCommandParts().GetCursorParts().gameObject.SetActive(false); monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderInactive(); monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReset(); //操作の変更 AllSceneManager.GetInstance().inputProvider_ = new KeyBoardNormalInputProvider(); //技の選択肢の初期化 monsterMenuManager.GetSkillCommandParts().SelectReset(new Vector3(-5.29f, 0.82f, 2)); return(MonsterMenuSceneProcess.MonsterSelect); } return(monsterMenuManager.GetNowProcessState().state_); }