private void ShowMoneyAction(ActionString moneyString)
    {
        MoneyAction.MoneyActor payer = (MoneyAction.MoneyActor)Enum.Parse(typeof(MoneyAction.MoneyActor), moneyString.variables[0]);
        moneyString.variables[0] = EditorGUILayout.EnumPopup("Payer", payer).ToString();

        MoneyAction.MoneyActor receiver = (MoneyAction.MoneyActor)Enum.Parse(typeof(MoneyAction.MoneyActor), moneyString.variables[1]);
        moneyString.variables[1] = EditorGUILayout.EnumPopup("Receiver", receiver).ToString();

        float amount = float.Parse(moneyString.variables[2]);

        moneyString.variables[2] = EditorGUILayout.FloatField("Amount", amount).ToString();
    }
Exemple #2
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    /// <summary>
    /// Tworzy obiekt Akcji na podstawie informacji zawartych w ActionStringu(Nazwa klasy + lista zmiennych)
    /// </summary>
    /// <param name="form">Obiekt przechowujący informacje o ActionCardzie</param>
    /// <returns></returns>
    public static ActionCard Create(ActionString form)
    {
        ActionCard card = null;

        switch (form.actionType)
        {
        case ActionType.Money:
        {
            MoneyAction.MoneyActor payer    = (MoneyAction.MoneyActor)Enum.Parse(typeof(MoneyAction.MoneyActor), form.variables[0]);
            MoneyAction.MoneyActor receiver = (MoneyAction.MoneyActor)Enum.Parse(typeof(MoneyAction.MoneyActor), form.variables[1]);
            float value = float.Parse(form.variables[2]);

            card = new MoneyAction(payer, receiver, value);
        }
        break;

        case ActionType.Wait:
        {
            WaitAction.WaitActor target = (WaitAction.WaitActor)Enum.Parse(typeof(WaitAction.WaitActor), form.variables[0]);
            int rounds = int.Parse(form.variables[1]);

            card = new WaitAction(target, rounds);
        }
        break;

        case ActionType.Move:
        {
            MoveAction.Mode            mode         = (MoveAction.Mode)Enum.Parse(typeof(MoveAction.Mode), form.variables[0]);
            int                        byAmount     = int.Parse(form.variables[1]);
            MoveAction.ToTarget        toTarget     = (MoveAction.ToTarget)Enum.Parse(typeof(MoveAction.ToTarget), form.variables[2]);
            int                        targetId     = int.Parse(form.variables[3]);
            MoveAction.PlaceTypeTarget targetType   = (MoveAction.PlaceTypeTarget)Enum.Parse(typeof(MoveAction.PlaceTypeTarget), form.variables[4]);
            MoveAction.MovementType    movementType = (MoveAction.MovementType)Enum.Parse(typeof(MoveAction.MovementType), form.variables[5]);

            card = new MoveAction(mode, byAmount, toTarget, targetId, targetType, movementType);
        }
        break;

        case ActionType.WithUser:
        {
            ActionType insideType = (ActionType)Enum.Parse(typeof(ActionType), form.variables[0]);
            if (insideType != ActionType.WithUser)
            {
                ActionString insideActionString = ActionString.FromString(form.variables[(int)insideType + 1]);
                ActionCard   insideAction       = Create(insideActionString);

                card = new WithUserAction(insideAction);
            }
            else
            {
                Debug.LogError("Nie można zagnieżdzać typu WithUser w akcji typu WithUser");
            }
        }
        break;

        case ActionType.Imprison:
        {
            card = new ImprisonAction();
        }
        break;
        }

        return(card);
    }