void Start()
    {
        GameObject root = GameObject.FindWithTag("GameRoot");

        //这段快速调试用
        if (root == null)
        {
            root = GameObject.Instantiate(gameRoot);
        }

        MonoRoot GameRoot = root.GetComponent <MonoRoot>();

        GameRoot.BattleUI = this;
    }
 public static void SetMonoRoot(MonoRoot root)
 {
     MonoRoot = root;
 }