void InitialiseAttackColliders() //must be called before disabling colliders { MonsterAttack rightHand = RightHandCollider.AddComponent <MonsterAttack>(); MonsterAttack leftHand = LeftHandCollider.AddComponent <MonsterAttack>(); rightHand.SetEnemy(this.gameObject); rightHand.SetDamage(AttackDamage); leftHand.SetEnemy(this.gameObject); leftHand.SetDamage(AttackDamage); }