/// <summary> /// 角色攻击 /// </summary> /// <param name="hurt">伤害值</param> public void Attack(uint hurt) { MemoryStream msdata = new MemoryStream(); Module_22.write_22_10(msdata, hurt); AppNet.gameNet.send(msdata, 22, 10); }
/** * 鼓舞,type 鼓舞类型 */ public void GuWu(byte type) { MemoryStream msdata = new MemoryStream(); Module_22.write_22_4(msdata, type); AppNet.gameNet.send(msdata, 22, 4); }