public void 正しく読み取れる100円Version()
        {
            var managedMoney = new MoneyController();

            managedMoney.PutMoney(Coin.Create(100));
            Assert.AreEqual(100, managedMoney.Total);
        }
Exemple #2
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 // Use this for initialization
 void Start()
 {
     moneyController = FindObjectOfType <MoneyController>();
     moneyText.text  = "Money: " + moneyController.Money.ToString();
     moneyController.MoneyChanged   += MoneyChanged;
     ParkingSlot.UnlockPriceChanged += UnlockPriceChanged;
 }
    public void Interact(InteractController interactController)
    {
        MoneyController moneyController = interactController.gameObject.GetComponent <MoneyController>();

        if (keyRequirement)
        {
            if (moneyController.HasKey())
            {
                moneyController.SetKey(false);
                open = true;
                GetComponent <AudioSource>().Play();
                if (newEnemySpawnGroup != null)
                {
                    GameObject.Find("WaveManager").GetComponent <WaveManager>().AddSpawns(newEnemySpawnGroup);
                }
            }
        }
        else if (moneyCost <= moneyController.GetMoney())
        {
            moneyController.DeductMoney(moneyCost);
            open = true;
            GetComponent <AudioSource>().Play();
            if (newEnemySpawnGroup != null)
            {
                GameObject.Find("WaveManager").GetComponent <WaveManager>().AddSpawns(newEnemySpawnGroup);
            }
        }
    }
    //public void ShowLifeAd()
    //{
    //    //isLifeAd = true;
    //    //if (!isLifeAdShown && Advertisement.IsReady("rewardedVideo") && player.hitPoints < player.hitPointsMaximum)
    //    //{
    //    //    adText.text = lifeAdText;
    //    //    adButton.interactable = true;
    //    //    anim.SetBool("ShowAd", true);
    //    //}
    //}


    public void ShowMoneyAd()
    {
        bool giveFreeMoney = PlayerInfo.info.CanGiveFreeMoney();

        if (giveFreeMoney)
        {
            giveFreeMoney = Advertisement.IsReady("rewardedVideo");
        }

        if (giveFreeMoney)
        {
            isMoneyAd = true;
            anim.SetBool("ShowFreeMoneyAd", true);
            adMoneyButton.interactable = true;
            PlayerPrefs.DeleteKey("freeMoneySum");
            freeMoneySum = PlayerPrefs.GetInt("freeMoneySum", 0);
            if (freeMoneySum == 0 || isFreeMoneyTaken)
            {
                freeMoneySum = MoneyController.RoundSumWithZeroes(Random.Range(100, maxAdRewardMoneySum), 1);
                PlayerPrefs.SetInt("freeMoneySum", freeMoneySum);
                PlayerPrefs.Save();
                isFreeMoneyTaken = false;
            }
            adMoneyText.text = freeMoneySum.ToString();
        }
    }
Exemple #5
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        public void 投入金額と投入金額総計が一致するかテスト(int insertNum, int exp1, int exp2, int exp3, int exp4)
        {
            //投入するお金を用意
            this.SetMoneyNum(insertNum);

            var target = new MoneyController();

            //10円*1を投入
            target.InputMoneyAdd(this.yen10);
            var expect = exp1;
            var actual = target.InputMoneySum();

            Assert.AreEqual(expect, actual);

            //50円を投入
            target.InputMoneyAdd(this.yen50);
            expect = exp2;
            actual = target.InputMoneySum();
            Assert.AreEqual(expect, actual);

            //100円を投入
            target.InputMoneyAdd(this.yen100);
            expect = exp3;
            actual = target.InputMoneySum();
            Assert.AreEqual(expect, actual);

            //500円を投入
            target.InputMoneyAdd(this.yen500);
            expect = exp4;
            actual = target.InputMoneySum();
            Assert.AreEqual(expect, actual);
        }
    private void Start() {

        currentAction = null;
        modeController = world.modeController;
        moneyController = world.money;

    }
 public void NextLevelButtonAction()
 {
     ClosePanel();
     MoneyController.Increment(MoneyController.instance.earnedMoney);
     CanvasManager.instance.moneyTxt.text = "" + MoneyController.GetMoney();
     LevelManager.LoadNextLevel();
 }
Exemple #8
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 public PopulationUpdater(CountryController country, PopulationController population, MoneyController money, MapController map)
 {
     _country    = country;
     _population = population;
     _money      = money;
     _map        = map;
 }
Exemple #9
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 void Start()
 {
     mc  = GetComponent <MoneyController>();
     lc  = GetComponent <LightController>();
     uic = GetComponent <UIController>();
     sc  = GetComponent <SoundController>();
 }
    void Awake()
    {
        if (Instance == null)
        {
            Instance = this;
        }
        else if (Instance != this)
        {
            Destroy(gameObject);
        }
        DontDestroyOnLoad(gameObject);

        BoostController   = new BoostController(_boostView);
        MoneyController   = new MoneyController(_moneyView, BoostController);
        ShopController    = new ShopController(_listOfBoosts, _shopView);
        ManagerController = new ManagerController(_listOfManagers, _managerView);

        if (_useClearSavegame)
        {
            PlayerPrefs.SetFloat("money", 3000);
        }

        float oldMoney = PlayerPrefs.GetFloat("money");

        MoneyController.AddMoney(oldMoney);
    }
Exemple #11
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        public void OnClickDepositButton(
            float price,
            int value
            )
        {
            if (string.IsNullOrEmpty(_moneySetting.identifierDepositClientId) ||
                string.IsNullOrEmpty(_moneySetting.identifierDepositClientSecret))
            {
                Debug.LogError("インストーラーの設定でデバッグ機能が無効化されています");
            }

            StartCoroutine(
                MoneyController.Deposit(
                    _moneySetting.identifierDepositClientId,
                    _moneySetting.identifierDepositClientSecret,
                    _moneySetting.moneyNamespaceName,
                    _session.AccessToken.userId,
                    _slot,
                    price,
                    value,
                    _moneySetting.onDeposit,
                    _moneySetting.onError
                    )
                );
        }
Exemple #12
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        public JsonResult TransferToChinese(long number)
        {
            MoneyContext    context = new MoneyContext(number);
            MoneyController uco     = new MoneyController();

            uco.TransferToChinese(ref context);
            return(Json(context.ToChinese(), JsonRequestBehavior.AllowGet));
        }
Exemple #13
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 public MoneyInteface(OutputController output, ContextController context, CountryController country, MoneyController money, TimeController time)
 {
     _out     = output;
     _context = context;
     _country = country;
     _money   = money;
     _time    = time;
 }
Exemple #14
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    void Start()
    {
        //Getting the TurrentController GameObject , to access the TurrentControl script
        temp = GameObject.Find("TurrentController");
        TC   = temp.GetComponent <TurrentControl>();

        Money    = GameObject.Find("Money").GetComponent <MoneyController>();           //getting the MoneyController Scipt
        standard = gameObject.GetComponent <Renderer> ().material.color;
    }
Exemple #15
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    void Start()
    {
        healthFinal = health;
        Money       = GameObject.Find("Money").GetComponent <MoneyController>(); //getting the MoneyController SCript
        LC          = GameObject.Find("Life").GetComponent <LifeController>();   //same for life
        HealthBar   = transform.GetChild(0).GetComponent <Image>();

        originalSpeed = speed;
    }
Exemple #16
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 void Start()
 {
     moneyController     = moneyControllerObject.GetComponent(typeof(MoneyController)) as MoneyController;
     buildingsController = GameObject.Find("BuildingsController").GetComponent <BuildingsController>();
     mapController       = GameObject.Find("MapController").GetComponent <MapController>();
     defaultRotation     = Quaternion.Euler(new Vector3(-90, 0, 0));
     roadsOnlyNavMesh    = GameObject.Find("RoadsOnlyNavMesh").GetComponent <NavMeshSurface>();
     buildingDisplayer   = GameObject.Find("ConstructingBuildingsDisplayer").GetComponent <ConstructingBuildingDisplayer>();
     uiController        = GameObject.Find("GameUI").GetComponent <UIController>();
 }
Exemple #17
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    // Use this for initialization
    void Start()
    {
        gameController  = GameObject.FindWithTag("GameController").GetComponent <GameController>();
        enemyController = GetComponent <EnemyController>();
        moneyController = GameObject.FindWithTag("Money UI").GetComponent <MoneyController>();
        healthBar       = transform.GetChild(1).GetChild(0).GetComponent <EnemyHealthBar>();
        waveCounterUI   = GameObject.FindWithTag("Wave Counter UI").GetComponent <WaveCounterUI>();

        health = 100;
    }
Exemple #18
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 // Use this for initialization
 void Start()
 {
     score            = 0;
     baseHealth       = 0;
     scoreController  = GameObject.Find("ScoreInfo").GetComponent <ScoreController>();
     moneyController  = GameObject.Find("GoldInfo").GetComponent <MoneyController>();
     baseHpController = GameObject.Find("BaseInfo").GetComponent <BaseHpController>();
     startingMoney    = money = 500;
     towerMarker.SetActive(false);
 }
    }                                                               // The instance to reference
    #endregion

    #region Events
    // Awake is called before Start
    private void Awake()
    {
        if (Instance == null)
        {
            Instance = this;
        }
        else
        {
            Destroy(this);
        }
    }
        public void TestMoneyCallback()
        {
            _moneyController = new MoneyController(100);
            long value = 0;

            _moneyController.OnValueChange += delegate(long oldValue, long currentValue) { value = currentValue; };

            _moneyController.MoneyAmount += 100;
            Assert.AreEqual(200, value);
            Assert.AreEqual(200, _moneyController.MoneyAmount);
        }
 void UpdateSelectionObjectMaterial()
 {
     if (gridObject.CanBuild(Vector2.zero) && MoneyController.CanBuy(cost))
     {
         selection_object.gameObject.GetComponent <Renderer>().material = selectionMaterialValid;
     }
     else
     {
         selection_object.gameObject.GetComponent <Renderer>().material = selectionMaterialInvalid;
     }
 }
Exemple #22
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 void Start()
 {
     blockSize = 5.65f;
     worldObject.transform.position = new Vector3(.66f, -.8f + 10f, .306f);
     blockSize       = 5.65f;
     targetLocation  = worldObject.transform.position;
     moveSpeed       = 5f;
     shipMask        = LayerMask.GetMask("Buttons");
     moneyController = moneyObject.GetComponent <MoneyController>();
     audioManager    = FindObjectOfType <AudioManager>();
     audioManager.Play("Engine");
 }
    // Use this for initialization
    void Start()
    {
        button          = gameObject.GetComponent <Button>();
        buttonText      = transform.GetChild(0).gameObject.GetComponent <Text>();
        shopAudioSource = shopAudioGameObject.GetComponent <AudioSource>();
        moneyController = GameObject.FindWithTag("Money UI").GetComponent <MoneyController>();
        gameController  = GameObject.FindWithTag("GameController").GetComponent <GameController>();

        buttonText.text = string.Format("Buy {0} ({1})", weapon.name, weaponCost);

        button.onClick.AddListener(BuyWeapon);
    }
    private void CreateMoneyController()
    {
        MoneyModel = new MoneyModel();
        MoneyController MCont = new MoneyController
        {
            View  = MoneyView,
            Model = MoneyModel
        };

        MCont.Init();
        MoneyModel.Money = 40;
    }
Exemple #25
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    void Start()
    {
        GetMoney();

        if (instance == null)
        {
            instance = this;
        }
        else
        {
            Destroy(gameObject);
        }
    }
    void Start()
    {
        EnemyHolder = GameObject.Find("EnemyHolder");           //getting the enemyHolder gameObject
        InvokeRepeating("UpdateEnemies", 0f, 0.1f);             //updating the array of enemies , every second-> not in Update()-> for better performance
        UpdateEnemies();

        upgradePrice = price * 1.5f;
        sellPrice    = price * 0.5f;

        money = GameObject.Find("Money").GetComponent <MoneyController>();

        ES = GameObject.Find("Path").GetComponent <EnemySpawner> ();
    }
Exemple #27
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 void Start()
 {
     moneyController = GameObject.FindGameObjectWithTag("Player").GetComponent <MoneyController>();
     hp = maxHP;
     try
     {
         uiStatsElement = lineStatsHP.GetComponent <StatsHP>();
     }
     catch
     {
         Debug.LogError("Set UI element for show statistics");
     }
 }
Exemple #28
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 public bool Buy(MoneyController controller)
 {
     if (cost <= controller.GetMoney())
     {
         controller.DeductMoney(cost);
         GameObject.Find("GameManager").GetComponent <AudioSource>().PlayOneShot(buySound);
         return(true);
     }
     else
     {
         return(false);
     }
 }
Exemple #29
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    void Start()
    {
        MoneyController moneyController = FindObjectOfType <MoneyUiView>().MoneyController;

        _barChartController = new BarChartController(moneyController);

        _barChartValueViewPrefab           = Resources.Load <BarChartValueView>(Util.PathTo("BarChartValueView"));
        _barChartValueElements             = new List <BarChartValueView>();
        _barChartController.OnValueChange += OnValueEmitted;

        _visibilityToggle.onClick.AddListener(delegate { _visibleObject.enabled = !_visibleObject.enabled; });
        _closeButton.onClick.AddListener(delegate { _visibleObject.enabled = false; });
    }
 public void BuildGridObjectPress()
 {
     if (gridObject.CanBuild(Vector2.zero) && MoneyController.CanBuy(cost))
     {
         GridObject grid_object = gridObject.CreateGridObject();
         MoneyController.Buy(cost, grid_object);
         buildingSmoke.StartSmoke(gridObject);
     }
     else
     {
         print("no build");
     }
 }