Exemple #1
0
    private void OnDestroy()
    {
        Debug.Log("OnDestroy");
        MonitorKeyGen.ReleaseKey(key);

        if (_MonitorRoot != null)
        {
            GameObject.Destroy(_MonitorRoot);
        }

        // 明示的に破棄
        if (this.renderTexture)
        {
            RenderTexture.ReleaseTemporary(this.renderTexture);
        }
    }
Exemple #2
0
    private void CreateMonitorObject()
    {
        if (key >= 0)
        {
            return;
        }                           // 初期化完了の場合、弾く!!

        key          = MonitorKeyGen.GenKey();
        _MonitorRoot = new GameObject(string.Format("Monitor:{0}", key));
        MonitorRoot.transform.position = MonitorKeyGen.PositionFromKey(key);
        Camera                 = new GameObject("Camera").AddComponent <Camera>();
        Camera.clearFlags      = CameraClearFlags.Color;
        Camera.backgroundColor = Color.clear;
        Camera.transform.SetParent(MonitorRoot.transform, false);
        Camera.transform.localPosition = cameraSetting.position;
        Camera.transform.rotation      = Quaternion.Euler(cameraSetting.rotation);
        Camera.fieldOfView             = cameraSetting.fieldOfView;
        Camera.orthographicSize        = cameraSetting.orthographicSize;
        Camera.orthographic            = cameraSetting.orthographic;
    }