Exemple #1
0
        public override void Disconnect(Response response, dynamic args)
        {
            try {
                if (!(iOSDebuggerProcess?.HasExited ?? true))
                {
                    iOSDebuggerProcess?.StandardInput?.WriteLine("\r\n");
                    iOSDebuggerProcess?.Kill();
                    iOSDebuggerProcess = null;
                }
            }
            catch (Exception ex) {
                Console.WriteLine(ex);
            }
            IDEManager.Shared.StopMonitoring();
            if (_attachMode)
            {
                lock (_lock) {
                    if (_session != null)
                    {
                        _debuggeeExecuting = true;
                        _breakpoints.Clear();
                        _session.Breakpoints.Clear();
                        _session.Continue();
                        _session = null;
                    }
                }
            }
            else
            {
                // Let's not leave dead Mono processes behind...
                if (_process != null)
                {
                    _process.Kill();
                    _process = null;
                }
                else
                {
                    PauseDebugger();
                    DebuggerKill();

                    while (!_debuggeeKilled)
                    {
                        System.Threading.Thread.Sleep(10);
                    }
                }
            }

            SendResponse(response);
        }
Exemple #2
0
        public override void Disconnect(Response response, dynamic args)
        {
            if (_attachMode)
            {
                lock (_lock) {
                    if (_session != null)
                    {
                        _debuggeeExecuting = true;
                        _breakpoints.Clear();
                        _session.Breakpoints.Clear();
                        _session.Continue();
                        _session.Detach();
                        _session = null;
                    }
                }
            }
            else
            {
                // Let's not leave dead Mono processes behind...
                if (_process != null)
                {
                    _process.Kill();
                    _process = null;
                }
                else
                {
                    PauseDebugger();
                    DebuggerKill();

                    while (!_debuggeeKilled)
                    {
                        System.Threading.Thread.Sleep(10);
                    }
                }
            }

            SendResponse(response);
        }
Exemple #3
0
        public override void Disconnect(Response response, dynamic args)
        {
            if (unityDebugConnector != null)
            {
                unityDebugConnector.OnDisconnect();
                unityDebugConnector = null;
            }

            lock (m_Lock) {
                if (m_Session != null)
                {
                    m_DebuggeeExecuting = true;
                    m_Breakpoints       = null;
                    m_Session.Breakpoints.Clear();
                    m_Session.Continue();
                    m_Session.Detach();
                    m_Session.Adaptor.Dispose();
                    m_Session = null;
                }
            }

            SendOutput("stdout", "UnityDebug: Disconnected");
            SendResponse(response);
        }