// Start is called before the first frame update
    void Start()
    {
        joueur        = GameObject.FindGameObjectWithTag("Player");
        joueurpv      = joueur.GetComponent <PV>();
        joueurFloatPv = joueurpv.pv;

        monsterDeplacement = this.gameObject.GetComponent <MonsterDeplacement>();
        monsterState       = monsterDeplacement.state;
    }
Exemple #2
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 // Start is called before the first frame update
 void Start()
 {
     monsterState    = this.gameObject.GetComponent <MonsterDeplacement>();
     monsterIntState = monsterState.state;
     audio           = this.GetComponent <AudioSource>();
 }