public virtual void tick(float deltaTime) { if (!PhotonNetwork.IsConnected || photonView.IsMine) { float travelDuration = Mathf.Max(minTravelDuration, m_travelDuration + m_additionalDuration); float delta = deltaTime / travelDuration; // Travel along our path, destroy ourselves once we reach the goal m_progress += delta; if (updatePositionAlongPath(m_progress)) { // Damage the player PlayerController.localPlayer.applyDamage(m_damage); AnalyticsHelpers.reportMonsterReachedGoal(this); // We destroy ourselves after tick has concluded MonsterManager.destroyMonster(this, false); } } else { // Mimics how PhotonTransformView works m_progress = Mathf.MoveTowards(m_progress, m_networkProgress, m_progressDelta * (1.0f / PhotonNetwork.SerializationRate)); updatePositionAlongPath(m_progress); } }
public void AttackSequence(int attackerIndex, int defenderIndex, MonsterVisual otherMonsterVisual) { // Delete arrows foreach (LineRenderer lr in arrows) { Destroy(lr); } MonsterManager attacker = slots.Children[attackerIndex].GetComponentInChildren <MonsterManager>(); Vector3 defenderPosition = otherMonsterVisual.slots.Children[defenderIndex].position; Vector3 originalPosition = slots.Children[attackerIndex].transform.position; if (owner == AreaPosition.Top) { defenderPosition = new Vector3(defenderPosition.x, defenderPosition.y + 2, defenderPosition.z); } else { defenderPosition = new Vector3(defenderPosition.x, defenderPosition.y - 2, defenderPosition.z); } Sequence s = DOTween.Sequence(); s.Append(attacker.transform.DOMove(defenderPosition, 0.5f).SetEase(Ease.InQuint)); s.OnComplete(() => Command.CommandExecutionComplete()); s.Append(attacker.transform.DOMove(originalPosition, 0.5f)); }
public void AddToBar(bool isElite, MonsterManager m) { standard.SetActive(!isElite); elite.SetActive(isElite); manager = m; for (int i = 0; i < monsters.Length; i++) { monsters[i].SetActive((int)monster.monsterType == i); } countText.text = monster.count.ToString(); lastCount = monster.count; if (monster.specialAbility != null && monster.specialAbility.Contains("Ranged")) { rangedIcon.SetActive(true); } hidden = transform.position.x <manager.sbRect.position.x || transform.position.x> manager.sbRect.position.x + (1000f * manager.scalar); //Debug.Log( "RECT WIDTH X:" + ( manager.attachRect.rect.width * manager.scalar ) ); //Debug.Log( "button world X:" + transform.position.x ); if (!hidden) { transform.localPosition = new Vector3(transform.localPosition.x, 0, 0); transform.DOLocalMoveY(25, .5f); cg.DOFade(1, .5f); } }
void Start() { if (GameObject.FindGameObjectWithTag("Player")) { player = GameObject.FindGameObjectWithTag("Player").transform; closestChar = player; nav = GetComponent <UnityEngine.AI.NavMeshAgent>(); } reactions = new GameObject[2]; for (int i = 0; i < gameObject.transform.childCount; i++) { Transform reactionsTrans = gameObject.transform.GetChild(i).transform; if (reactionsTrans.name == "Reactions") { for (int j = 0; j < reactionsTrans.childCount; j++) { GameObject modelObj = reactionsTrans.GetChild(j).gameObject; reactions[j] = modelObj; modelObj.SetActive(false); } } } monManager = (MonsterManager)FindObjectOfType(typeof(MonsterManager)); InvokeRepeating("UpdateClosestChar", 0, 1.0f); }
// Use this for initialization void Start() { m_cInstance = this; Dynamic cDynamic = m_objPlayer.GetComponent <Dynamic>(); cDynamic.Init(); m_listMonsters = new List <GameObject>(m_nMonsterMax); m_cMonsterManager = new MonsterManager(); m_cMonsterManager.LoadMonsterInfo(); m_cNPC.Init(); for (int i = 0; i < m_nMonsterMax; i++) { GameObject prefapMonster = Resources.Load("Prefaps/Monster") as GameObject; GameObject objMonster = Instantiate(prefapMonster); Player cMonster = objMonster.GetComponent <Player>(); string name = string.Format("Monster{0}", i); m_cMonsterManager.SetMonsterInfo("Slime", cMonster); cMonster.m_nDebugStatusStartX = 100 * (i + 1); m_cResponManager.SetResponPoint(i, objMonster); Debug.Log(m_objPlayer.transform.position); cMonster.name = name + objMonster.transform.position; m_listMonsters.Add(objMonster); } }
// flips a player's monster card public void PlayMonster(MonsterAsset monsterAsset, int index) { GameObject monster; monster = CreateAMonsterAtPosition(monsterAsset, slots.Children[index].position, new Vector3(0f, -179f, 0f)); MonsterManager monsterManager = monster.GetComponent <MonsterManager>(); monsterManager.index = index; monsterManager.CardFaceGlowImage.enabled = false; monsterManagers.Insert(index, monsterManager); // pass this monster to HandVisual class AddMonster(monster, index); // bring monster to front WhereIsTheCardOrMonster w = monster.GetComponent <WhereIsTheCardOrMonster>(); w.BringToFront(); w.Slot = index; // flip monster Sequence s = DOTween.Sequence(); s.Insert(0f, monster.transform.DORotate(Vector3.zero, GameStateSync.Instance.MonsterFlipTime)); // displace the monster so that we can select it in the scene easier. s.Append(monster.transform.DOLocalMove(slots.Children[0].transform.localPosition, GameStateSync.Instance.MonsterFlipTime)); s.OnComplete(() => ChangeLastCardStatusToInHand(monster, w)); }
public void toDo(Tower tower, int _skillId) { if (skillAttackedMonsterArr.ContainsKey(_skillId) || !skillbg.isActiveAndEnabled) { return; } Time.timeScale = 1; MonsterManager.getInstance().SetMonsterSiblingIndex(0); skillId = _skillId; currentSkill = getSkillById(skillId); skillbg.gameObject.SetActive(false); skill001.gameObject.SetActive(false); skill002.gameObject.SetActive(false); skill003.gameObject.SetActive(false); skill004.gameObject.SetActive(false); Skill skilleffect = getSkillDemo(skillId); skilleffect.init(currentSkill); skilleffect.transform.SetParent(ChapterScene._chapterScene.bg.transform); skilleffect.gameObject.SetActive(true); skilleffect.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); if (skillType == 9) { skilleffect.transform.SetSiblingIndex(0); } else { skilleffect.transform.SetSiblingIndex(1100); } skillAttackedMonsterArr[skillId] = new ArrayList(); skillAttackedMonsterArr [skillId].Add(tower); skillAttackedMonsterArr [skillId].Add(skilleffect); skillAttackedMonsterArr [skillId].Add(skillType); if (skillType >= 3) { //skillEffect.transform.rotation = skill001.transform.rotation; if (skillType == 4) { skilleffect.transform.position = skill004.transform.position; } else { skilleffect.transform.position = skill003.transform.position; } skillAttackedMonsterArr [skillId].Add(attackNum); skillAttackedMonsterArr [skillId].Add(attackInterval); skillAttackedMonsterArr [skillId].Add(attackInterval + 1.0f); } else { skilleffect.transform.localRotation = skill001.transform.localRotation; skilleffect.transform.localPosition = skill001.transform.localPosition; } //skillEffect.gameObject.SetActive (true); }
void Start() { monHP = 40; monDir = Random.Range(0, 2); monAtk = 5; monAtkSpd = 0.666f; monSpd = 3.75f; isAtk = false; isReached = 0; player = GameObject.Find("Player"); eliteMonster = this.gameObject; detectRng = GameObject.Find(eliteMonster.name + "/Range"); gridMgr = player.GetComponentInChildren <GridManager>(); monMgr = GameObject.Find("GameManager").GetComponent <MonsterManager>(); textMesh = this.GetComponentInChildren <TextMesh>(); monPos = new Vector3(Random.Range(1, 69), 0, Random.Range(1, 69)); eliteMonster.transform.position = monPos; atkState = new EAttackState(this); ptlState = new EPatrolState(this); chsState = new EChaseState(this); detectRng.GetComponent <Renderer>().enabled = false; textMesh.GetComponent <Renderer>().enabled = false; curState = ptlState; }
public void AfterWorldLoad() { StringBuilder sb = new StringBuilder(); APILogger.LogToFile("-------------------Bosses Loaded----------------------"); var i = 0; foreach (var monster in LoadedAssembalies) { if (Activator.CreateInstance(monster) is IPandaBoss pandaBoss && !string.IsNullOrEmpty(pandaBoss.name)) { sb.Append($"{pandaBoss.name}, "); MonsterManager.AddBoss(pandaBoss); i++; if (i > 5) { i = 0; sb.AppendLine(); } } } APILogger.LogToFile(sb.ToString()); APILogger.LogToFile("------------------------------------------------------"); }
public void submitAnswer() { if (SelectedAnswer == null) { submit.interactable = false; return; } if (!MonsterManager) { MonsterManager = FindObjectOfType <MonsterManager>(); } if (SelectedAnswer.getAnswer() == enemyAnswerNeeded) { MonsterManager.currentEnemy.MonsterHurt(); } else { MonsterManager.currentEnemy.EnemyAttack(); } submit.interactable = false; SelectedAnswer.GetComponent <Image>().color = Color.white; SelectedAnswer = null; }
//RandomStateChange public static IEnumerator ChangeState(this MonsterManager monster) { MonsterActions RandomChangeAction = monster.GetRandomMonsterAction <MonsterActions>(); while (monster.Player != null) { //while (monster.Ani.GetCurrentAnimatorStateInfo(0).normalizedTime <= 1.0f) //{ if (RandomChangeAction == monster.currentAction) { RandomChangeAction = monster.GetRandomMonsterAction <MonsterActions>(); } yield return(null); //} if (!monster.IsTargetPosReach) { yield return(null); continue; } if (monster.currentState == MonsterStates.Dead) { break; } monster.setAction(RandomChangeAction); yield return(CoroutineManager.Instance.Delay); } yield return(null); }
public void DarknessTest() { // Ensure normal base stats Monster monster = MonsterManager.GetMonsterByName("LegEater"); Assert.IsFalse(monster.HasPermStatus(PermStatus.Darkness)); Assert.AreEqual(60, monster.Accuracy); // Test intended effects: Halves accuracy monster.AddPermStatus(PermStatus.Darkness); Assert.AreEqual(30, monster.Accuracy); monster.RemovePermStatus(PermStatus.Darkness); Assert.AreEqual(60, monster.Accuracy); // Ensure values are rounded down monster.Accuracy = 61; // Temp stat adjustment Assert.AreEqual(61, monster.Accuracy); monster.AddPermStatus(PermStatus.Darkness); Assert.AreEqual(30, monster.Accuracy); monster.RemovePermStatus(PermStatus.Darkness); Assert.AreEqual(61, monster.Accuracy); monster.Accuracy = 60; // Set it back // TODO: Esuna 1, Eyedrops removes status check }
void Awake() { //hide message text gameOverText.gameObject.SetActive(false); isGameOver = false; //get manager mItemManager = GetComponent<ItemManager>(); mMonsterManager = GetComponent<MonsterManager>(); mMapManager = GetComponent<MapManager>(); //get character setting mSetUp = (SetUpManager)FindObjectOfType<SetUpManager> (); mPlayerData = new List<CharacterSetupManager>(mSetUp.transform.GetComponentsInChildren<CharacterSetupManager>()); PlayerCount = mPlayerData.Count; PlayerLeft = PlayerCount; Debug.Log ("playerCount: " + PlayerCount); //get map setting mMapManager.setMapList (mSetUp.mapList); //build player list mPlayerList = new List<Damagable> (); mPlayerPositionIndex = new List<int>(); //build item list mItemOnMapList = new List<Item>(); mItemOnMapPositionIndex = new List<int>(); mItemSpawnCounters = new List<float>(); //build monster list //.... mGameStage = GameStage.Init; }
void Start() { //몬스터 이동 제한줄 펜스 접근 frogFenceFL = GameObject.FindGameObjectWithTag("FrogFenceFL"); frogFenceBR = GameObject.FindGameObjectWithTag("FrogFenceBR"); //플레이어(타겟)에 접근 target = playerTr.gameObject; //monsterManager 스크립트에 접근 monsterManagerTag = FindTag.getInstance().monsterManager; monsterManagerTr = Find.getInstance().FindTagTransform(monsterManagerTag); monsterManagerSc = monsterManagerTr.GetComponent <MonsterManager>(); //monsterCtrl 스크립트에 접근 monsterCtrl = transform.GetComponent <MonsterCtrl>(); //현재 몬스터의 정보 currentInfo = new MonsterInfo(monsterManagerSc.monsterInfos[1].Name, monsterManagerSc.monsterInfos[1].Hp, monsterManagerSc.monsterInfos[1].Atk, monsterManagerSc.monsterInfos[1].Def, monsterManagerSc.monsterInfos[1].Dex, monsterManagerSc.monsterInfos[1].Exp, monsterManagerSc.monsterInfos[1].Prefab, monsterManagerSc.monsterInfos[1].MonsterAni); //몬스터 모아놓을 곳 접근 frogHiveTag = FindTag.getInstance().frogHive; frogHiveTr = Find.getInstance().FindTagTransform(frogHiveTag); //애니메이션 제어 하기위해 접근 ani = transform.GetChild(0).GetComponent <Animation>(); //아이템 정보에 접근하기위해 접근 databaseTag = FindTag.getInstance().dataBase; databaseTr = Find.getInstance().FindTagTransform(databaseTag); itemManagerSc = databaseTr.GetComponent <ItemManager>(); }
internal void makeVisible() { if (!isVisible) { isVisible = true; switch (thisIs) { case Immovables.Wall: GameObject.Instantiate(GameManagerScript.Wall, myPosition, Quaternion.identity); break; case Immovables.Space: GameObject.Instantiate(GameManagerScript.Wall, myPosition + Vector3.down, Quaternion.identity); break; } generateItemGOHere(GameManagerScript.items); if ((EnemyHere != null) && !EnemyHere.GOCreated) { EnemyControl newMonster = MonsterManager.create(EnemyHere); newMonster.transform.position = myPosition; } } }
void Start() { fenceFL = GameObject.FindGameObjectWithTag("FenceFL"); fenceBR = GameObject.FindGameObjectWithTag("FenceBR"); target = playerTr.gameObject; monsterManagerTag = FindTag.getInstance().monsterManager; monsterManagerTr = Find.getInstance().FindTagTransform(monsterManagerTag); monsterManagerSc = monsterManagerTr.GetComponent <MonsterManager>(); monsterCtrl = transform.GetComponent <MonsterCtrl>(); currentInfo = new MonsterInfo(monsterManagerSc.monsterInfos[0].Name, monsterManagerSc.monsterInfos[0].Hp, monsterManagerSc.monsterInfos[0].Atk, monsterManagerSc.monsterInfos[0].Def, monsterManagerSc.monsterInfos[0].Dex, monsterManagerSc.monsterInfos[0].Exp, monsterManagerSc.monsterInfos[0].Prefab, monsterManagerSc.monsterInfos[0].MonsterAni); bDragonDeadTag = FindTag.getInstance().bDragonDead; bDragonDeadTr = Find.getInstance().FindTagTransform(bDragonDeadTag); bDragonHiveTag = FindTag.getInstance().bDragonHive; bDragonHiveTr = Find.getInstance().FindTagTransform(bDragonHiveTag); ani = transform.GetChild(0).GetComponent <Animation>(); databaseTag = FindTag.getInstance().dataBase; databaseTr = Find.getInstance().FindTagTransform(databaseTag); itemManagerSc = databaseTr.GetComponent <ItemManager>(); }
void Start() { Instance = this; CreateMonster("mon07", 0, spwnPoints[0].transform); CreateMonster("mon09", 1, spwnPoints[1].transform); }
private void Start() { monsterManager = FindObjectOfType <MonsterManager>(); correspondingTurret = transform.parent.GetComponentInParent <Turret>(); turretManager = FindObjectOfType <TurretManager>(); camera = FindObjectOfType <Camera>(); }
internal void ready() { if (parent == null) { parent = FindObjectOfType <MonsterManager>(); } button = parent.quizRunning; container = button.parent; if (!combatState) { combatState = FindObjectOfType <CombatStateManager>(); } if (button.Operator > operators.Division) { if (!combatState.CanContinueFort(button.quizIndex + 1)) { gameObject.SetActive(false); return; } } if (!button.Hard && button.quizIndex < (container.buttons.Length - 1)) { gameObject.SetActive(true); } else { gameObject.SetActive(false); } }
void Awake() { Instance = this; Initialize(); mobInfo = CsvReader.Read("MobInfoCsv"); }
IEnumerator GetMonsters() { List <Monster> monsters = new List <Monster>(); using (var request = UnityWebRequest.Get("https://backend.josiahkhoo.me/api/monsters/")) { yield return(request.SendWebRequest()); var response = JSON.Parse(request.downloadHandler.text); if (request.responseCode == 200) { print(response); var monstersArray = response["data"]; for (int i = 0; i < monstersArray.Count; i++) { var monsterJson = monstersArray[i]; Monster monster = MonsterManager.GetMonsterFromString(monsterJson.ToString()); monsters.Add(monster); } } } foreach (Monster monster in monsters) { GameObject bossOption = Instantiate(BossOptionPrefab) as GameObject; BossOptionController controller = bossOption.GetComponent <BossOptionController>(); controller.monster = monster; controller.Name.text = monster.name; // controller.Level.text = string.Format("Lvl: {0}", monster.level.ToString()); controller.Duration.text = string.Format("{0} minutes", (monster.duration / 60).ToString()); // controller.Duration.text = monster.duration.ToString(); // sets parent of the character option to the grid controller.transform.parent = GridBossOptions.transform; } }
/// <summary> /// Changes the team member. 更改队伍类型 /// </summary> public void ChangeTeamMember(BaseHttpRequest request, BaseResponse response, MonsterManager monManager) { if (request != null && response != null && monManager != null) { ChangeTeamMemberResponse resp = response as ChangeTeamMemberResponse; if (resp != null && resp.data) { if (request.baseType == BaseHttpRequestType.Common_Http_Request) { HttpRequest req = request as HttpRequest; if (req != null) { ChangeTeamMemberParam param = req.ParamMem as ChangeTeamMemberParam; if (param != null) { //获取编队 MonsterTeam team = RTData.getTeam(param.tmid); //获取宠物 Monster mon = monManager.getMonsterById(param.droleid); if (team != null && mon != null) { team.setMember(mon, param.pos - 1); } else if (team != null) { //如果不换上新宠物的话 team.removeMember(param.pos - 1); } } } } } } }
//创建Save对象,并存储当前游戏信息 public Save CreateSaveObject() { Save save = new Save(); //遍历格子获取信息 foreach (GameObject grid in monsterGrids) { MonsterManager mm = grid.GetComponent <MonsterManager>(); //若格子存在激活怪物 if (mm.activeMonster != null && mm.activeMonster.GetComponent <Monster>() != null) { if (mm.activeMonster.GetComponent <Monster>().die == false) { int[] info = new int[2]; //将格子的位置存储 info[0] = mm.gridPos; //将怪物类型存储 info[1] = mm.activeMonster.GetComponent <Monster>().type; save.grid.Add(info); } } //Debug.Log(save.grid.Count); save.score = score; save.bgm = isOn; } return(save); }
///////////////////////End of Variables///////////////////////// ///////////////////////////Functions//////////////////////////// // Use this for initialization void Start() { // Script references questManager = GameObject.FindGameObjectWithTag(Tags.gameControllerTag).GetComponent <QuestManager>(); monsterManager = GameObject.FindGameObjectWithTag(Tags.gameControllerTag).GetComponent <MonsterManager>(); monsterController = GetComponent <MonsterController>(); }
public static void OnUpdate() { if (!World.Initialized) { return; } var secondsSinceStartDouble = Pipliz.Time.SecondsSinceStartDouble; if (_nextUpdateTime < secondsSinceStartDouble) { IMonster m = null; foreach (var monster in MonsterManager.GetAllMonsters()) { if (m == null || UnityEngine.Vector3.Distance(monster.Value.Position, m.Position) > 15 && Pipliz.Random.NextBool()) { m = monster.Value; AudioManager.SendAudio(monster.Value.Position, GameLoader.NAMESPACE + ".ZombieAudio"); } } _nextUpdateTime = secondsSinceStartDouble + 5; } }
void Start() { globalManager = GameObject.Find("GlobalManager").GetComponent <GlobalManager>(); monsterManager = GameObject.Find("MonsterManager").GetComponent <MonsterManager>(); skillManager = GameObject.Find("SkillManager").GetComponent <SkillManager>(); monsterPanel = GameObject.Find("MonsterPanel").gameObject; }
public void Update() { if (this.hp <= 0) { MonsterManager monsterManager = GameObject.Find("center").GetComponent <MonsterManager>(); monsterManager.DeadMonster(gameObject); } Building building; this.home = buildingManager.home; building = buildingManager.GetMostCloseBuilding(transform.position); float pDistance = 0; if (player != null) { pDistance = ((Vector2)player.transform.position - (Vector2)this.transform.position).magnitude; } if (building.GetBetweenDistanceFloat(transform.position) < atkRange || (player != null && pDistance < atkRange)) { attack(); } else { goToHome(); } attackRegister -= atkSpeed; }
public void onAttack() //怪物攻击防御塔 { List <Monster> list = MonsterManager.getInstance().getMonstersByRect(range, isAttackAny); for (int i = 0; i < list.Count; i++) { Monster monster = list [i]; if (attacKType == 0) //近战 //monster.onStopToAttack (this); { if (isCanAttackMonster) { if (monster.currentHP > 0) { monster.currentHP -= this.damage; monster.changHp(); } } } else { SimpleSkill _simpleSkill = (SimpleSkill)PoolManager.getInstance().getGameObject("simple_skill"); _simpleSkill.transform.SetParent(this.transform.parent.transform); _simpleSkill.transform.localPosition = this.transform.localPosition; _simpleSkill.init("skill/zidan", monster); //break; } } }
public static void ClassInit(TestContext context) { MonsterManager.Initialize(); MonsterManager.LoadContent(); SpellManager.Initialize(); SpellManager.LoadContent(); }
public void SleepTest() { // Ensure normal base stats Monster monster = MonsterManager.GetMonsterByName("LegEater"); Assert.IsFalse(monster.HasTempStatus(TempStatus.Sleep)); Assert.AreEqual(0, monster.Evasion); // Test that the status can be applied and removed monster.AddTempStatus(TempStatus.Sleep); Assert.IsTrue(monster.HasTempStatus(TempStatus.Sleep)); monster.RemoveTempStatus(TempStatus.Sleep); Assert.IsFalse(monster.HasTempStatus(TempStatus.Sleep)); // Test intended effects: No actions, no Evasion monster.Evasion = 10; // Temp stat change Assert.AreEqual(10, monster.Evasion); // TODO: Get action from monster monster.AddTempStatus(TempStatus.Sleep); Assert.AreEqual(0, monster.Evasion); // TODO: Ensure no action from monster monster.RemoveTempStatus(TempStatus.Sleep); Assert.AreEqual(10, monster.Evasion); // TODO: Get action from monster monster.Evasion = 0; // Set stat back // TODO: Basuna 1 removes status check // TODO: Chance to cure self after turn check }
public override void OnEndDrag() { GameObject target = DragTarget(); // turn off user monster highlights PlayerArea area = GameStateSync.Instance.opponentArea; area.monsterVisual.turnOffAllHighlights(); if (target != null) { MonsterManager monsterManager = target.GetComponent <MonsterManager>(); // set attack target GameStateSync.Instance.attackRequest.targets.Add(monsterManager.index); GameStateSync.Instance.attackRequest.damages.Add(0); // send attack request GameStateSync.Instance.MakeAttack(); } else { // highlight monster again GetComponentInParent <MonsterManager>().CardFaceGlowImage.enabled = true; } transform.localPosition = new Vector3(0f, 0f, 0.4f); sr.enabled = false; lr.enabled = false; triangleSR.enabled = false; }
// Use this for initialization void Start() { m_MonsterManager = monsterControl.GetComponent<MonsterManager>(); timeShown = gameObject.GetComponent<Text>(); TimetoWin = MaxTime; lastUpdate = Time.time; timeShown.text = System.Convert.ToString(TimetoWin); }
// a voir /// <summary> /// Spawns the monster. /// </summary> public void SpawnMonster() { GameObject newMonster = (GameObject) Instantiate(MyMonsterPrefab, transform.position, transform.rotation); // Creation du monstre newMonster.name = "Monster spawné n° : " + monsterNumber.ToString(); // Changement de nom monsterNumber++; // Pour le nom du prochain mob MonsterManagerSCR = newMonster.GetComponent<MonsterManager>(); // Pour l'initialisation MonsterManagerSCR.InitializeMonster(); // Initialisation du hero }
void Awake() { if (it == null) { it = this; Init(); DontDestroyOnLoad(gameObject); } else if (it != this) { Destroy(gameObject); } }
/// <summary> /// Awake this instance. /// </summary> protected virtual void Awake() { m_ResourceManager = GameEngine.GetSingleton ().QueryPlugin<IResourceManager> (); if (!m_ResourceManager) throw new System.NullReferenceException (); m_Logic = GameEngine.GetSingleton().QueryPlugin<LogicPlugin>(); if (!m_Logic) throw new System.NullReferenceException(); // register main player create factory m_PlayerManager = GameEngine.GetSingleton ().QueryPlugin<PlayerManager> (); m_MonsterManager = GameEngine.GetSingleton ().QueryPlugin<MonsterManager> (); }
protected override void initializeRest() { monm = (MonsterManager)objectsManager; speed_runaway = monm.speed_runaway; speed_weaken = monm.speed_weaken; float lifeTime = Random.Range(monm.minLifeTime, monm.maxLifeTime); minimonRespawnTime = lifeTime / monm.numMinimonRespawn; m_renderer = GetComponent<Renderer>(); originalColor = m_renderer.material.GetColor("_OutlineColor"); beatAnimation = GetComponent<Animation>(); beatAnimation.wrapMode = WrapMode.Once; RhythmManager.rm.registerCallback(GetInstanceID(), () => { beatAnimation.Play(); }); }
/// <summary> /// Initializes a new instance of the <see cref="BaseEntityState"/> class. /// </summary> /// <param name="nStateID">N state I.</param> /// <param name="entity">Entity.</param> public BaseEntityState(int nStateID, IEntity entity) : base(nStateID) { m_ResourceManager = GameEngine.GetSingleton().QueryPlugin<IResourceManager>(); if (!m_ResourceManager) throw new System.NullReferenceException(); m_PlayerManager = GameEngine.GetSingleton().QueryPlugin<PlayerManager>(); if (!m_PlayerManager) throw new System.NullReferenceException(); m_MonsterManager = GameEngine.GetSingleton().QueryPlugin<MonsterManager>(); if (!m_MonsterManager) throw new System.NullReferenceException(); m_Entity = entity as ICharacterEntity; }
/// <summary> /// Awake this instance. /// </summary> void Awake() { m_MonsterManager = GameEngine.GetSingleton().QueryPlugin<MonsterManager>(); if (!m_MonsterManager) throw new System.NullReferenceException(); m_PlayerManager = GameEngine.GetSingleton().QueryPlugin<PlayerManager>(); if (!m_PlayerManager) throw new System.NullReferenceException(); m_PlayerSyncManager = GameEngine.GetSingleton().QueryPlugin<IPlayerSyncManager>(); if (!m_PlayerSyncManager) throw new System.NullReferenceException(); m_MonsterSyncManager = GameEngine.GetSingleton().QueryPlugin<IMonsterSyncManager>(); if (!m_MonsterSyncManager) throw new System.NullReferenceException(); RegisterNetEventFactory(); }
public void Spawn(int c, int r, string mon) { col = c; row = r; color = mon; manager = transform.parent.GetComponent<MonsterManager>(); numSegment = manager.getSegmentAtStartPosition(c, r); }
void Awake() { instance = this; }
void Awake() { _instance = this; //DontDestroyOnLoad(gameObject); }
// Use this for initialization void Start() { Instance = this; Monsters = new Dictionary<int, SkeletonBehaviour>(); }
protected override void initializeRest() { monm = (MonsterManager)objectsManager; speed_chase = monm.speed + monm.minimonAdditionalSpeed; }
/// <summary> /// Awake this instance. /// </summary> void Awake() { m_MonsterManager = GameEngine.GetSingleton().QueryPlugin<MonsterManager>(); m_PlayerManagr = GameEngine.GetSingleton().QueryPlugin<PlayerManager>(); }
private void OnMainSceneLoaded() { deathCounter = 0; CreateHeroicGroup(); monsters = instance.gameObject.AddComponent<MonsterManager>(); instance.gameObject.AddComponent<InputManager>(); items = instance.gameObject.AddComponent<ItemManager>(); Camera.main.GetComponent<FollowOffset>().target = heroicGroup.leader.transform; state = State.PLAYING; }