protected void UpdateAttackMove() { foreach (MonsterAttackMove move in m_AttackMoveList) { if (move.MoveCooldownTimer > 0 && !move.OnMoving) { move.MoveCooldownTimer -= Time.deltaTime; move.FacingRight = FacingRight; } } if (m_CurrentAttackMove != null) { return; } foreach (MonsterAttackMove move in m_AttackMoveList) { if (move.CanMove() && (move.HasTarget() || move.CanMoveWithoutTarget)) { m_CurrentAttackMove = move; StartMoveAttack(); return; } } }
public void CancelMove() { if (m_CurrentAttackMove == null) { return; } m_CurrentAttackMove.OnMoving = false; m_CurrentAttackMove = null; }