public static int GetExtraEffectCorrectionValue(int areaId, List <ExtraEffectStatus> extraEffectStatusList, int baseValue, MonsterData[] chipPlayers, MonsterData[] chipEnemys, MonsterData chipTarget, AffectEffectProperty affectEffectProperty, EffectStatusBase.ExtraEffectType effectType) { List <ExtraEffectStatus> list = ChipEffectStatus.CheckStageEffectInvalid(areaId, extraEffectStatusList, chipPlayers, chipEnemys, chipTarget); if (list.Count == 0) { return(baseValue); } bool flag = chipEnemys.Where((MonsterData item) => item.userMonster.userMonsterId == chipTarget.userMonster.userMonsterId).Any <MonsterData>(); GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group = MonsterMaster.GetMonsterMasterByMonsterGroupId(chipTarget.monsterM.monsterGroupId).Group; GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster responseMonsterIntegrationGroupMaster = MasterDataMng.Instance().ResponseMonsterIntegrationGroupMaster; GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup[] source = responseMonsterIntegrationGroupMaster.monsterIntegrationGroupM.Where((GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup item) => item.monsterId == chipTarget.monsterM.monsterId).ToArray <GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup>(); string[] monsterIntegrationIds = source.Select((GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup item) => item.monsterIntegrationId).ToArray <string>(); GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM resistanceMaster = MonsterResistanceData.GetResistanceMaster(chipTarget.monsterM.resistanceId); List <GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM> uniqueResistanceList = MonsterResistanceData.GetUniqueResistanceList(chipTarget.GetResistanceIdList()); GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM data = MonsterResistanceData.AddResistanceFromMultipleTranceData(resistanceMaster, uniqueResistanceList); Tolerance tolerance = ServerToBattleUtility.ResistanceToTolerance(data); GrowStep growStep = MonsterGrowStepData.ToGrowStep(group.growStep); List <ExtraEffectStatus> totalExtraEffectStatusList = ExtraEffectStatus.GetTotalExtraEffectStatusList(list, monsterIntegrationIds, chipTarget.monsterM.monsterGroupId, tolerance, group.tribe, growStep, affectEffectProperty, null, (!flag) ? ExtraEffectStatus.ExtraTargetType.Player : ExtraEffectStatus.ExtraTargetType.Enemy, effectType); if (totalExtraEffectStatusList.Count > 0) { return((int)ExtraEffectStatus.GetCorrectionValue((float)baseValue, totalExtraEffectStatusList)); } return(baseValue); }
public void SetViewNextEvolutionMonster(string monsterId, GameWebAPI.RespDataUS_GetMonsterList.UserMonsterList userMonster) { GameWebAPI.RespDataMA_GetMonsterMS.MonsterM simple = MonsterMaster.GetMonsterMasterByMonsterId(monsterId).Simple; GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group = MonsterMaster.GetMonsterMasterByMonsterGroupId(simple.monsterGroupId).Group; DataMng.ExperienceInfo experienceInfo = DataMng.Instance().GetExperienceInfo(0); MonsterData monsterData = new MonsterData(new GameWebAPI.RespDataUS_GetMonsterList.UserMonsterList(userMonster) { monsterId = monsterId, level = "1", ex = "0", levelEx = "0", nextLevelEx = experienceInfo.expLevNext.ToString() }); if (!string.IsNullOrEmpty(group.leaderSkillId) && "0" != group.leaderSkillId) { monsterData.userMonster.leaderSkillId = group.leaderSkillId; monsterData.InitSkillInfo(); } StatusValue statusValue = MonsterStatusData.GetStatusValue(monsterId, "1"); statusValue.luck = int.Parse(userMonster.luck); monsterData.SetStatus(statusValue); CMD_CharacterDetailed.DataChg = monsterData; GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM resistanceMaster = MonsterResistanceData.GetResistanceMaster(monsterData.monsterM.resistanceId); bool active = this.AnyMatchStrongResistance(resistanceMaster, userMonster.tranceResistance, userMonster.tranceStatusAilment); this.nextMonsterResistanceAlert.gameObject.SetActive(active); }
private bool LoadDigimonNotCharaParams(string monsterGroupId, AdventureDigimonInfo digimonInfo) { bool result = true; try { MonsterClientMaster monsterMasterByMonsterGroupId = MonsterMaster.GetMonsterMasterByMonsterGroupId(monsterGroupId); string modelId = monsterMasterByMonsterGroupId.Group.modelId; string filePath = MonsterObject.GetFilePath(modelId); GameObject original = AssetDataMng.Instance().LoadObject(filePath, null, true) as GameObject; GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(original); gameObject.name = "Digimon_" + monsterGroupId; gameObject.transform.parent = ClassSingleton <AdventureSceneData> .Instance.scriptObjectRoot.transform; gameObject.SetActive(false); digimonInfo.model = gameObject; CharacterParams component = gameObject.GetComponent <CharacterParams>(); UnityEngine.Object.Destroy(component); CapsuleCollider component2 = gameObject.GetComponent <CapsuleCollider>(); UnityEngine.Object.Destroy(component2); Transform transform = gameObject.transform; for (int i = 0; i < transform.childCount; i++) { Animation component3 = transform.GetChild(i).GetComponent <Animation>(); UnityEngine.Object.Destroy(component3); } } catch { result = false; } return(result); }
public void SetEggStatus(MonsterData monsterData) { this.chipBaseSelect.SetSelectedCharChg(monsterData); string eggName = StringMaster.GetString("CharaStatus-06"); int num = MasterDataMng.Instance().RespDataMA_MonsterEvolutionRouteM.monsterEvolutionRouteM.Length; for (int i = 0; i < num; i++) { GameWebAPI.RespDataMA_GetMonsterEvolutionRouteM.MonsterEvolutionRouteM monsterEvolutionRouteM = MasterDataMng.Instance().RespDataMA_MonsterEvolutionRouteM.monsterEvolutionRouteM[i]; if (monsterEvolutionRouteM.monsterEvolutionRouteId == monsterData.userMonster.monsterEvolutionRouteId) { GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group = MonsterMaster.GetMonsterMasterByMonsterGroupId(monsterEvolutionRouteM.eggMonsterId).Group; if (group != null) { eggName = group.monsterName; } } } if (!MonsterStatusData.IsVersionUp(monsterData.GetMonsterMaster().Simple.rare)) { this.skillInfo.ClearSkill(); } else { this.extraSkillInfo.ClearSkill(); } this.basicInfo.SetEggData(eggName, monsterData.monsterM.rare); this.statusList.ClearEggCandidateMedalValues(); this.changeValueList.SetEggStatusValues(); this.resistanceList.ClearValues(); this.medalList.SetValues(monsterData.userMonster); }
private string GetPresentName(GameWebAPI.RespDataMA_GetAssetCategoryM.AssetCategoryM masterAssetCategory, string objectId) { string result = StringMaster.GetString("Present-10"); if (masterAssetCategory != null) { result = masterAssetCategory.assetTitle; } MasterDataMng.AssetCategory assetCategory = (MasterDataMng.AssetCategory)masterAssetCategory.assetCategoryId.ToInt32(); switch (assetCategory) { case MasterDataMng.AssetCategory.FACILITY_KEY: { FacilityKeyM facilityKeyMaster = FarmDataManager.GetFacilityKeyMaster(objectId); if (facilityKeyMaster != null) { result = facilityKeyMaster.facilityKeyName; } break; } default: if (assetCategory != MasterDataMng.AssetCategory.MONSTER) { if (assetCategory == MasterDataMng.AssetCategory.ITEM) { GameWebAPI.RespDataMA_GetItemM.ItemM itemM = MasterDataMng.Instance().RespDataMA_ItemM.GetItemM(objectId); if (itemM != null) { result = itemM.name; } } } else { GameWebAPI.RespDataMA_GetMonsterMS.MonsterM simple = MonsterMaster.GetMonsterMasterByMonsterId(objectId).Simple; if (simple != null) { GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group = MonsterMaster.GetMonsterMasterByMonsterGroupId(simple.monsterGroupId).Group; if (group != null) { result = group.monsterName; } } } break; case MasterDataMng.AssetCategory.DUNGEON_TICKET: { GameWebAPI.RespDataMA_DungeonTicketMaster.DungeonTicketM dungeonTicketM = MasterDataMng.Instance().RespDataMA_DungeonTicketMaster.dungeonTicketM.FirstOrDefault((GameWebAPI.RespDataMA_DungeonTicketMaster.DungeonTicketM x) => objectId == x.dungeonTicketId); if (dungeonTicketM != null) { result = dungeonTicketM.name; } break; } } return(result); }
private void SetDetails() { string groupId = this.monsterInfos[this.selectedIndex].groupId; GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group = MonsterMaster.GetMonsterMasterByMonsterGroupId(groupId).Group; this.nameLabel.text = group.monsterName; this.detailLabel.text = group.description; this.line.SetActive(true); this.GetLeftDigimonTransform().localPosition = this.circleTrans.localPosition - Vector3.right * 5f; this.monsterTransforms[this.selectedIndex].localPosition = this.circleTrans.localPosition; this.GetRightDigimonTransform().localPosition = this.circleTrans.localPosition + Vector3.right * 5f; }
private bool LoadDigimon(string monsterGroupId, AdventureDigimonInfo digimonInfo) { bool result = true; try { MonsterClientMaster monsterMasterByMonsterGroupId = MonsterMaster.GetMonsterMasterByMonsterGroupId(monsterGroupId); string modelId = monsterMasterByMonsterGroupId.Group.modelId; string path = MonsterObject.GetFilePath(modelId); GameObject original = AssetDataMng.Instance().LoadObject(path, null, true) as GameObject; GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(original); gameObject.name = "Digimon_" + monsterGroupId; gameObject.transform.parent = ClassSingleton <AdventureSceneData> .Instance.scriptObjectRoot.transform; gameObject.SetActive(false); digimonInfo.model = gameObject; List <GameWebAPI.RespDataMA_GetSkillM.SkillM> list; if (!this.LoadUniqueSkill(monsterGroupId, out list)) { throw new Exception("Error : 固有スキルの読み込みに失敗"); } for (int i = 0; i < list.Count; i++) { int num = list[i].skillGroupSubId.ToInt32(); int num2 = num - 1; path = CommonResourcesDataMng.Instance().GetUniqueSkillPrefabPathByAttackEffectId(list[i].attackEffect); original = (AssetDataMng.Instance().LoadObject(path, null, true) as GameObject); gameObject = UnityEngine.Object.Instantiate <GameObject>(original); gameObject.name = "SkillEffect_" + list[i].attackEffect; gameObject.transform.parent = ClassSingleton <AdventureSceneData> .Instance.scriptObjectRoot.transform; gameObject.SetActive(false); digimonInfo.skillEffectList[num2] = gameObject; InvocationEffectParams component = gameObject.GetComponent <InvocationEffectParams>(); path = CommonResourcesDataMng.Instance().GetCameraMotionPrefabPathByCameraId(component.cameraMotionId); original = (AssetDataMng.Instance().LoadObject(path, null, true) as GameObject); gameObject = UnityEngine.Object.Instantiate <GameObject>(original); gameObject.name = "CameraAnime_" + component.cameraMotionId; gameObject.transform.parent = ClassSingleton <AdventureSceneData> .Instance.scriptObjectRoot.transform; gameObject.SetActive(false); digimonInfo.skillCameraAnimation[num2] = gameObject; digimonInfo.skillEffectSeList[num2] = list[i].soundEffect; } } catch { result = false; digimonInfo.Delete(); } return(result); }
public void SetBossDetails(int monsterId, int resistanceId) { GameWebAPI.RespDataMA_GetMonsterMS.MonsterM simple = MonsterMaster.GetMonsterMasterByMonsterId(monsterId.ToString()).Simple; GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group = MonsterMaster.GetMonsterMasterByMonsterGroupId(simple.monsterGroupId).Group; this.digimonNameLabel.text = group.monsterName; this.tribeLabel.text = MonsterTribeData.GetTribeName(group.tribe); this.growStepLabel.text = MonsterGrowStepData.GetGrowStepName(group.growStep); GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM monsterResistanceM = null; string b = resistanceId.ToString(); GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM[] monsterResistanceM2 = MasterDataMng.Instance().RespDataMA_MonsterResistanceM.monsterResistanceM; for (int i = 0; i < monsterResistanceM2.Length; i++) { if (monsterResistanceM2[i].monsterResistanceId == b) { monsterResistanceM = monsterResistanceM2[i]; break; } } this.monsterResistanceList.SetValues(monsterResistanceM); this.monsterInvalidResistanceList.SetInvalid(monsterResistanceM); }
public void SetBossInfo(GameWebAPI.RespDataWD_GetDungeonInfo.EncountEnemy enemy) { this.bossInfo = enemy; string text = enemy.monsterId.ToString(); GameWebAPI.RespDataMA_GetMonsterMS.MonsterM simple = MonsterMaster.GetMonsterMasterByMonsterId(text).Simple; if (simple != null) { text = simple.monsterGroupId; GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group = MonsterMaster.GetMonsterMasterByMonsterGroupId(text).Group; if (group != null) { this.monsterIcon.gameObject.SetActive(true); this.monsterIcon.SetImage(simple.iconId, group.growStep); UIWidget component = this.monsterIcon.GetComponent <UIWidget>(); if (null != component) { this.monsterIcon.SetSize(component.width, component.height); } } } }
private void ShowDetail() { if (!this.data.userMonster.IsEgg()) { this.ngTX_NAME.text = this.data.monsterMG.monsterName; this.ngTX_GRADE.text = MonsterGrowStepData.GetGrowStepName(this.data.monsterMG.growStep); if (CMD_DigiGarden.instance != null && CMD_DigiGarden.instance.IsOfflineModeFlag) { this.ngTX_EXP.text = StringMaster.GetString("Garden-13"); } } else { string text = StringMaster.GetString("CharaStatus-06"); foreach (GameWebAPI.RespDataMA_GetMonsterEvolutionRouteM.MonsterEvolutionRouteM monsterEvolutionRouteM2 in MasterDataMng.Instance().RespDataMA_MonsterEvolutionRouteM.monsterEvolutionRouteM) { if (monsterEvolutionRouteM2.monsterEvolutionRouteId == this.data.userMonster.monsterEvolutionRouteId) { MonsterClientMaster monsterMasterByMonsterGroupId = MonsterMaster.GetMonsterMasterByMonsterGroupId(monsterEvolutionRouteM2.eggMonsterId); text = monsterMasterByMonsterGroupId.Group.monsterName; } } this.ngTX_NAME.text = text; this.ngTX_GRADE.text = StringMaster.GetString("CharaStatus-04"); this.ngTX_EXP.text = StringMaster.GetString("Garden-08"); this.canEvolveParticle.SetActive(true); } if (this.data.userMonster.IsEgg()) { this.ngTX_BTN.text = StringMaster.GetString("Garden-12"); } else { this.ngTX_BTN.text = StringMaster.GetString("EvolutionTitle"); } }
private static string GetAssetValueName(int assetCategoryId, string assetValue) { string result = string.Empty; switch (assetCategoryId) { case 14: { GameWebAPI.RespDataMA_GetSoulM.SoulM soulMasterBySoulId = VersionUpMaterialData.GetSoulMasterBySoulId(assetValue); if (soulMasterBySoulId != null) { result = soulMasterBySoulId.soulName; } break; } default: if (assetCategoryId != 1) { if (assetCategoryId == 6) { GameWebAPI.RespDataMA_GetItemM.ItemM itemM = MasterDataMng.Instance().RespDataMA_ItemM.GetItemM(assetValue); if (itemM != null) { result = itemM.name; } } } else { GameWebAPI.RespDataMA_GetMonsterMS.MonsterM simple = MonsterMaster.GetMonsterMasterByMonsterId(assetValue).Simple; if (simple != null) { GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group = MonsterMaster.GetMonsterMasterByMonsterGroupId(simple.monsterGroupId).Group; if (group != null) { result = group.monsterName; } } } break; case 16: { FacilityKeyM facilityKeyMaster = FarmDataManager.GetFacilityKeyMaster(assetValue); if (facilityKeyMaster != null) { result = facilityKeyMaster.facilityKeyName; } break; } case 17: { int chipId = int.Parse(assetValue); GameWebAPI.RespDataMA_ChipM.Chip chipMaster = ChipDataMng.GetChipMaster(chipId); if (chipMaster != null) { result = chipMaster.name; } break; } case 18: { GameWebAPI.RespDataMA_DungeonTicketMaster.DungeonTicketM dungeonTicketM = MasterDataMng.Instance().RespDataMA_DungeonTicketMaster.dungeonTicketM.FirstOrDefault((GameWebAPI.RespDataMA_DungeonTicketMaster.DungeonTicketM x) => assetValue == x.dungeonTicketId); if (dungeonTicketM != null) { result = dungeonTicketM.name; } break; } case 19: { GameWebAPI.RespDataMA_TitleMaster.TitleM titleM = TitleDataMng.GetDictionaryTitleM()[int.Parse(assetValue)]; if (titleM != null) { result = titleM.name; } break; } } return(result); }
private static int GetExtraChipValue(MonsterData monsterData, EffectStatusBase.ExtraEffectType effectType) { float num = 0f; int areaId = ExtraEffectUtil.GetAreaId(); GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group = MonsterMaster.GetMonsterMasterByMonsterGroupId(monsterData.monsterM.monsterGroupId).Group; foreach (int num2 in monsterData.GetChipEquip().GetChipIdList()) { GameWebAPI.RespDataMA_ChipEffectM.ChipEffect[] chipEffectData = ChipDataMng.GetChipEffectData(num2.ToString()); if (chipEffectData != null) { GameWebAPI.RespDataMA_ChipEffectM.ChipEffect[] invocationList = ChipEffectStatus.GetInvocationList(chipEffectData, EffectStatusBase.EffectTriggerType.Area, monsterData.monsterM.monsterGroupId.ToInt32(), null, areaId); int num3 = 0; EffectStatusBase.ExtraEffectType effectType2 = EffectStatusBase.ExtraEffectType.Non; switch (effectType) { case EffectStatusBase.ExtraEffectType.Atk: num3 = monsterData.userMonster.attack.ToInt32(); effectType2 = EffectStatusBase.ExtraEffectType.Atk; break; case EffectStatusBase.ExtraEffectType.Def: num3 = monsterData.userMonster.defense.ToInt32(); effectType2 = EffectStatusBase.ExtraEffectType.Def; break; case EffectStatusBase.ExtraEffectType.Hp: num3 = monsterData.userMonster.hp.ToInt32(); effectType2 = EffectStatusBase.ExtraEffectType.Hp; break; case EffectStatusBase.ExtraEffectType.Speed: num3 = monsterData.userMonster.speed.ToInt32(); effectType2 = EffectStatusBase.ExtraEffectType.Speed; break; case EffectStatusBase.ExtraEffectType.Satk: num3 = monsterData.userMonster.spAttack.ToInt32(); effectType2 = EffectStatusBase.ExtraEffectType.Satk; break; case EffectStatusBase.ExtraEffectType.Sdef: num3 = monsterData.userMonster.spDefense.ToInt32(); effectType2 = EffectStatusBase.ExtraEffectType.Sdef; break; default: if (effectType == EffectStatusBase.ExtraEffectType.SkillPower || effectType == EffectStatusBase.ExtraEffectType.SkillHit) { num3 = 0; effectType2 = EffectStatusBase.ExtraEffectType.Non; } break; } GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster responseMonsterIntegrationGroupMaster = MasterDataMng.Instance().ResponseMonsterIntegrationGroupMaster; GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup[] source = responseMonsterIntegrationGroupMaster.monsterIntegrationGroupM.Where((GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup item) => item.monsterId == monsterData.monsterM.monsterId).ToArray <GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup>(); string[] monsterIntegrationIds = source.Select((GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup item) => item.monsterIntegrationId).ToArray <string>(); num += ChipEffectStatus.GetChipEffectValueToFloat(invocationList, (float)num3, false, monsterIntegrationIds, monsterData.monsterM.monsterGroupId, ExtraEffectUtil.ResistanceToTolerance(monsterData), group.tribe, MonsterGrowStepData.ToGrowStep(group.growStep), null, null, ChipEffectStatus.TargetType.Actor, effectType2, 0); } } return(Mathf.FloorToInt(num)); }
public string GetPresentName(GameWebAPI.RespDataMA_GetAssetCategoryM.AssetCategoryM masterAssetCategory, string objectId, bool showDetail = false) { string result = StringMaster.GetString("Present-10"); if (masterAssetCategory != null) { result = masterAssetCategory.assetTitle; } MasterDataMng.AssetCategory assetCategory = (MasterDataMng.AssetCategory)masterAssetCategory.assetCategoryId.ToInt32(); switch (assetCategory) { case MasterDataMng.AssetCategory.FACILITY_KEY: { FacilityKeyM facilityKeyMaster = FarmDataManager.GetFacilityKeyMaster(objectId); if (facilityKeyMaster != null) { result = facilityKeyMaster.facilityKeyName; } break; } default: if (assetCategory != MasterDataMng.AssetCategory.MONSTER) { if (assetCategory == MasterDataMng.AssetCategory.ITEM) { GameWebAPI.RespDataMA_GetItemM.ItemM itemM = MasterDataMng.Instance().RespDataMA_ItemM.GetItemM(objectId); if (itemM != null) { result = itemM.name; } } } else { GameWebAPI.RespDataMA_GetMonsterMS.MonsterM simple = MonsterMaster.GetMonsterMasterByMonsterId(objectId).Simple; if (simple != null) { GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group = MonsterMaster.GetMonsterMasterByMonsterGroupId(simple.monsterGroupId).Group; if (group != null) { result = group.monsterName; } } } break; case MasterDataMng.AssetCategory.DUNGEON_TICKET: { GameWebAPI.RespDataMA_DungeonTicketMaster.DungeonTicketM dungeonTicketM = MasterDataMng.Instance().RespDataMA_DungeonTicketMaster.dungeonTicketM.FirstOrDefault((GameWebAPI.RespDataMA_DungeonTicketMaster.DungeonTicketM x) => objectId == x.dungeonTicketId); if (dungeonTicketM != null) { result = dungeonTicketM.name; } break; } case MasterDataMng.AssetCategory.TITLE: { GameWebAPI.RespDataMA_TitleMaster.TitleM titleM = TitleDataMng.GetDictionaryTitleM()[int.Parse(objectId)]; if (titleM != null) { result = titleM.name; } break; } } if (showDetail) { MasterDataMng.AssetCategory assetCategory2 = (MasterDataMng.AssetCategory)masterAssetCategory.assetCategoryId.ToInt32(); if (assetCategory2 != MasterDataMng.AssetCategory.CHIP) { if (assetCategory2 == MasterDataMng.AssetCategory.SOUL) { GameWebAPI.RespDataMA_GetSoulM.SoulM soulMasterBySoulId = VersionUpMaterialData.GetSoulMasterBySoulId(objectId); result = soulMasterBySoulId.soulName; } } else { int chipId = int.Parse(objectId); GameWebAPI.RespDataMA_ChipM.Chip chipMaster = ChipDataMng.GetChipMaster(chipId); result = chipMaster.name; } } return(result); }
public static List <ExtraEffectStatus> CheckStageEffectInvalid(int areaId, List <ExtraEffectStatus> extraEffectStatusList, MonsterData[] chipPlayers, MonsterData[] chipEnemys, MonsterData chipTarget) { List <ExtraEffectStatus> list = new List <ExtraEffectStatus>(); bool flag = chipEnemys.Where((MonsterData item) => item.userMonster.userMonsterId == chipTarget.userMonster.userMonsterId).Any <MonsterData>(); GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group = MonsterMaster.GetMonsterMasterByMonsterGroupId(chipTarget.monsterM.monsterGroupId).Group; GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster responseMonsterIntegrationGroupMaster = MasterDataMng.Instance().ResponseMonsterIntegrationGroupMaster; GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup[] source = responseMonsterIntegrationGroupMaster.monsterIntegrationGroupM.Where((GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup item) => item.monsterId == chipTarget.monsterM.monsterId).ToArray <GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup>(); string[] monsterIntegrationIds = source.Select((GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup item) => item.monsterIntegrationId).ToArray <string>(); GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM resistanceMaster = MonsterResistanceData.GetResistanceMaster(chipTarget.monsterM.resistanceId); List <GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM> uniqueResistanceList = MonsterResistanceData.GetUniqueResistanceList(chipTarget.GetResistanceIdList()); GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM data = MonsterResistanceData.AddResistanceFromMultipleTranceData(resistanceMaster, uniqueResistanceList); Tolerance tolerance = ServerToBattleUtility.ResistanceToTolerance(data); GrowStep growStep = MonsterGrowStepData.ToGrowStep(group.growStep); foreach (ExtraEffectStatus extraEffectStatus in extraEffectStatusList) { bool flag2 = true; for (int i = 0; i < chipPlayers.Length; i++) { MonsterData chipActer = chipPlayers[i]; if (chipActer != null) { ChipEffectStatus.TargetType targetType; if (chipActer.userMonster.userMonsterId == chipTarget.userMonster.userMonsterId) { targetType = ChipEffectStatus.TargetType.Actor; } else if (!chipEnemys.Where((MonsterData item) => item.userMonster.userMonsterId == chipActer.userMonster.userMonsterId).Any <MonsterData>()) { if (!flag) { targetType = ChipEffectStatus.TargetType.Player; } else { targetType = ChipEffectStatus.TargetType.Enemy; } } else if (flag) { targetType = ChipEffectStatus.TargetType.Player; } else { targetType = ChipEffectStatus.TargetType.Enemy; } foreach (int num in chipActer.GetChipEquip().GetChipIdList()) { GameWebAPI.RespDataMA_ChipEffectM.ChipEffect[] array = ChipDataMng.GetChipEffectData(num.ToString()); array = ChipEffectStatus.GetStageEffectInvalidList(areaId, array, extraEffectStatus).ToArray(); if (array.Length > 0) { List <GameWebAPI.RespDataMA_ChipEffectM.ChipEffect> totalChipEffectStatusList = ChipEffectStatus.GetTotalChipEffectStatusList(array, flag, monsterIntegrationIds, chipTarget.monsterM.monsterGroupId, tolerance, group.tribe, growStep, null, null, targetType, EffectStatusBase.ExtraEffectType.StageEffextInvalid); if (totalChipEffectStatusList.Count > 0) { flag2 = false; break; } } } } } if (flag2) { list.Add(extraEffectStatus); } } return(list); }