public override void FinishedLaunching(MonoMac.Foundation.NSObject notification) { CCApplication application = new CCApplication(); application.ApplicationDelegate = new GameAppDelegate(); application.StartGame(); }
public override void Cancel(MonoMac.Foundation.NSObject sender) { if (CancelEvent != null) { CancelEvent(this, null); } base.Cancel(sender); }
public override void FinishedLaunching(MonoMac.Foundation.NSObject notification) { if (mainFormFunc != null) { main_form = mainFormFunc(); } main_form.m_helper.MakeKeyAndOrderFront(this); main_form.m_helper.DidChangeScreen += delegate(object sender, EventArgs e) { main_form.m_helper.Display(); }; }
public override bool WindowShouldClose(MonoMac.Foundation.NSObject sender) { return(true); // 2.8, in previous versions closing the main window will close the App /* * m_main.Shutdown (); * return false; */ }
public override void FinishedLaunching(MonoMac.Foundation.NSObject notification) { AppDomain.CurrentDomain.AssemblyResolve += (object sender, ResolveEventArgs a) => { if (a.Name.StartsWith("MonoMac")) { return(typeof(MonoMac.AppKit.AppKitFramework).Assembly); } return(null); }; Program.RunGame(); }
partial void popupAction(MonoMac.Foundation.NSObject sender);
partial void matrixAction(MonoMac.Foundation.NSObject sender);
partial void levelAdjustAction(MonoMac.Foundation.NSObject sender);
partial void dropDownAction(MonoMac.Foundation.NSObject sender);
partial void refreshPressed(MonoMac.Foundation.NSObject sender);
public override void FinishedLaunching(MonoMac.Foundation.NSObject notification) { using (Game1 game = new Game1()) { game.Run(); } }
public override void FinishedLaunching(MonoMac.Foundation.NSObject notification) { game = new HoneycombRush(); game.Run(); }
partial void slidersChanged(MonoMac.Foundation.NSObject sender);
partial void pullsDownAction(MonoMac.Foundation.NSObject sender);
partial void segmentAction(MonoMac.Foundation.NSObject sender);
partial void predicateEditorChanged(MonoMac.Foundation.NSObject sender);
partial void addFrame(MonoMac.Foundation.NSObject sender);
public override void FinishedLaunching(MonoMac.Foundation.NSObject notification) { game = new XNAPacMan(); game.Run(); }
public override void FinishedLaunching(MonoMac.Foundation.NSObject notification) { CatapultGame game = new CatapultGame(); game.Run(); }
partial void toggleFullScreen(MonoMac.Foundation.NSObject sender);
partial void setStyleAction(MonoMac.Foundation.NSObject sender);
partial void openReadMe(MonoMac.Foundation.NSObject sender);
partial void login(MonoMac.Foundation.NSObject sender);
partial void unselectAction(MonoMac.Foundation.NSObject sender);
public override void FinishedLaunching(MonoMac.Foundation.NSObject notification) { game = new ParticleSampleGame(); game.Run(); }
partial void useIconAction(MonoMac.Foundation.NSObject sender);
partial void StopDevice(MonoMac.Foundation.NSObject sender);
partial void buttonAction(MonoMac.Foundation.NSObject sender);
public override void FinishedLaunching(MonoMac.Foundation.NSObject notification) { using (CollisionSample game = new CollisionSample()) { game.Run(); } }
partial void colorAction(MonoMac.Foundation.NSObject sender);