void Start()
    {
        playerFlames = GameObject.FindGameObjectWithTag(TagManager.PLAYER_FLAMES).GetComponent<ParticleSystem>();
        moneyManagment = GameObject.FindGameObjectWithTag(TagManager.PLAYER).GetComponent<MoneyManagement>();

        beforeBurningMoney = moneyManagment.getCurrentMoney();
    }
 void Awake()
 {
     money = GameObject.FindGameObjectWithTag(TagManager.PLAYER).GetComponent<MoneyManagement>();
     beforeMoney = money.getCurrentMoney();
     sneaking = true;
 }