public void Fly(bool value) { foreach (PeEntity entity in m_Entities) { if (entity != null && !entity.IsDeath()) { MonsterCmpt cmpt = entity.GetComponent <MonsterCmpt>(); if (cmpt != null) { cmpt.Fly(value); } } } }
BehaveResult Tick(Tree sender) { if (!GetData <Data>(sender, ref m_Data)) { return(BehaveResult.Failure); } BehaveGroup group = sender.ActiveAgent as BehaveGroup; if (group == null || group.Leader == null) { return(BehaveResult.Failure); } if (m_Data.fly) { if (Time.time - m_StartTime < 0.5f) { return(BehaveResult.Running); } group.ActivateGravity(false); group.Fly(true); return(BehaveResult.Success); } else { group.ActivateGravity(true); bool running = false; for (int i = 0; i < group.Entities.Count; i++) { PeEntity e = group.Entities[i]; if (e != null) { MonsterCmpt monster = e.GetComponent <MonsterCmpt>(); Motion_Move mover = e.GetComponent <Motion_Move>(); BehaveCmpt behave = e.GetComponent <BehaveCmpt>(); if (monster != null && mover != null && behave != null) { if (mover.grounded) { monster.Fly(false); behave.Pause(false); running = true; } } } } if (running) { return(BehaveResult.Running); } else { return(BehaveResult.Success); } } }