Exemple #1
0
 protected void OnGameoverWithNoLives(MonkeyBoardGameoverEventArgs e)
 {
     if (GameoverWithNoLives != null)
     {
         GameoverWithNoLives(this, e);
     }
 }
Exemple #2
0
        private static void GameoverWithNoLivesBinding(object sender, MonkeyBoardGameoverEventArgs e)
        {
            GameoverWindow gameoverWindow = new GameoverWindow();

            // pause the current map first
            boardPackage.Pause();

            gameoverWindow.GameoverDecision += (gameoverSender, gameoverArgs) =>
            {
                if (gameoverArgs.GameoverState == GameoverState.TryAgain)
                {
                    // restarts everything
                    boardPackage.GameoverWithNoLives -= GameoverWithNoLivesBinding;
                    window.ClearBoardPackage();

                    boardPackage = new MonkeyBoardPackage(mapPathArray, new MonkeyBoardUI(null), new MonkeyMainBarUI(null), true);
                    boardPackage.GameCompleted += (gameCompletedSender, gameCompletedArgs) => new GameCompletedWindow().ShowDialog();
                    window.SetBoardPackage(boardPackage);

                    boardPackage.GameoverWithNoLives += GameoverWithNoLivesBinding;
                    boardPackage.Start();
                }
                else if (gameoverArgs.GameoverState == GameoverState.Quit)
                {
                    // quits game
                    window.Close();
                }
            };

            gameoverWindow.ShowDialog();
        }
Exemple #3
0
 protected void OnGameCompleted(MonkeyBoardGameoverEventArgs e)
 {
     if (GameCompleted != null)
     {
         GameCompleted(this, e);
     }
 }