public void SetUp() { world = new World("test-world"); entityManager = world.GetOrCreateManager <EntityManager>(); TestGameObject = new GameObject(); var loggingDispatcher = new LoggingDispatcher(); var workerSystem = world.CreateManager <WorkerSystem>( null, // Connection connection loggingDispatcher, // ILogDispatcher logDispatcher WorkerType, // string workerType Vector3.zero // Vector3 origin ); PopulateBehaviours(); var spatialOSComponent = TestGameObject.AddComponent <SpatialOSComponent>(); spatialOSComponent.Worker = workerSystem; spatialOSComponent.Entity = entityManager.CreateEntity(); var injectableStore = new InjectableStore(); var requiredFieldInjector = new RequiredFieldInjector(entityManager, loggingDispatcher); ActivationManager = new MonoBehaviourActivationManager(TestGameObject, requiredFieldInjector, injectableStore, loggingDispatcher); }
public void TearDown() { ActivationManager?.Dispose(); ActivationManager = null; UnityObjectDestroyer.Destroy(TestGameObject); world?.Dispose(); world = null; }