void add_Monster(Monster monster) { if (monstersItems == null) { monstersItems = new Dictionary <MonsterType, List <MonsterDressingItem> >(); } if (!monstersItems.ContainsKey(monster.MonsterType)) { monstersItems.Add(monster.MonsterType, new List <MonsterDressingItem>()); } foreach (DressingCategoriesTO cat in DressingController.Instance.Dressing.Values) { MonsterAccessoryTO monsterItem = UsersController.Instance.userData().getMonsterAccessory(monster, cat.id); if (monsterItem != null) { Transform parent = Categories[cat.id - 1].transform; Vector3 v = parent.localPosition; v.z = cat.zOrder; parent.localPosition = v; addItem(parent, monster.MonsterType, monsterItem, cat); } } }
void init() { int itemId = 0; MonsterAccessoryTO activeItem = UsersController.Instance.userData().getMonsterAccessory(UIMiniGame.Instance.CurrentMonster.MonsterType, _categoryId); if (DressingController.Instance != null && DressingController.Instance.Dressing.ContainsKey(_categoryId)) { foreach (DressingItemTO item in DressingController.Instance.Dressing[_categoryId].items) { if (items[itemId] != null) { items[itemId].init(onSelectItem, item, activeItem, defaultOutlineFile); } itemId++; } } while (items.Length > itemId && items[itemId] != null) { items[itemId].gameObject.SetActive(false); itemId++; } //if (targetPosition != inPosition) { //transform.localPosition = outPosition; //Invoke("open", 0.1f); //} }
void updateActiveItem(MonsterAccessoryTO activeItem) { foreach (UIDressingItem item in items) { item.updateActiveIcon(activeItem); } }
//public Vector2 pos; //public Vector2 rot; public static MonsterAccessoryTO create(DressingItemTO item) { MonsterAccessoryTO i = new MonsterAccessoryTO(); i.id = item.id; //i.pos = Vector2.zero; //i.rot = Vector2.zero; return(i); }
public void updateMonsterItem(Monster monster) { MonsterDressingItem[] items = monstersItems[monster.MonsterType].ToArray(); monstersItems[monster.MonsterType].Clear(); foreach (DressingCategoriesTO cat in DressingController.Instance.Dressing.Values) { bool isTreated = false; MonsterAccessoryTO monsterItem = UsersController.Instance.userData().getMonsterAccessory(monster, cat.id); foreach (MonsterDressingItem item in items) { if (item.cat.id == cat.id) { isTreated = true; if (monsterItem == null) { item.gameObject.GetComponent <GOInOut>().PopOut(); } else if (monsterItem.id == item.item.id) { monstersItems[monster.MonsterType].Add(item); } else { item.gameObject.GetComponent <GOInOut>().PopOut(); Transform parent = Categories[cat.id - 1].transform; addItem(parent, monster.MonsterType, monsterItem, cat); } } } if (isTreated == false) { Transform parent = Categories[cat.id - 1].transform; addItem(parent, monster.MonsterType, monsterItem, cat); } } /* * return; * * foreach(MonsterDressingItem item in monstersItems [monster.MonsterType]) { * item.gameObject.GetComponent<GOInOut> ().PopOut (); * } * monstersItems [monster.MonsterType].Clear(); * add_Monster(monster); */ }
public void updateMonsterAccessory(Monster monster, int categoryId, MonsterAccessoryTO monsterItem) { UserMonsterTO um = getMonster(monster.MonsterType); if (um.monsterAccessories == null) { um.monsterAccessories = new MonsterAccessoryTO[5]; } if (um.monsterAccessories.Length < categoryId) { Array.Resize <MonsterAccessoryTO>(ref um.monsterAccessories, 5); } um.monsterAccessories[categoryId] = monsterItem; MarkToSave(); }
public void init(Action <DressingItemTO> onClickCallback, DressingItemTO item, MonsterAccessoryTO activeItem, string defaultOutlineFile) { _item = item; _onClickCallback = onClickCallback; _defaultOutlineFile = defaultOutlineFile; clear(); loadIcon(_icon, false); loadIcon(_outlineIcon, true); gameObject.SetActive(true); updateActiveIcon(activeItem); updateLock(); }
public void onSelectItem(DressingItemTO item) { MonsterAccessoryTO activeItem = null; MonsterAccessoryTO newActiveItem = null; activeItem = UsersController.Instance.userData().getMonsterAccessory(UIMiniGame.Instance.CurrentMonster.MonsterType, _categoryId); newActiveItem = (activeItem != null && activeItem.id.Equals(item.id)) ? null : MonsterAccessoryTO.create(item); if (UIMiniGame.Instance.CurrentMonster != null) { UsersController.Instance.userData().updateMonsterAccessory( UIMiniGame.Instance.CurrentMonster, _categoryId, newActiveItem ); } MonsterBar.Instance.DressingBar.updateMonsterItem(UIMiniGame.Instance.CurrentMonster); updateActiveItem(newActiveItem); }
public void updateActiveIcon(MonsterAccessoryTO activeItem) { if (_item == null) { return; } if (activeItem == null) { if (_outlineIcon != null) { _outlineIcon.enabled = false; } } else { if (_outlineIcon != null) { _outlineIcon.enabled = activeItem.id.Equals(_item.id); } } }
void addItem(Transform parent, MonsterType monsterType, MonsterAccessoryTO monsterItem, DressingCategoriesTO cat) { var copy = Resources.Load <GameObject>("Gameplay/Dressing/Items/" + monsterItem.id.ToString()); if (copy != null) { GameObject go = GameObject.Instantiate(copy); if (go != null) { go.transform.SetParent(parent, false); Vector3 v = go.transform.localPosition + monsterPos[monsterType]; v.z = cat.zOrder; go.transform.localPosition = v; MonsterDressingItem mdi = go.AddComponent <MonsterDressingItem>(); mdi.item = monsterItem; mdi.cat = cat; monstersItems[monsterType].Add(mdi); } } }
public void onMonsterChange() { MonsterAccessoryTO activeItem = UsersController.Instance.userData().getMonsterAccessory(UIMiniGame.Instance.CurrentMonster.MonsterType, _categoryId); updateActiveItem(activeItem); }