// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { money.addAmount(20); } else if (Input.GetKeyDown(KeyCode.DownArrow)) { money.subtractAmount(20); } }
// Update is called once per frame void Update() { if (endPoint.transform.position == this.transform.position) { Destroy(this.gameObject); healthbar.subtractHealth(damageDone); } if (health <= 0) { Destroy(this.gameObject); moneyBar.addAmount(moneyRewarded); } }