// Start is called before the first frame update void Start() { mcalc = FindObjectOfType <MonsterCounter>(); monsterCount = mcalc.counter; monsterText.text = monsterCount.ToString(); Destroy(mcalc.gameObject); }
void Start() { monsterCounter = FindObjectOfType <MonsterCounter>(); }
void Start() { mcalc = FindObjectOfType <MonsterCounter>(); //mcalc = MonsterCounter(); }