public override bool Initialize(PartModule pm)
 {
     base.Initialize(pm);
     harvester = (ModuleResourceHarvester)pm;
     core      = pm.GetComponent <ModuleCoreHeat>();
     return(harvester.GeneratesHeat);
 }
Exemple #2
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        public override void OnStart(StartState state)
        {
            base.OnStart(state);

            if (HighLogic.LoadedSceneIsFlight == false)
            {
                setupExperimentGUI();
                return;
            }

            //Get drill animation
            drillAnimation = this.part.FindModuleImplementing <ModuleAnimationGroup>();

            //Harvester
            harvester = this.part.FindModuleImplementing <ModuleResourceHarvester>();

            //Core sample state
            coreSampleState = CoreSampleStates.Ready;

            //If the biome has been unlocked yet then get the samples left
            if (situationIsValid() && Utils.IsBiomeUnlocked(this.part.vessel))
            {
                coreSampleStatus = getSamplesLeft().ToString();
            }
            else
            {
                coreSampleStatus = kUnknown;
            }

            //Setup the gui
            setupGUI();
        }
 protected void setupDrillGUI(ModuleResourceHarvester drill, string resourceName)
 {
     drill.ResourceName    = resourceName;
     drill.StartActionName = "Start " + resourceName + " drill";
     drill.StopActionName  = "Stop " + resourceName + " drill";
     drill.Fields["ResourceStatus"].guiName = resourceName + " rate";
 }
Exemple #4
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 internal ResourceHarvester(Part part)
 {
     this.part = part;
     harvester = part.InternalPart.Module <ModuleResourceHarvester> ();
     animator  = part.InternalPart.Module <ModuleAnimationGroup> ();
     if (harvester == null || animator == null)
     {
         throw new ArgumentException("Part is not a resource harvester");
     }
 }
Exemple #5
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 public override bool Initialize(PartModule pm)
 {
     base.Initialize(pm);
       harvester = (ModuleResourceHarvester)pm;
       bool toMonitor = false;
       for (int i = 0; i < harvester.inputList.Count; i++)
       {
     if (harvester.inputList[i].ResourceName == "ElectricCharge")
     {
       converterEcRate = harvester.inputList[i].Ratio;
       toMonitor = true;
     }
       }
       return toMonitor;
 }
        public static double SampleResourceAbundance(Vessel v, ModuleResourceHarvester harvester)
        {
            // get abundance
            AbundanceRequest request = new AbundanceRequest
            {
                ResourceType = (HarvestTypes)harvester.HarvesterType,
                ResourceName = harvester.ResourceName,
                BodyId       = v.mainBody.flightGlobalsIndex,
                Latitude     = v.latitude,
                Longitude    = v.longitude,
                Altitude     = v.altitude,
                CheckForLock = false
            };

            return(ResourceMap.Instance.GetAbundance(request));
        }
		void Process_harvester(ModuleResourceHarvester harvester, VesselAnalyzer va)
		{
			// calculate experience bonus
			float exp_bonus = harvester.UseSpecialistBonus
			  ? harvester.EfficiencyBonus * (harvester.SpecialistBonusBase + (harvester.SpecialistEfficiencyFactor * (va.crew_engineer_maxlevel + 1)))
			  : 1.0f;

			// use part name as recipe name
			// - include crew bonus in the recipe name
			string recipe_name = Lib.BuildString(harvester.part.partInfo.title, " (efficiency: ", Lib.HumanReadablePerc(exp_bonus), ")");

			// generate recipe
			SimulatedRecipe recipe = new SimulatedRecipe(harvester.part, recipe_name);
			foreach (ResourceRatio res in harvester.inputList)
			{
				recipe.Input(res.ResourceName, res.Ratio);
			}
			recipe.Output(harvester.ResourceName, harvester.Efficiency * exp_bonus, true);
			recipes.Add(recipe);
		}
Exemple #8
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        public override void OnStart(StartState state)
        {
            base.OnStart(state);

            harvester = this.part.FindModuleImplementing <ModuleResourceHarvester>();

            drillSwitcher = this.part.FindModuleImplementing <WBIDrillSwitcher>();
            if (drillSwitcher != null)
            {
                drillSwitcher.Events["ShowDrillSwitchWindow"].guiActive          = false;
                drillSwitcher.Events["ShowDrillSwitchWindow"].guiActiveUnfocused = false;
            }

            extractionMonitor = this.part.FindModuleImplementing <WBIExtractionMonitor>();
            if (extractionMonitor != null)
            {
                extractionMonitor.Fields["extractionRateChange"].guiActive = false;
            }

            overheatDisplay = this.part.FindModuleImplementing <ModuleOverheatDisplay>();
        }
Exemple #9
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        protected void setupDrillGUI()
        {
            if (Utils.HasResearchedNode(PathfinderSettings.drillTechNode) == false)
            {
                ModuleResourceHarvester harvester = this.part.FindModuleImplementing <ModuleResourceHarvester>();
                foreach (BaseEvent baseEvent in harvester.Events)
                {
                    baseEvent.guiActive = false;
                    baseEvent.active    = false;
                }
                foreach (BaseField field in harvester.Fields)
                {
                    field.guiActive = false;
                }
                foreach (BaseAction action in harvester.Actions)
                {
                    action.actionGroup        = KSPActionGroup.None;
                    action.defaultActionGroup = KSPActionGroup.None;
                }

                ModuleAsteroidDrill astroDrill = this.part.FindModuleImplementing <ModuleAsteroidDrill>();
                foreach (BaseEvent baseEvent in astroDrill.Events)
                {
                    baseEvent.guiActive = false;
                    baseEvent.active    = false;
                }
                foreach (BaseField field in astroDrill.Fields)
                {
                    field.guiActive = false;
                }
                foreach (BaseAction action in astroDrill.Actions)
                {
                    action.actionGroup        = KSPActionGroup.None;
                    action.defaultActionGroup = KSPActionGroup.None;
                }
            }
        }
Exemple #10
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        public override void OnStart(StartState state)
        {
            base.OnStart(state);

            harvester = this.part.FindModuleImplementing <ModuleResourceHarvester>();

            drillSwitcher = this.part.FindModuleImplementing <WBIDrillSwitcher>();
            if (drillSwitcher != null)
            {
                drillSwitcher.Events["ShowDrillSwitchWindow"].guiActive          = false;
                drillSwitcher.Events["ShowDrillSwitchWindow"].guiActiveUnfocused = false;
            }

            efficiencyMonitor = this.part.FindModuleImplementing <WBIEfficiencyMonitor>();
            if (efficiencyMonitor != null)
            {
                efficiencyMonitor.Fields["efficiencyDisplayString"].guiActive = false;
            }

            prospector         = this.part.FindModuleImplementing <WBIProspector>();
            asteroidProspector = this.part.FindModuleImplementing <WBIAsteroidProspector>();

            overheatDisplay = this.part.FindModuleImplementing <ModuleOverheatDisplay>();
        }
Exemple #11
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        protected bool situationIsValid()
        {
            //If we don't have input units and density, then we're in trouble.
            if (inputResourceDensity == 0f || inputResourceUnits == 0f)
            {
                ScreenMessages.PostScreenMessage("Converter stopped. No input resource density or input units found.", kMessageDisplayTime, ScreenMessageStyle.UPPER_CENTER);
                StopResourceConverter();
                return(false);
            }

            //If we don't have a harvesting node then see if we can find one.
            if (nearestLode == null)
            {
                updateLastLocation();
                updateNearestLode();

                //If we don't have a nearby node then we're done.
                if (nearestLode == null)
                {
                    debugLog("Converter stopped. Vessel isn't near a lode (null).");
                    ScreenMessages.PostScreenMessage("Converter stopped. This vessel isn't in range of a lode.", kMessageDisplayTime, ScreenMessageStyle.UPPER_CENTER);
                    StopResourceConverter();
                    return(false);
                }

                else
                {
                    lodeUnitsRemaining = nearestLode.amountRemaining;
                }
            }

            //If we're out of resource or are full then we're done.
            if (status.ToLower().Contains("missing") || status.ToLower().Contains("full"))
            {
                StopResourceConverter();
                lodeUnitsRemaining = nearestLode.amountRemaining;
                return(false);
            }

            //If we aren't within harvesting range of the nearest lode, then we're done.
            double harvestDistance = GoldStrikeUtils.HaversineDistance(this.part.vessel.longitude, this.part.vessel.latitude,
                                                                       nearestLode.longitude, nearestLode.lattitude, this.part.vessel.mainBody);

            if (harvestDistance > maxHarvestRange)
            {
                debugLog("Converter stopped. Vessel isn't near a lode (out of range).");
                ScreenMessages.PostScreenMessage("Converter stopped. This vessel isn't in range of a lode.", kMessageDisplayTime, ScreenMessageStyle.UPPER_CENTER);
                StopResourceConverter();
                return(false);
            }

            //If we don't have any more resources to harvest then we're done.
            if (nearestLode.amountRemaining == 0f)
            {
                debugLog("Converter stopped. Lode is depleted.");
                ScreenMessages.PostScreenMessage("This vein of " + nearestLode.resourceName + " has been depleted. Time to move on...", kMessageDisplayTime, ScreenMessageStyle.UPPER_CENTER);
                StopResourceConverter();
                return(false);
            }

            //Grab the drills if needed. We need at least one planetary or one asteroid drill.
            if (harvester == null)
            {
                harvester = this.part.FindModuleImplementing <ModuleResourceHarvester>();
            }
            if (asteroidDrill == null)
            {
                asteroidDrill = this.part.FindModuleImplementing <ModuleAsteroidDrill>();
            }
            if (harvester == null || asteroidDrill == null)
            {
                debugLog("No drill found!!!");
                return(false);
            }

            //Situation is valid
            return(true);
        }
        public override void OnStart(StartState state)
        {
            base.OnStart(state);

            harvester = this.part.FindModuleImplementing<ModuleResourceHarvester>();
        }
Exemple #13
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 public ProtoDrillDevice(ProtoPartModuleSnapshot drill, ModuleResourceHarvester prefab, uint part_id)
 {
     this.drill   = drill;
     this.prefab  = prefab;
     this.part_id = part_id;
 }
Exemple #14
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 public DrillDevice(ModuleResourceHarvester drill)
 {
     this.drill = drill;
 }
 void Apply(ModuleResourceHarvester m, double k)
 {
   m.Efficiency *= (float)k;
 }
Exemple #16
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        private void OnWindow(int window_id)
        {
            try {
                GUILayout.BeginVertical();

                // Get all modules of the selected part:
                var                            part_title               = "";
                Part                           part                     = null;
                KRnDModule                     rnd_module               = null;
                List <ModuleEngines>           engine_modules           = null;
                ModuleRCS                      rcs_module               = null;
                ModuleReactionWheel            reaction_wheel_module    = null;
                ModuleDeployableSolarPanel     solar_panel_module       = null;
                ModuleWheelBase                landing_leg_module       = null;
                PartResource                   electric_charge_resource = null;
                ModuleGenerator                generator_module         = null;
                PartModule                     fission_generator        = null;
                List <ModuleResourceConverter> converter_modules        = null;
                ModuleParachute                parachute_module         = null;
                ModuleDataTransmitter          antenna_module           = null;
                ModuleScienceLab               science_lab              = null;
                List <PartResource>            fuel_resources           = null;
                ModuleResourceHarvester        harvester_module         = null;
                ModuleActiveRadiator           radiator_module          = null;
                ELConverter                    el_converter             = null;


                if (selectedPart != null)
                {
                    foreach (var a_part in PartLoader.LoadedPartsList)
                    {
                        if (a_part.partPrefab.name == selectedPart.name)
                        {
                            part       = a_part.partPrefab;
                            part_title = a_part.title;
                            break;
                        }
                    }

                    if (part)
                    {
                        antenna_module           = PartStats.GetModuleDataTransmitter(part);
                        science_lab              = PartStats.GetModuleScienceLab(part);
                        rnd_module               = PartStats.GetKRnDModule(part);
                        engine_modules           = PartStats.GetModuleEnginesList(part);
                        rcs_module               = PartStats.GetModuleRCS(part);
                        reaction_wheel_module    = PartStats.GetModuleReactionWheel(part);
                        solar_panel_module       = PartStats.GetModuleDeployableSolarPanel(part);
                        landing_leg_module       = PartStats.GetModuleWheelBase(part);
                        electric_charge_resource = PartStats.GetElectricCharge(part);
                        generator_module         = PartStats.GetModuleGenerator(part);
                        fission_generator        = PartStats.GetFissionGenerator(part);
                        converter_modules        = PartStats.GetModuleResourceConverterList(part);
                        parachute_module         = PartStats.GetModuleParachute(part);
                        fuel_resources           = PartStats.GetFuelResources(part);
                        harvester_module         = PartStats.GetModuleResourceHarvester(part);
                        radiator_module          = PartStats.GetModuleActiveRadiator(part);
                        el_converter             = PartStats.GetModuleElConverter(part);
                    }
                }

                if (!part)
                {
                    // No part selected:
                    GUILayout.BeginArea(new Rect(10, 5, _windowStyle.fixedWidth, 20));
                    GUILayout.Label("<b>Kerbal R&D: Select a part to improve</b>", _labelStyle);
                    GUILayout.EndArea();
                    GUILayout.EndVertical();
                    GUI.DragWindow();
                    return;
                }

                if (!rnd_module)
                {
                    // Invalid part selected:
                    GUILayout.BeginArea(new Rect(10, 5, _windowStyle.fixedWidth, 20));
                    GUILayout.Label("<b>Kerbal R&D: Select a different part to improve</b>", _labelStyle);
                    GUILayout.EndArea();
                    GUILayout.EndVertical();
                    GUI.DragWindow();
                    return;
                }

                // Get stats of the current version of the selected part:
                if (!KRnD.upgrades.TryGetValue(part.name, out var current_upgrade))
                {
                    current_upgrade = new PartUpgrades();
                }
                var current_info = BuildPartInfoString(part, current_upgrade);

                // Create a copy of the part-stats which we can use to mock an upgrade further below:
                var next_upgrade = current_upgrade.Clone();

                // Title:
                GUILayout.BeginArea(new Rect(10, 5, _windowStyle.fixedWidth, 20));
                var version = rnd_module.GetVersion();
                if (version != "")
                {
                    version = " - " + version;
                }
                GUILayout.Label("<b>" + part_title + version + "</b>", _labelStyle);
                GUILayout.EndArea();

                // List with upgrade-options:
                float options_width  = 100;
                var   options_height = _windowStyle.fixedHeight - 30 - 30 - 20;
                GUILayout.BeginArea(new Rect(10, 30 + 20, options_width, options_height));


                GUILayout.BeginVertical();

                var options = new List <string> {
                    "Dry Mass", "Max Temp"
                };
                if (engine_modules != null || rcs_module)
                {
                    options.Add("ISP Vac");
                    options.Add("ISP Atm");
                    options.Add("Fuel Flow");
                }

                if (antenna_module != null)
                {
                    options.Add("Antenna Power");
                }
                if (antenna_module != null && antenna_module.antennaType != AntennaType.INTERNAL)
                {
                    options.Add("Packet Size");
                }
                if (science_lab != null)
                {
                    options.Add("Data Storage");
                }

                if (reaction_wheel_module != null)
                {
                    options.Add("Torque");
                }
                if (solar_panel_module != null)
                {
                    options.Add("Charge Rate");
                }
                if (landing_leg_module != null)
                {
                    options.Add("Crash Tolerance");
                }
                if (electric_charge_resource != null)
                {
                    options.Add("Battery");
                }
                //if (fuel_resources != null) options.Add("Fuel Pressure");
                if (generator_module || fission_generator)
                {
                    options.Add("Generator");
                }
                if (converter_modules != null)
                {
                    options.Add("Converter");
                }
                if (parachute_module)
                {
                    options.Add("Parachute");
                }
                if (harvester_module)
                {
                    options.Add("Harvester");
                }
                if (radiator_module)
                {
                    options.Add("Radiator");
                }
                if (el_converter)
                {
                    options.Add("EL Converter");
                }

                if (_selectedUpgradeOption >= options.Count)
                {
                    _selectedUpgradeOption = 0;
                }
                _selectedUpgradeOption = GUILayout.SelectionGrid(_selectedUpgradeOption, options.ToArray(), 1, _buttonStyle);

                GUILayout.EndVertical();

                GUILayout.EndArea();

                var              selected_upgrade_option = options.ToArray()[_selectedUpgradeOption];
                int              current_upgrade_level;
                int              next_upgrade_level;
                int              science_cost;
                float            current_improvement_factor;
                float            next_improvement_factor;
                UpgradeConstants u_constants;

                if (!KRnD.originalStats.TryGetValue(part.name, out var original_stats))
                {
                    throw new Exception("no original-stats for part '" + part.name + "'");
                }

                //Func<PartUpgrades, int> improve_function;
                if (selected_upgrade_option == "ISP Vac")
                {
                    //improve_function = KRnD.ImproveIspVac;
                    current_upgrade_level      = current_upgrade.ispVac;
                    next_upgrade_level         = ++next_upgrade.ispVac;
                    u_constants                = ValueConstants.GetData(StringConstants.ISP_VAC);
                    current_improvement_factor = u_constants.CalculateImprovementFactor(current_upgrade.ispVac);
                    next_improvement_factor    = u_constants.CalculateImprovementFactor(next_upgrade.ispVac);
                    science_cost               = u_constants.CalculateScienceCost(0, next_upgrade.ispVac);
                }
                else if (selected_upgrade_option == "ISP Atm")
                {
                    //improve_function = KRnD.ImproveIspAtm;
                    current_upgrade_level      = current_upgrade.ispAtm;
                    next_upgrade_level         = ++next_upgrade.ispAtm;
                    u_constants                = ValueConstants.GetData(StringConstants.ISP_ATM);
                    current_improvement_factor = u_constants.CalculateImprovementFactor(current_upgrade.ispAtm);
                    next_improvement_factor    = u_constants.CalculateImprovementFactor(next_upgrade.ispAtm);
                    science_cost               = u_constants.CalculateScienceCost(0, next_upgrade.ispAtm);
                }
                else if (selected_upgrade_option == "Fuel Flow")
                {
                    //improve_function = KRnD.ImproveFuelFlow;
                    current_upgrade_level      = current_upgrade.fuelFlow;
                    next_upgrade_level         = ++next_upgrade.fuelFlow;
                    u_constants                = ValueConstants.GetData(StringConstants.FUEL_FLOW);
                    current_improvement_factor = u_constants.CalculateImprovementFactor(current_upgrade.fuelFlow);
                    next_improvement_factor    = u_constants.CalculateImprovementFactor(next_upgrade.fuelFlow);
                    science_cost               = u_constants.CalculateScienceCost(0, next_upgrade.fuelFlow);
                }
                else if (selected_upgrade_option == "Dry Mass")
                {
                    //improve_function = KRnD.ImproveDryMass;
                    current_upgrade_level      = current_upgrade.dryMass;
                    next_upgrade_level         = ++next_upgrade.dryMass;
                    u_constants                = ValueConstants.GetData(StringConstants.DRY_MASS);
                    current_improvement_factor = u_constants.CalculateImprovementFactor(current_upgrade.dryMass);
                    next_improvement_factor    = u_constants.CalculateImprovementFactor(next_upgrade.dryMass);
                    science_cost               = u_constants.CalculateScienceCost(original_stats.dryMass, next_upgrade.dryMass);
                }
                else if (selected_upgrade_option == "Torque")
                {
                    //improve_function = KRnD.ImproveTorque;
                    current_upgrade_level      = current_upgrade.torqueStrength;
                    next_upgrade_level         = ++next_upgrade.torqueStrength;
                    u_constants                = ValueConstants.GetData(StringConstants.TORQUE);
                    current_improvement_factor = u_constants.CalculateImprovementFactor(current_upgrade.torqueStrength);
                    next_improvement_factor    = u_constants.CalculateImprovementFactor(next_upgrade.torqueStrength);
                    science_cost               = u_constants.CalculateScienceCost(original_stats.torqueStrength, next_upgrade.torqueStrength);
                }
                else if (selected_upgrade_option == "Antenna Power")
                {
                    //improve_function = KRnD.ImproveAntennaPower;
                    current_upgrade_level      = current_upgrade.antennaPower;
                    next_upgrade_level         = ++next_upgrade.antennaPower;
                    u_constants                = ValueConstants.GetData(StringConstants.ANTENNA_POWER);
                    current_improvement_factor = u_constants.CalculateImprovementFactor(current_upgrade.antennaPower);
                    next_improvement_factor    = u_constants.CalculateImprovementFactor(next_upgrade.antennaPower);
                    science_cost               = u_constants.CalculateScienceCost((float)original_stats.antennaPower, next_upgrade.antennaPower);
                }
                else if (selected_upgrade_option == "Packet Size")
                {
                    //improve_function = KRnD.ImprovePacketSize;
                    current_upgrade_level      = current_upgrade.packetSize;
                    next_upgrade_level         = ++next_upgrade.packetSize;
                    u_constants                = ValueConstants.GetData(StringConstants.PACKET_SIZE);
                    current_improvement_factor = u_constants.CalculateImprovementFactor(current_upgrade.packetSize);
                    next_improvement_factor    = u_constants.CalculateImprovementFactor(next_upgrade.packetSize);
                    science_cost               = u_constants.CalculateScienceCost(original_stats.packetSize, next_upgrade.packetSize);
                }
                else if (selected_upgrade_option == "Data Storage")
                {
                    //improve_function = KRnD.ImproveDataStorage;
                    current_upgrade_level      = current_upgrade.dataStorage;
                    next_upgrade_level         = ++next_upgrade.dataStorage;
                    u_constants                = ValueConstants.GetData(StringConstants.DATA_STORAGE);
                    current_improvement_factor = u_constants.CalculateImprovementFactor(current_upgrade.dataStorage);
                    next_improvement_factor    = u_constants.CalculateImprovementFactor(next_upgrade.dataStorage);
                    science_cost               = u_constants.CalculateScienceCost(original_stats.dataStorage, next_upgrade.dataStorage);
                }
                else if (selected_upgrade_option == "Harvester")
                {
                    //improve_function = KRnD.ImproveResourceHarvester;
                    current_upgrade_level      = current_upgrade.resourceHarvester;
                    next_upgrade_level         = ++next_upgrade.resourceHarvester;
                    u_constants                = ValueConstants.GetData(StringConstants.RESOURCE_HARVESTER);
                    current_improvement_factor = u_constants.CalculateImprovementFactor(current_upgrade.resourceHarvester);
                    next_improvement_factor    = u_constants.CalculateImprovementFactor(next_upgrade.resourceHarvester);
                    science_cost               = u_constants.CalculateScienceCost(original_stats.resourceHarvester, next_upgrade.resourceHarvester);
                }
                else if (selected_upgrade_option == "Radiator")
                {
                    //improve_function = KRnD.ImproveActiveRadiator;
                    current_upgrade_level      = current_upgrade.maxEnergyTransfer;
                    next_upgrade_level         = ++next_upgrade.maxEnergyTransfer;
                    u_constants                = ValueConstants.GetData(StringConstants.ENERGY_TRANSFER);
                    current_improvement_factor = u_constants.CalculateImprovementFactor(current_upgrade.maxEnergyTransfer);
                    next_improvement_factor    = u_constants.CalculateImprovementFactor(next_upgrade.maxEnergyTransfer);
                    science_cost               = u_constants.CalculateScienceCost((float)original_stats.maxEnergyTransfer, next_upgrade.maxEnergyTransfer);
                }
                else if (selected_upgrade_option == "Charge Rate")
                {
                    //improve_function = KRnD.ImproveChargeRate;
                    current_upgrade_level      = current_upgrade.efficiencyMult;
                    next_upgrade_level         = ++next_upgrade.efficiencyMult;
                    u_constants                = ValueConstants.GetData(StringConstants.CHARGE_RATE);
                    current_improvement_factor = u_constants.CalculateImprovementFactor(current_upgrade.efficiencyMult);
                    next_improvement_factor    = u_constants.CalculateImprovementFactor(next_upgrade.efficiencyMult);
                    science_cost               = u_constants.CalculateScienceCost(original_stats.efficiencyMult, next_upgrade.efficiencyMult);
                }
                else if (selected_upgrade_option == "Crash Tolerance")
                {
                    //improve_function = KRnD.ImproveCrashTolerance;
                    current_upgrade_level      = current_upgrade.crashTolerance;
                    next_upgrade_level         = ++next_upgrade.crashTolerance;
                    u_constants                = ValueConstants.GetData(StringConstants.CRASH_TOLERANCE);
                    current_improvement_factor = u_constants.CalculateImprovementFactor(current_upgrade.crashTolerance);
                    next_improvement_factor    = u_constants.CalculateImprovementFactor(next_upgrade.crashTolerance);
                    science_cost               = u_constants.CalculateScienceCost(original_stats.crashTolerance, next_upgrade.crashTolerance);
                }
                else if (selected_upgrade_option == "Battery")
                {
                    //improve_function = KRnD.ImproveBatteryCharge;
                    current_upgrade_level      = current_upgrade.batteryCharge;
                    next_upgrade_level         = ++next_upgrade.batteryCharge;
                    u_constants                = ValueConstants.GetData(StringConstants.BATTERY_CHARGE);
                    current_improvement_factor = u_constants.CalculateImprovementFactor(current_upgrade.batteryCharge);
                    next_improvement_factor    = u_constants.CalculateImprovementFactor(next_upgrade.batteryCharge);
                    science_cost               = u_constants.CalculateScienceCost((float)original_stats.batteryCharge, next_upgrade.batteryCharge);
                }
                else if (selected_upgrade_option == "Fuel Pressure")
                {
                    //improve_function = KRnD.ImproveFuelCapacity;
                    current_upgrade_level      = current_upgrade.fuelCapacity;
                    next_upgrade_level         = ++next_upgrade.fuelCapacity;
                    u_constants                = ValueConstants.GetData(StringConstants.FUEL_CAPACITY);
                    current_improvement_factor = u_constants.CalculateImprovementFactor(current_upgrade.fuelCapacity);
                    next_improvement_factor    = u_constants.CalculateImprovementFactor(next_upgrade.fuelCapacity);
                    science_cost               = u_constants.CalculateScienceCost((float)original_stats.fuelCapacitiesSum, next_upgrade.fuelCapacity);
                }
                else if (selected_upgrade_option == "Generator")
                {
                    //improve_function = KRnD.ImproveGeneratorEfficiency;
                    current_upgrade_level      = current_upgrade.generatorEfficiency;
                    next_upgrade_level         = ++next_upgrade.generatorEfficiency;
                    u_constants                = ValueConstants.GetData(StringConstants.GENERATOR_EFFICIENCY);
                    current_improvement_factor = u_constants.CalculateImprovementFactor(current_upgrade.generatorEfficiency);
                    next_improvement_factor    = u_constants.CalculateImprovementFactor(next_upgrade.generatorEfficiency);
                    science_cost               = u_constants.CalculateScienceCost(0, next_upgrade.generatorEfficiency);
                }
                else if (selected_upgrade_option == "Converter")
                {
                    //improve_function = KRnD.ImproveConverterEfficiency;
                    current_upgrade_level      = current_upgrade.converterEfficiency;
                    next_upgrade_level         = ++next_upgrade.converterEfficiency;
                    u_constants                = ValueConstants.GetData(StringConstants.CONVERTER_EFFICIENCY);
                    current_improvement_factor = u_constants.CalculateImprovementFactor(current_upgrade.converterEfficiency);
                    next_improvement_factor    = u_constants.CalculateImprovementFactor(next_upgrade.converterEfficiency);
                    science_cost               = u_constants.CalculateScienceCost(0, next_upgrade.converterEfficiency);
                }
                else if (selected_upgrade_option == "Parachute")
                {
                    //improve_function = KRnD.ImproveParachuteStrength;
                    current_upgrade_level      = current_upgrade.parachuteStrength;
                    next_upgrade_level         = ++next_upgrade.parachuteStrength;
                    u_constants                = ValueConstants.GetData(StringConstants.PARACHUTE_STRENGTH);
                    current_improvement_factor = u_constants.CalculateImprovementFactor(current_upgrade.parachuteStrength);
                    next_improvement_factor    = u_constants.CalculateImprovementFactor(next_upgrade.parachuteStrength);
                    science_cost               = u_constants.CalculateScienceCost((float)original_stats.chuteMaxTemp, next_upgrade.parachuteStrength);
                }
                else if (selected_upgrade_option == "Max Temp")
                {
                    //improve_function = KRnD.ImproveMaxTemperature;
                    current_upgrade_level      = current_upgrade.maxTemperature;
                    next_upgrade_level         = ++next_upgrade.maxTemperature;
                    u_constants                = ValueConstants.GetData(StringConstants.MAX_TEMPERATURE);
                    current_improvement_factor = u_constants.CalculateImprovementFactor(current_upgrade.maxTemperature);
                    next_improvement_factor    = u_constants.CalculateImprovementFactor(next_upgrade.maxTemperature);
                    science_cost               = u_constants.CalculateScienceCost((float)original_stats.intMaxTemp, next_upgrade.maxTemperature);
                }
                else if (selected_upgrade_option == "EL Converter")
                {
                    //improve_function = KRnD.ImproveMaxTemperature;
                    current_upgrade_level      = current_upgrade.elConverter;
                    next_upgrade_level         = ++next_upgrade.elConverter;
                    u_constants                = ValueConstants.GetData(StringConstants.EL_CONVERTER);
                    current_improvement_factor = u_constants.CalculateImprovementFactor(current_upgrade.elConverter);
                    next_improvement_factor    = u_constants.CalculateImprovementFactor(next_upgrade.elConverter);
                    science_cost               = u_constants.CalculateScienceCost((float)original_stats.ELConverter, next_upgrade.elConverter);
                }
                else
                {
                    throw new Exception("unexpected option '" + selected_upgrade_option + "'");
                }

                var new_info = BuildPartInfoString(part, next_upgrade);                 // Calculate part-info if the selected stat was upgraded.
                new_info = HighlightChanges(current_info, new_info);

                // Current stats:
                GUILayout.BeginArea(new Rect(10 + options_width + 10, 30, _windowStyle.fixedWidth, 20));
                GUILayout.Label("<color=#FFFFFF><b>Current:</b> " + current_upgrade_level + " (" + current_improvement_factor.ToString("+0.##%;-0.##%;-") + ")</color>", _labelStyle);
                GUILayout.EndArea();

                var area_width  = (_windowStyle.fixedWidth - 20 - options_width) / 2;
                var area_height = options_height;
                GUILayout.BeginArea(new Rect(10 + options_width, 30 + 20, area_width, area_height));
                _scrollPos = GUILayout.BeginScrollView(_scrollPos, _scrollStyle, GUILayout.Width(area_width), GUILayout.Height(area_height));

                GUILayout.Label(current_info, _labelStyleSmall);
                GUILayout.EndScrollView();
                GUILayout.EndArea();

                // Next stats:
                GUILayout.BeginArea(new Rect(10 + options_width + area_width + 10, 30, _windowStyle.fixedWidth, 20));
                GUILayout.Label("<color=#FFFFFF><b>Next upgrade:</b> " + next_upgrade_level + " (" + next_improvement_factor.ToString("+0.##%;-0.##%;-") + ")</color>", _labelStyle);
                GUILayout.EndArea();

                GUILayout.BeginArea(new Rect(10 + options_width + area_width, 30 + 20, area_width, area_height));
                _scrollPos = GUILayout.BeginScrollView(_scrollPos, _scrollStyle, GUILayout.Width(area_width), GUILayout.Height(area_height));
                GUILayout.Label(new_info, _labelStyleSmall);
                GUILayout.EndScrollView();
                GUILayout.EndArea();

                // Bottom-line (display only if the upgrade would have an effect):
                if (Math.Abs(current_improvement_factor - next_improvement_factor) > float.Epsilon)
                {
                    GUILayout.BeginArea(new Rect(10, _windowStyle.fixedHeight - 25, _windowStyle.fixedWidth, 30));
                    float current_science = 0;
                    if (ResearchAndDevelopment.Instance != null)
                    {
                        current_science = ResearchAndDevelopment.Instance.Science;
                    }
                    var color = "FF0000";
                    if (current_science >= science_cost)
                    {
                        color = "00FF00";
                    }
                    GUILayout.Label("<b>Science: <color=#" + color + ">" + science_cost + " / " + Math.Floor(current_science) + "</color></b>", _labelStyle);
                    GUILayout.EndArea();
                    if (current_science >= science_cost && ResearchAndDevelopment.Instance != null && u_constants != null /*&& improve_function != null*/)
                    {
                        GUILayout.BeginArea(new Rect(_windowStyle.fixedWidth - 110, _windowStyle.fixedHeight - 30, 100, 30));
                        if (GUILayout.Button("Research", _buttonStyle))
                        {
                            //upgrade_function(part);
                            try {
                                if (!KRnD.upgrades.TryGetValue(part.name, out var store))
                                {
                                    store = new PartUpgrades();
                                    KRnD.upgrades.Add(part.name, store);
                                }

                                u_constants.upgradeFunction(store);
                                //improve_function(store);
                                KRnD.UpdateGlobalParts();
                                KRnD.UpdateEditorVessel();
                            } catch (Exception e) {
                                Debug.LogError("[KRnD] UpgradeIspVac(): " + e);
                            }



                            ResearchAndDevelopment.Instance.AddScience(-science_cost, TransactionReasons.RnDTechResearch);
                        }

                        GUILayout.EndArea();
                    }
                }

                GUILayout.EndVertical();
                GUI.DragWindow();
            } catch (Exception e) {
                Debug.LogError("[KRnD] GenerateWindow(): " + e);
            }
        }
Exemple #17
0
  // called at every simulation step
  public void FixedUpdate()
  {
    // do nothing if paused
    if (Lib.IsPaused()) return;

    // do nothing if DB isn't ready
    if (!DB.Ready()) return;

    // for each vessel
    foreach(Vessel vessel in FlightGlobals.Vessels)
    {
      // skip invalid vessels
      if (!Lib.IsVessel(vessel)) continue;

      // skip loaded vessels
      if (vessel.loaded) continue;

      // get vessel info from the cache
      vessel_info info = Cache.VesselInfo(vessel);

      // calculate atmospheric factor (proportion of flux not blocked by atmosphere)
      double atmo_factor = Sim.AtmosphereFactor(vessel.mainBody, info.position, info.sun_dir);

      // for each part
      foreach(ProtoPartSnapshot part in vessel.protoVessel.protoPartSnapshots)
      {
        // get part prefab (required for module properties)
        Part part_prefab = PartLoader.getPartInfoByName(part.partName).partPrefab;

        // store index of ModuleResourceConverter to process
        // rationale: a part can contain multiple resource converters
        int converter_index = 0;

        // for each module
        foreach(ProtoPartModuleSnapshot module in part.modules)
        {
          // command module
          if (module.moduleName == "ModuleCommand")
          {
            // get module from prefab
            ModuleCommand command = part_prefab.Modules.GetModules<ModuleCommand>()[0];

            // do not consume if this is a MCM with no crew
            // rationale: for consistency, the game doesn't consume resources for MCM without crew in loaded vessels
            //            this make some sense: you left a vessel with some battery and nobody on board, you expect it to not consume EC
            if (command.minimumCrew == 0 || part.protoModuleCrew.Count > 0)
            {
              // for each input resource
              foreach(ModuleResource ir in command.inputResources)
              {
                // consume the resource
                Lib.RequestResource(vessel, ir.name, ir.rate * TimeWarp.fixedDeltaTime);
              }
            }
          }
          // solar panel
          else if (module.moduleName == "ModuleDeployableSolarPanel")
          {
            // determine if extended
            bool extended = module.moduleValues.GetValue("stateString") == ModuleDeployableSolarPanel.panelStates.EXTENDED.ToString();

            // if in sunlight and extended
            if (info.sunlight && extended)
            {
              // get module from prefab
              ModuleDeployableSolarPanel panel = part_prefab.Modules.GetModules<ModuleDeployableSolarPanel>()[0];

              // produce electric charge
              Lib.RequestResource(vessel, "ElectricCharge", -PanelOutput(vessel, part, panel, info.sun_dir, info.sun_dist, atmo_factor) * TimeWarp.fixedDeltaTime * Malfunction.Penalty(part));
            }
          }
          // generator
          // note: assume generators require all input
          else if (module.moduleName == "ModuleGenerator")
          {
            // determine if active
            bool activated = Convert.ToBoolean(module.moduleValues.GetValue("generatorIsActive"));

            // if active
            if (activated)
            {
              // get module from prefab
              ModuleGenerator generator = part_prefab.Modules.GetModules<ModuleGenerator>()[0];

              // determine if vessel is full of all output resources
              bool full = true;
              foreach(var or in generator.outputList)
              {
                double amount = Lib.GetResourceAmount(vessel, or.name);
                double capacity = Lib.GetResourceCapacity(vessel, or.name);
                double perc = capacity > 0.0 ? amount / capacity : 0.0;
                full &= (perc >= 1.0 - double.Epsilon);
              }

              // if not full
              if (!full)
              {
                // calculate worst required resource percentual
                double worst_input = 1.0;
                foreach(var ir in generator.inputList)
                {
                  double required = ir.rate * TimeWarp.fixedDeltaTime;
                  double amount = Lib.GetResourceAmount(vessel, ir.name);
                  worst_input = Math.Min(worst_input, amount / required);
                }

                // for each input resource
                foreach(var ir in generator.inputList)
                {
                  // consume the resource
                  Lib.RequestResource(vessel, ir.name, ir.rate * worst_input * TimeWarp.fixedDeltaTime);
                }

                // for each output resource
                foreach(var or in generator.outputList)
                {
                  // produce the resource
                  Lib.RequestResource(vessel, or.name, -or.rate * worst_input * TimeWarp.fixedDeltaTime * Malfunction.Penalty(part));
                }
              }
            }
          }
          // converter
          // note: support multiple resource converters
          // note: ignore stock temperature mechanic of converters
          // note: ignore autoshutdown
          // note: ignore crew experience bonus (seem that stock ignore it too)
          // note: 'undo' stock behaviour by forcing lastUpdateTime to now (to minimize overlapping calculations from this and stock post-facto simulation)
          else if (module.moduleName == "ModuleResourceConverter")
          {
            // determine if active
            bool activated = Convert.ToBoolean(module.moduleValues.GetValue("IsActivated"));

            // if active
            if (activated)
            {
              // get module from prefab
              ModuleResourceConverter converter = part_prefab.Modules.GetModules<ModuleResourceConverter>()[converter_index++];

              // determine if vessel is full of all output resources
              bool full = true;
              foreach(var or in converter.outputList)
              {
                double amount = Lib.GetResourceAmount(vessel, or.ResourceName);
                double capacity = Lib.GetResourceCapacity(vessel, or.ResourceName);
                double perc = capacity > 0.0 ? amount / capacity : 0.0;
                full &= (perc >= converter.FillAmount - double.Epsilon);
              }

              // if not full
              if (!full)
              {
                // calculate worst required resource percentual
                double worst_input = 1.0;
                foreach(var ir in converter.inputList)
                {
                  double required = ir.Ratio * TimeWarp.fixedDeltaTime;
                  double amount = Lib.GetResourceAmount(vessel, ir.ResourceName);
                  worst_input = Math.Min(worst_input, amount / required);
                }

                // for each input resource
                foreach(var ir in converter.inputList)
                {
                  // consume the resource
                  Lib.RequestResource(vessel, ir.ResourceName, ir.Ratio * worst_input * TimeWarp.fixedDeltaTime);
                }

                // for each output resource
                foreach(var or in converter.outputList)
                {
                  // produce the resource
                  Lib.RequestResource(vessel, or.ResourceName, -or.Ratio * worst_input * TimeWarp.fixedDeltaTime * Malfunction.Penalty(part));
                }
              }

              // undo stock behaviour by forcing last_update_time to now
              module.moduleValues.SetValue("lastUpdateTime", Planetarium.GetUniversalTime().ToString());
            }
          }
          // drill
          // note: ignore stock temperature mechanic of harvesters
          // note: ignore autoshutdown
          // note: ignore depletion (stock seem to do the same)
          // note: 'undo' stock behaviour by forcing lastUpdateTime to now (to minimize overlapping calculations from this and stock post-facto simulation)
          else if (module.moduleName == "ModuleResourceHarvester")
          {
            // determine if active
            bool activated = Convert.ToBoolean(module.moduleValues.GetValue("IsActivated"));

            // if active
            if (activated)
            {
              // get module from prefab
              ModuleResourceHarvester harvester = part_prefab.Modules.GetModules<ModuleResourceHarvester>()[0];

              // deduce crew bonus
              double experience_bonus = 0.0;
              if (harvester.UseSpecialistBonus)
              {
                foreach(ProtoCrewMember c in vessel.protoVessel.GetVesselCrew())
                {
                  experience_bonus = Math.Max(experience_bonus, (c.trait == harvester.Specialty) ? (double)c.experienceLevel : 0.0);
                }
              }
              double crew_bonus = harvester.SpecialistBonusBase + (experience_bonus + 1.0) * harvester.SpecialistEfficiencyFactor;

              // detect amount of ore in the ground
              AbundanceRequest request = new AbundanceRequest
              {
                Altitude = vessel.altitude,
                BodyId = vessel.mainBody.flightGlobalsIndex,
                CheckForLock = false,
                Latitude = vessel.latitude,
                Longitude = vessel.longitude,
                ResourceType = (HarvestTypes)harvester.HarvesterType,
                ResourceName = harvester.ResourceName
              };
              double abundance = ResourceMap.Instance.GetAbundance(request);

              // if there is actually something (should be if active when unloaded)
              if (abundance > harvester.HarvestThreshold)
              {
                // calculate worst required resource percentual
                double worst_input = 1.0;
                foreach(var ir in harvester.inputList)
                {
                  double required = ir.Ratio * TimeWarp.fixedDeltaTime;
                  double amount = Lib.GetResourceAmount(vessel, ir.ResourceName);
                  worst_input = Math.Min(worst_input, amount / required);
                }

                // for each input resource
                foreach(var ir in harvester.inputList)
                {
                  // consume the resource
                  Lib.RequestResource(vessel, ir.ResourceName, ir.Ratio * worst_input * TimeWarp.fixedDeltaTime);
                }

                // determine resource produced
                double res = abundance * harvester.Efficiency * crew_bonus * worst_input * Malfunction.Penalty(part);

                // accumulate ore
                Lib.RequestResource(vessel, harvester.ResourceName, -res * TimeWarp.fixedDeltaTime);
              }

              // undo stock behaviour by forcing last_update_time to now
              module.moduleValues.SetValue("lastUpdateTime", Planetarium.GetUniversalTime().ToString());
            }
          }
          // asteroid drill
          // note: untested
          // note: ignore stock temperature mechanic of asteroid drills
          // note: ignore autoshutdown
          // note: 'undo' stock behaviour by forcing lastUpdateTime to now (to minimize overlapping calculations from this and stock post-facto simulation)
          else if (module.moduleName == "ModuleAsteroidDrill")
          {
            // determine if active
            bool activated = Convert.ToBoolean(module.moduleValues.GetValue("IsActivated"));

            // if active
            if (activated)
            {
              // get module from prefab
              ModuleAsteroidDrill asteroid_drill = part_prefab.Modules.GetModules<ModuleAsteroidDrill>()[0];

              // deduce crew bonus
              double experience_bonus = 0.0;
              if (asteroid_drill.UseSpecialistBonus)
              {
                foreach(ProtoCrewMember c in vessel.protoVessel.GetVesselCrew())
                {
                  experience_bonus = Math.Max(experience_bonus, (c.trait == asteroid_drill.Specialty) ? (double)c.experienceLevel : 0.0);
                }
              }
              double crew_bonus = asteroid_drill.SpecialistBonusBase + (experience_bonus + 1.0) * asteroid_drill.SpecialistEfficiencyFactor;

              // get asteroid data
              ProtoPartModuleSnapshot asteroid_info = null;
              ProtoPartModuleSnapshot asteroid_resource = null;
              foreach(ProtoPartSnapshot p in vessel.protoVessel.protoPartSnapshots)
              {
                if (asteroid_info == null) asteroid_info = p.modules.Find(k => k.moduleName == "ModuleAsteroidInfo");
                if (asteroid_resource == null) asteroid_resource = p.modules.Find(k => k.moduleName == "ModuleAsteroidResource");
              }

              // if there is actually an asteroid attached to this active asteroid drill (it should)
              if (asteroid_info != null && asteroid_resource != null)
              {
                // get some data
                double mass_threshold = Convert.ToDouble(asteroid_info.moduleValues.GetValue("massThresholdVal"));
                double mass = Convert.ToDouble(asteroid_info.moduleValues.GetValue("currentMassVal"));
                double abundance = Convert.ToDouble(asteroid_resource.moduleValues.GetValue("abundance"));
                string res_name = asteroid_resource.moduleValues.GetValue("resourceName");
                double res_density = PartResourceLibrary.Instance.GetDefinition(res_name).density;

                // if asteroid isn't depleted
                if (mass > mass_threshold && abundance > double.Epsilon)
                {
                  // consume EC
                  double ec_required = asteroid_drill.PowerConsumption * TimeWarp.fixedDeltaTime;
                  double ec_consumed = Lib.RequestResource(vessel, "ElectricCharge", ec_required);
                  double ec_ratio = ec_consumed / ec_required;

                  // determine resource extracted
                  double res_amount = abundance * asteroid_drill.Efficiency * crew_bonus * ec_ratio * TimeWarp.fixedDeltaTime;

                  // produce mined resource
                  Lib.RequestResource(vessel, res_name, -res_amount);

                  // consume asteroid mass
                  asteroid_info.moduleValues.SetValue("currentMassVal", (mass - res_density * res_amount).ToString());
                }
              }

              // undo stock behaviour by forcing last_update_time to now
              module.moduleValues.SetValue("lastUpdateTime", Planetarium.GetUniversalTime().ToString());
            }
          }
          // SCANSAT support (new version)
          // TODO: enable better SCANsat support
          /*else if (module.moduleName == "SCANsat" || module.moduleName == "ModuleSCANresourceScanner")
          {
            // get ec consumption rate
            PartModule scansat = part_prefab.Modules[module.moduleName];
            double power = Lib.ReflectionValue<float>(scansat, "power");
            double ec_required = power * TimeWarp.fixedDeltaTime;

            // if it was scanning
            if (SCANsat.wasScanning(module))
            {
              // if there is enough ec
              double ec_amount = Lib.GetResourceAmount(vessel, "ElectricCharge");
              double ec_capacity = Lib.GetResourceCapacity(vessel, "ElectricCharge");
              if (ec_capacity > double.Epsilon && ec_amount / ec_capacity > 0.15) //< re-enable at 15% EC
              {
                // re-enable the scanner
                SCANsat.resumeScanner(vessel, module, part_prefab);

                // give the user some feedback
                if (DB.VesselData(vessel.id).cfg_ec == 1)
                  Message.Post(Severity.relax, "SCANsat> sensor on <b>" + vessel.vesselName + "</b> resumed operations", "we got enough ElectricCharge");
              }
            }

            // if it is scanning
            if (SCANsat.isScanning(module))
            {
              // consume ec
              double ec_consumed = Lib.RequestResource(vessel, "ElectricCharge", ec_required);

              // if there isn't enough ec
              if (ec_consumed < ec_required * 0.99 && ec_required > double.Epsilon)
              {
                // unregister scanner, and remember it
                SCANsat.stopScanner(vessel, module, part_prefab);

                // give the user some feedback
                if (DB.VesselData(vessel.id).cfg_ec == 1)
                  Message.Post(Severity.warning, "SCANsat sensor was disabled on <b>" + vessel.vesselName + "</b>", "for lack of ElectricCharge");
              }
            }
          }*/
          // SCANSAT support (old version)
          // note: this one doesn't support re-activation, is a bit slower and less clean
          //       waiting for DMagic to fix a little bug
          else if (module.moduleName == "SCANsat" || module.moduleName == "ModuleSCANresourceScanner")
          {
            // determine if scanning
            bool scanning = Convert.ToBoolean(module.moduleValues.GetValue("scanning"));

            // consume ec
            if (scanning)
            {
              // get ec consumption
              PartModule scansat = part_prefab.Modules[module.moduleName];
              double power = Lib.ReflectionValue<float>(scansat, "power");

              // consume ec
              double ec_required = power * TimeWarp.fixedDeltaTime;
              double ec_consumed = Lib.RequestResource(vessel, "ElectricCharge", ec_required);

              // if there isn't enough ec
              if (ec_consumed < ec_required * 0.99 && ec_required > double.Epsilon)
              {
                // unregister scanner using reflection
                foreach(var a in AssemblyLoader.loadedAssemblies)
                {
                  if (a.name == "SCANsat")
                  {
                    Type controller_type = a.assembly.GetType("SCANsat.SCANcontroller");
                    System.Object controller = controller_type.GetProperty("controller", BindingFlags.Public | BindingFlags.Static).GetValue(null, null);
                    controller_type.InvokeMember("removeVessel", BindingFlags.InvokeMethod | BindingFlags.NonPublic | BindingFlags.Instance, null, controller, new System.Object[]{vessel});
                  }
                }

                // disable scanning
                module.moduleValues.SetValue("scanning", false.ToString());

                // give the user some feedback
                if (DB.VesselData(vessel.id).cfg_ec == 1)
                  Message.Post(Severity.warning, "SCANsat sensor was disabled on <b>" + vessel.vesselName + "</b>", "for lack of ElectricCharge");
              }
            }
          }
          // NearFutureSolar support
          // note: we assume deployed, this is a current limitation
          else if (module.moduleName == "ModuleCurvedSolarPanel")
          {
            // [unused] determine if extended
            //string state = module.moduleValues.GetValue("SavedState");
            //bool extended = state == ModuleDeployableSolarPanel.panelStates.EXTENDED.ToString();

            // if in sunlight
            if (info.sunlight)
            {
              // produce electric charge
              double output = CurvedPanelOutput(vessel, part, part_prefab, info.sun_dir, info.sun_dist, atmo_factor) * Malfunction.Penalty(part);
              Lib.RequestResource(vessel, "ElectricCharge", -output * TimeWarp.fixedDeltaTime);
            }
          }
          // KERBALISM modules
          else if (module.moduleName == "Scrubber") { Scrubber.BackgroundUpdate(vessel, part.flightID); }
          else if (module.moduleName == "Greenhouse") { Greenhouse.BackgroundUpdate(vessel, part.flightID); }
          else if (module.moduleName == "Malfunction") { Malfunction.BackgroundUpdate(vessel, part.flightID); }
        }
      }
    }
  }
        public override void OnStart(StartState state)
        {
            base.OnStart(state);

            if (HighLogic.LoadedSceneIsFlight == false)
            {
                setupExperimentGUI();
                return;
            }

            //Get drill animation
            drillAnimation = this.part.FindModuleImplementing<ModuleAnimationGroup>();

            //Harvester
            harvester = this.part.FindModuleImplementing<ModuleResourceHarvester>();

            //Core sample state
            coreSampleState = CoreSampleStates.Ready;

            //If the biome has been unlocked yet then get the samples left
            if (situationIsValid() && Utils.IsBiomeUnlocked(this.part.vessel))
                coreSampleStatus = getSamplesLeft().ToString();
            else
                coreSampleStatus = kUnknown;

            //Setup the gui
            setupGUI();
        }
        static void ProcessHarvester(Vessel v, ProtoPartSnapshot p, ProtoPartModuleSnapshot m, ModuleResourceHarvester harvester, vessel_resources resources, double elapsed_s)
        {
            // note: ignore stock temperature mechanic of harvesters
            // note: ignore autoshutdown
            // note: ignore depletion (stock seem to do the same)
            // note: 'undo' stock behaviour by forcing lastUpdateTime to now (to minimize overlapping calculations from this and stock post-facto simulation)

            // if active
            if (Lib.Proto.GetBool(m, "IsActivated"))
            {
                // do nothing if full
                // note: comparing against previous amount
                if (resources.Info(v, harvester.ResourceName).level < harvester.FillAmount - double.Epsilon)
                {
                    // deduce crew bonus
                    int exp_level = -1;
                    if (harvester.UseSpecialistBonus)
                    {
                        foreach (ProtoCrewMember c in Lib.CrewList(v))
                        {
                            if (c.experienceTrait.Effects.Find(k => k.Name == harvester.ExperienceEffect) != null)
                            {
                                exp_level = Math.Max(exp_level, c.experienceLevel);
                            }
                        }
                    }
                    double exp_bonus = exp_level < 0
          ? harvester.EfficiencyBonus * harvester.SpecialistBonusBase
          : harvester.EfficiencyBonus * (harvester.SpecialistBonusBase + (harvester.SpecialistEfficiencyFactor * (exp_level + 1)));

                    // detect amount of ore in the ground
                    AbundanceRequest request = new AbundanceRequest
                    {
                        Altitude     = v.altitude,
                        BodyId       = v.mainBody.flightGlobalsIndex,
                        CheckForLock = false,
                        Latitude     = v.latitude,
                        Longitude    = v.longitude,
                        ResourceType = (HarvestTypes)harvester.HarvesterType,
                        ResourceName = harvester.ResourceName
                    };
                    double abundance = ResourceMap.Instance.GetAbundance(request);

                    // if there is actually something (should be if active when unloaded)
                    if (abundance > harvester.HarvestThreshold)
                    {
                        // create and commit recipe
                        resource_recipe recipe = new resource_recipe();
                        foreach (var ir in harvester.inputList)
                        {
                            recipe.Input(ir.ResourceName, ir.Ratio * elapsed_s);
                        }
                        recipe.Output(harvester.ResourceName, abundance * harvester.Efficiency * exp_bonus * elapsed_s, true);
                        resources.Transform(recipe);
                    }
                }

                // undo stock behaviour by forcing last_update_time to now
                Lib.Proto.Set(m, "lastUpdateTime", Planetarium.GetUniversalTime());
            }
        }
Exemple #20
0
 public float GetHarvesterHeat(ModuleResourceHarvester harverster)
 {
     return(harverster.TemperatureModifier);
 }
Exemple #21
0
  // called at every simulation step
  public void FixedUpdate()
  {
    // do nothing if paused
    if (Lib.IsPaused()) return;

    // do nothing if DB isn't ready
    if (!DB.Ready()) return;

    // for each vessel
    foreach(Vessel vessel in FlightGlobals.Vessels)
    {
      // skip invalid vessels
      if (!Lib.IsVessel(vessel)) continue;

      // skip loaded vessels
      if (vessel.loaded) continue;

      // get vessel data from the db
      vessel_data vd = DB.VesselData(vessel.id);

      // get vessel info from the cache
      vessel_info info = Cache.VesselInfo(vessel);

      // calculate atmospheric factor (proportion of flux not blocked by atmosphere)
      double atmo_factor = Sim.AtmosphereFactor(vessel.mainBody, info.position, info.sun_dir);

      // for each part
      foreach(ProtoPartSnapshot part in vessel.protoVessel.protoPartSnapshots)
      {
        // get part prefab (required for module properties)
        Part part_prefab = PartLoader.getPartInfoByName(part.partName).partPrefab;

        // store index of ModuleResourceConverter to process
        // rationale: a part can contain multiple resource converters
        int converter_index = 0;

        // for each module
        foreach(ProtoPartModuleSnapshot module in part.modules)
        {
          // something weird is going on, skip this
          if (!part_prefab.Modules.Contains(module.moduleName)) continue;

          // command module
          if (module.moduleName == "ModuleCommand")
          {
            // get module from prefab
            ModuleCommand command = part_prefab.Modules.GetModules<ModuleCommand>()[0];

            // do not consume if this is a MCM with no crew
            // rationale: for consistency, the game doesn't consume resources for MCM without crew in loaded vessels
            //            this make some sense: you left a vessel with some battery and nobody on board, you expect it to not consume EC
            if (command.minimumCrew == 0 || part.protoModuleCrew.Count > 0)
            {
              // for each input resource
              foreach(ModuleResource ir in command.inputResources)
              {
                // consume the resource
                Lib.RequestResource(vessel, ir.name, ir.rate * TimeWarp.fixedDeltaTime);
              }
            }
          }
          // solar panel
          else if (module.moduleName == "ModuleDeployableSolarPanel")
          {
            // determine if extended
            bool extended = module.moduleValues.GetValue("stateString") == ModuleDeployableSolarPanel.panelStates.EXTENDED.ToString();

            // if in sunlight and extended
            if (info.sunlight && extended)
            {
              // get module from prefab
              ModuleDeployableSolarPanel panel = part_prefab.Modules.GetModules<ModuleDeployableSolarPanel>()[0];

              // produce electric charge
              Lib.RequestResource(vessel, "ElectricCharge", -PanelOutput(vessel, part, panel, info.sun_dir, info.sun_dist, atmo_factor) * TimeWarp.fixedDeltaTime * Malfunction.Penalty(part));
            }
          }
          // generator
          // note: assume generators require all input
          else if (module.moduleName == "ModuleGenerator")
          {
            // determine if active
            bool activated = Convert.ToBoolean(module.moduleValues.GetValue("generatorIsActive"));

            // if active
            if (activated)
            {
              // get module from prefab
              ModuleGenerator generator = part_prefab.Modules.GetModules<ModuleGenerator>()[0];

              // determine if vessel is full of all output resources
              bool full = true;
              foreach(var or in generator.outputList)
              {
                double amount = Lib.GetResourceAmount(vessel, or.name);
                double capacity = Lib.GetResourceCapacity(vessel, or.name);
                double perc = capacity > 0.0 ? amount / capacity : 0.0;
                full &= (perc >= 1.0 - double.Epsilon);
              }

              // if not full
              if (!full)
              {
                // calculate worst required resource percentual
                double worst_input = 1.0;
                foreach(var ir in generator.inputList)
                {
                  double required = ir.rate * TimeWarp.fixedDeltaTime;
                  double amount = Lib.GetResourceAmount(vessel, ir.name);
                  worst_input = Math.Min(worst_input, amount / required);
                }

                // for each input resource
                foreach(var ir in generator.inputList)
                {
                  // consume the resource
                  Lib.RequestResource(vessel, ir.name, ir.rate * worst_input * TimeWarp.fixedDeltaTime);
                }

                // for each output resource
                foreach(var or in generator.outputList)
                {
                  // produce the resource
                  Lib.RequestResource(vessel, or.name, -or.rate * worst_input * TimeWarp.fixedDeltaTime * Malfunction.Penalty(part));
                }
              }
            }
          }
          // converter
          // note: support multiple resource converters
          // note: ignore stock temperature mechanic of converters
          // note: ignore autoshutdown
          // note: ignore crew experience bonus (seem that stock ignore it too)
          // note: 'undo' stock behaviour by forcing lastUpdateTime to now (to minimize overlapping calculations from this and stock post-facto simulation)
          // note: support PlanetaryBaseSystem converters
          // note: support NearFuture reactors
          else if (module.moduleName == "ModuleResourceConverter" || module.moduleName == "ModuleKPBSConverter" || module.moduleName == "FissionReactor")
          {
            // get module from prefab
            ModuleResourceConverter converter = part_prefab.Modules.GetModules<ModuleResourceConverter>()[converter_index++];

            // determine if active
            bool activated = Convert.ToBoolean(module.moduleValues.GetValue("IsActivated"));

            // if active
            if (activated)
            {
              // determine if vessel is full of all output resources
              bool full = true;
              foreach(var or in converter.outputList)
              {
                double amount = Lib.GetResourceAmount(vessel, or.ResourceName);
                double capacity = Lib.GetResourceCapacity(vessel, or.ResourceName);
                double perc = capacity > 0.0 ? amount / capacity : 0.0;
                full &= (perc >= converter.FillAmount - double.Epsilon);
              }

              // if not full
              if (!full)
              {
                // calculate worst required resource percentual
                double worst_input = 1.0;
                foreach(var ir in converter.inputList)
                {
                  double required = ir.Ratio * TimeWarp.fixedDeltaTime;
                  double amount = Lib.GetResourceAmount(vessel, ir.ResourceName);
                  worst_input = Math.Min(worst_input, amount / required);
                }

                // for each input resource
                foreach(var ir in converter.inputList)
                {
                  // consume the resource
                  Lib.RequestResource(vessel, ir.ResourceName, ir.Ratio * worst_input * TimeWarp.fixedDeltaTime);
                }

                // for each output resource
                foreach(var or in converter.outputList)
                {
                  // produce the resource
                  Lib.RequestResource(vessel, or.ResourceName, -or.Ratio * worst_input * TimeWarp.fixedDeltaTime * Malfunction.Penalty(part));
                }
              }

              // undo stock behaviour by forcing last_update_time to now
              module.moduleValues.SetValue("lastUpdateTime", Planetarium.GetUniversalTime().ToString());
            }
          }
          // drill
          // note: ignore stock temperature mechanic of harvesters
          // note: ignore autoshutdown
          // note: ignore depletion (stock seem to do the same)
          // note: 'undo' stock behaviour by forcing lastUpdateTime to now (to minimize overlapping calculations from this and stock post-facto simulation)
          else if (module.moduleName == "ModuleResourceHarvester")
          {
            // determine if active
            bool activated = Convert.ToBoolean(module.moduleValues.GetValue("IsActivated"));

            // if active
            if (activated)
            {
              // get module from prefab
              ModuleResourceHarvester harvester = part_prefab.Modules.GetModules<ModuleResourceHarvester>()[0];

              // [disabled] reason: not working
              // deduce crew bonus
              /*double experience_bonus = 0.0;
              if (harvester.UseSpecialistBonus)
              {
                foreach(ProtoCrewMember c in vessel.protoVessel.GetVesselCrew())
                {
                  experience_bonus = Math.Max(experience_bonus, (c.trait == harvester.Specialty) ? (double)c.experienceLevel : 0.0);
                }
              }*/
              const double crew_bonus = 1.0; //harvester.SpecialistBonusBase + (experience_bonus + 1.0) * harvester.SpecialistEfficiencyFactor;

              // detect amount of ore in the ground
              AbundanceRequest request = new AbundanceRequest
              {
                Altitude = vessel.altitude,
                BodyId = vessel.mainBody.flightGlobalsIndex,
                CheckForLock = false,
                Latitude = vessel.latitude,
                Longitude = vessel.longitude,
                ResourceType = (HarvestTypes)harvester.HarvesterType,
                ResourceName = harvester.ResourceName
              };
              double abundance = ResourceMap.Instance.GetAbundance(request);

              // if there is actually something (should be if active when unloaded)
              if (abundance > harvester.HarvestThreshold)
              {
                // calculate worst required resource percentual
                double worst_input = 1.0;
                foreach(var ir in harvester.inputList)
                {
                  double required = ir.Ratio * TimeWarp.fixedDeltaTime;
                  double amount = Lib.GetResourceAmount(vessel, ir.ResourceName);
                  worst_input = Math.Min(worst_input, amount / required);
                }

                // for each input resource
                foreach(var ir in harvester.inputList)
                {
                  // consume the resource
                  Lib.RequestResource(vessel, ir.ResourceName, ir.Ratio * worst_input * TimeWarp.fixedDeltaTime);
                }

                // determine resource produced
                double res = abundance * harvester.Efficiency * crew_bonus * worst_input * Malfunction.Penalty(part);

                // accumulate ore
                Lib.RequestResource(vessel, harvester.ResourceName, -res * TimeWarp.fixedDeltaTime);
              }

              // undo stock behaviour by forcing last_update_time to now
              module.moduleValues.SetValue("lastUpdateTime", Planetarium.GetUniversalTime().ToString());
            }
          }
          // asteroid drill
          // note: untested
          // note: ignore stock temperature mechanic of asteroid drills
          // note: ignore autoshutdown
          // note: 'undo' stock behaviour by forcing lastUpdateTime to now (to minimize overlapping calculations from this and stock post-facto simulation)
          else if (module.moduleName == "ModuleAsteroidDrill")
          {
            // determine if active
            bool activated = Convert.ToBoolean(module.moduleValues.GetValue("IsActivated"));

            // if active
            if (activated)
            {
              // get module from prefab
              ModuleAsteroidDrill asteroid_drill = part_prefab.Modules.GetModules<ModuleAsteroidDrill>()[0];

              // [disabled] reason: not working
              // deduce crew bonus
              /*double experience_bonus = 0.0;
              if (asteroid_drill.UseSpecialistBonus)
              {
                foreach(ProtoCrewMember c in vessel.protoVessel.GetVesselCrew())
                {
                  experience_bonus = Math.Max(experience_bonus, (c.trait == asteroid_drill.Specialty) ? (double)c.experienceLevel : 0.0);
                }
              }*/
              const double crew_bonus = 1.0; //asteroid_drill.SpecialistBonusBase + (experience_bonus + 1.0) * asteroid_drill.SpecialistEfficiencyFactor;

              // get asteroid data
              ProtoPartModuleSnapshot asteroid_info = null;
              ProtoPartModuleSnapshot asteroid_resource = null;
              foreach(ProtoPartSnapshot p in vessel.protoVessel.protoPartSnapshots)
              {
                if (asteroid_info == null) asteroid_info = p.modules.Find(k => k.moduleName == "ModuleAsteroidInfo");
                if (asteroid_resource == null) asteroid_resource = p.modules.Find(k => k.moduleName == "ModuleAsteroidResource");
              }

              // if there is actually an asteroid attached to this active asteroid drill (it should)
              if (asteroid_info != null && asteroid_resource != null)
              {
                // get some data
                double mass_threshold = Convert.ToDouble(asteroid_info.moduleValues.GetValue("massThresholdVal"));
                double mass = Convert.ToDouble(asteroid_info.moduleValues.GetValue("currentMassVal"));
                double abundance = Convert.ToDouble(asteroid_resource.moduleValues.GetValue("abundance"));
                string res_name = asteroid_resource.moduleValues.GetValue("resourceName");
                double res_density = PartResourceLibrary.Instance.GetDefinition(res_name).density;

                // if asteroid isn't depleted
                if (mass > mass_threshold && abundance > double.Epsilon)
                {
                  // consume EC
                  double ec_required = asteroid_drill.PowerConsumption * TimeWarp.fixedDeltaTime;
                  double ec_consumed = Lib.RequestResource(vessel, "ElectricCharge", ec_required);
                  double ec_ratio = ec_consumed / ec_required;

                  // determine resource extracted
                  double res_amount = abundance * asteroid_drill.Efficiency * crew_bonus * ec_ratio * TimeWarp.fixedDeltaTime;

                  // produce mined resource
                  Lib.RequestResource(vessel, res_name, -res_amount);

                  // consume asteroid mass
                  asteroid_info.moduleValues.SetValue("currentMassVal", (mass - res_density * res_amount).ToString());
                }
              }

              // undo stock behaviour by forcing last_update_time to now
              module.moduleValues.SetValue("lastUpdateTime", Planetarium.GetUniversalTime().ToString());
            }
          }
          // science lab
          // note: we are only simulating the EC consumption
          // note: there is no easy way to 'stop' the lab when there isn't enough EC
          else if (module.moduleName == "ModuleScienceConverter")
          {
            // get module from prefab
            ModuleScienceConverter lab = part_prefab.Modules.GetModules<ModuleScienceConverter>()[0];

            // determine if active
            bool activated = Convert.ToBoolean(module.moduleValues.GetValue("IsActivated"));

            // if active
            if (activated)
            {
              Lib.RequestResource(vessel, "ElectricCharge", lab.powerRequirement * TimeWarp.fixedDeltaTime);
            }
          }
          // SCANSAT support
          else if (module.moduleName == "SCANsat" || module.moduleName == "ModuleSCANresourceScanner")
          {
            // get ec consumption rate
            PartModule scansat = part_prefab.Modules[module.moduleName];
            double power = Lib.ReflectionValue<float>(scansat, "power");
            double ec_required = power * TimeWarp.fixedDeltaTime;
            bool is_scanning = Lib.GetProtoValue<bool>(module, "scanning");
            bool was_disabled = vd.scansat_id.Contains(part.flightID);

            // if its scanning
            if (Lib.GetProtoValue<bool>(module, "scanning"))
            {
              // consume ec
              double ec_consumed = Lib.RequestResource(vessel, "ElectricCharge", ec_required);

              // if there isn't enough ec
              if (ec_consumed < ec_required * 0.99 && ec_required > double.Epsilon)
              {
                // unregister scanner
                SCANsat.stopScanner(vessel, module, part_prefab);

                // remember disabled scanner
                vd.scansat_id.Add(part.flightID);

                // give the user some feedback
                if (DB.VesselData(vessel.id).cfg_ec == 1)
                  Message.Post("SCANsat sensor was disabled on <b>" + vessel.vesselName + "</b>");
              }
            }
            // if it was disabled
            else if (vd.scansat_id.Contains(part.flightID))
            {
              // if there is enough ec
              double ec_amount = Lib.GetResourceAmount(vessel, "ElectricCharge");
              double ec_capacity = Lib.GetResourceCapacity(vessel, "ElectricCharge");
              if (ec_capacity > double.Epsilon && ec_amount / ec_capacity > 0.25) //< re-enable at 25% EC
              {
                // re-enable the scanner
                SCANsat.resumeScanner(vessel, module, part_prefab);

                // give the user some feedback
                if (DB.VesselData(vessel.id).cfg_ec == 1)
                  Message.Post("SCANsat sensor resumed operations on <b>" + vessel.vesselName + "</b>");
              }
            }

            // forget active scanners
            if (Lib.GetProtoValue<bool>(module, "scanning")) vd.scansat_id.Remove(part.flightID);
          }
          // NearFutureSolar support
          // note: we assume deployed, this is a current limitation
          else if (module.moduleName == "ModuleCurvedSolarPanel")
          {
            // if in sunlight
            if (info.sunlight)
            {
              PartModule curved_panel = part_prefab.Modules[module.moduleName];
              double output = CurvedPanelOutput(vessel, part, part_prefab, curved_panel, info.sun_dir, info.sun_dist, atmo_factor) * Malfunction.Penalty(part);
              Lib.RequestResource(vessel, "ElectricCharge", -output * TimeWarp.fixedDeltaTime);
            }
          }
          // NearFutureElectrical support
          // note: fission generator ignore heat
          // note: radioisotope generator doesn't support easy mode
          else if (module.moduleName == "FissionGenerator")
          {
            PartModule generator = part_prefab.Modules[module.moduleName];
            double power = Lib.ReflectionValue<float>(generator, "PowerGeneration");

            // get fission reactor tweakable, will default to 1.0 for other modules
            var reactor = part.modules.Find(k => k.moduleName == "FissionReactor");
            double tweakable = reactor == null ? 1.0 : Lib.ConfigValue(reactor.moduleValues, "CurrentPowerPercent", 100.0) * 0.01;
            Lib.RequestResource(vessel, "ElectricCharge", -power * tweakable * TimeWarp.fixedDeltaTime);
          }
          else if (module.moduleName == "ModuleRadioisotopeGenerator")
          {
            double mission_time = vessel.missionTime / (3600.0 * Lib.HoursInDay() * Lib.DaysInYear());
            PartModule generator = part_prefab.Modules[module.moduleName];
            double half_life = Lib.ReflectionValue<float>(generator, "HalfLife");
            double remaining = Math.Pow(2.0, (-mission_time) / half_life);
            double power = Lib.ReflectionValue<float>(generator, "BasePower");
            Lib.RequestResource(vessel, "ElectricCharge", -power * remaining * TimeWarp.fixedDeltaTime);
          }
          // KERBALISM modules
          else if (module.moduleName == "Scrubber") { Scrubber.BackgroundUpdate(vessel, part.flightID); }
          else if (module.moduleName == "Greenhouse") { Greenhouse.BackgroundUpdate(vessel, part.flightID); }
          else if (module.moduleName == "GravityRing") { GravityRing.BackgroundUpdate(vessel, part.flightID); }
          else if (module.moduleName == "Malfunction") { Malfunction.BackgroundUpdate(vessel, part.flightID); }
        }
      }
    }
  }
Exemple #22
0
 public ProtoDrillDevice(ProtoPartModuleSnapshot drill, ModuleResourceHarvester prefab, ProtoPartModuleSnapshot deploy)
 {
   this.drill = drill;
   this.prefab = prefab;
   this.deploy = deploy;
 }
 public float GetHarvesterHeat(ModuleResourceHarvester harverster)
 {
     return harverster.TemperatureModifier;
 }
Exemple #24
0
        public PartStats(Part part)
        {
            this.mass = part.mass;

            if (part.partInfo.variant != null)
            {
                kRnDVariants       = KRnD.getVariants(part);
                currentVariant     = part.partInfo.variant.Name;
                currentVariantMass = part.partInfo.variant.Mass;
                variantBaseMass    = part.baseVariant.Mass;
            }
            if (kRnDVariants != null)
            {
                hasVariants = true;
            }
            else
            {
                currentVariantMass = 0;
                variantBaseMass    = 0;
                hasVariants        = false;
            }
            this.skinMaxTemp = part.skinMaxTemp;
            this.intMaxTemp  = part.maxTemp;

            // There should only be one or the other, engines or RCS:
            List <ModuleEngines> engineModules = KRnD.getEngineModules(part);
            ModuleRCS            rcsModule     = KRnD.getRcsModule(part);

            if (engineModules != null)
            {
                this.maxFuelFlows     = new List <float>();
                this.atmosphereCurves = new List <FloatCurve>();

                for (int i = 0; i < engineModules.Count; i++)
                {
                    ModuleEngines engineModule = engineModules[i];

                    this.maxFuelFlows.Add(engineModule.maxFuelFlow);

                    FloatCurve atmosphereCurve = new FloatCurve();
                    for (int i5 = 0; i5 < engineModule.atmosphereCurve.Curve.length; i5++)
                    {
                        Keyframe frame = engineModule.atmosphereCurve.Curve[i5];
                        atmosphereCurve.Add(frame.time, frame.value);
                    }
                    this.atmosphereCurves.Add(atmosphereCurve);
                }
            }
            else if (rcsModule)
            {
                this.maxFuelFlows     = new List <float>();
                this.atmosphereCurves = new List <FloatCurve>();

                this.maxFuelFlows.Add(rcsModule.thrusterPower);
                FloatCurve atmosphereCurve = new FloatCurve();
                for (int i = 0; i < rcsModule.atmosphereCurve.Curve.length; i++)
                {
                    Keyframe frame = rcsModule.atmosphereCurve.Curve[i];
                    atmosphereCurve.Add(frame.time, frame.value);
                }
                this.atmosphereCurves.Add(atmosphereCurve);
            }

            ModuleReactionWheel reactionWheel = KRnD.getReactionWheelModule(part);

            if (reactionWheel)
            {
                this.torque = reactionWheel.RollTorque; // There is also pitch- and yaw-torque, but they should all be the same
            }

            // WIP
            //ModuleDataTransmitter dataTransmitter = KRnD.getDataTransmitterModule(part);
            //if (dataTransmitter)
            //{
            //    this.antPower = dataTransmitter.antennaPower;
            //}

            ModuleResourceHarvester resourceHarvester = KRnD.getResourceHarvesterModule(part);

            if (resourceHarvester)
            {
                this.harvester = resourceHarvester.Efficiency;
            }

            ModuleActiveRadiator activeRadiator = KRnD.getActiveRadiatorModule(part);

            if (activeRadiator)
            {
                this.radiatorEfficiency = activeRadiator.maxEnergyTransfer;
            }

            ModuleDeployableSolarPanel solarPanel = KRnD.getSolarPanelModule(part);

            if (solarPanel)
            {
                this.chargeRate = solarPanel.chargeRate;
            }

            ModuleWheelBase landingLeg = KRnD.getLandingLegModule(part);

            if (landingLeg)
            {
                this.crashTolerance = part.crashTolerance; // Every part has a crash tolerance, but we only want to improve landing legs.
            }

            PartResource electricCharge = KRnD.getChargeResource(part);

            if (electricCharge != null)
            {
                this.batteryCharge = electricCharge.maxAmount;
            }

            ModuleGenerator generator = KRnD.getGeneratorModule(part);

            if (generator != null)
            {
                generatorEfficiency = new Dictionary <String, double>();
                for (int i = 0; i < generator.resHandler.outputResources.Count; i++)
                {
                    ModuleResource outputResource = generator.resHandler.outputResources[i];

                    generatorEfficiency.Add(outputResource.name, outputResource.rate);
                }
            }

            PartModule fissionGenerator = KRnD.getFissionGeneratorModule(part);

            if (fissionGenerator != null)
            {
                fissionPowerGeneration = KRnD.getGenericModuleValue(fissionGenerator, "PowerGeneration");
            }

            // There might be different converter-modules in the same part with different names (eg for Fuel, Monopropellant, etc):
            List <ModuleResourceConverter> converterList = KRnD.getConverterModules(part);

            if (converterList != null)
            {
                converterEfficiency = new Dictionary <String, Dictionary <String, double> >();
                for (int i = 0; i < converterList.Count; i++)
                {
                    ModuleResourceConverter converter = converterList[i];

                    Dictionary <String, double> thisConverterEfficiency = new Dictionary <String, double>();
                    for (int i2 = 0; i2 < converter.outputList.Count; i2++)
                    {
                        ResourceRatio resourceRatio = converter.outputList[i2];

                        thisConverterEfficiency.Add(resourceRatio.ResourceName, resourceRatio.Ratio);
                    }
                    converterEfficiency.Add(converter.ConverterName, thisConverterEfficiency);
                }
            }

            ModuleParachute parachute = KRnD.getParachuteModule(part);

            if (parachute)
            {
                this.chuteMaxTemp = parachute.chuteMaxTemp;
            }

            ModuleProceduralFairing fairing = KRnD.getFairingModule(part);

            if (fairing)
            {
                this.fairingAreaMass = fairing.UnitAreaMass;
            }

            List <PartResource> fuelResources = KRnD.getFuelResources(part);

            if (fuelResources != null)
            {
                fuelCapacities    = new Dictionary <string, double>();
                fuelCapacitiesSum = 0;
                for (int i = 0; i < fuelResources.Count; i++)
                {
                    PartResource fuelResource = fuelResources[i];

                    fuelCapacities.Add(fuelResource.resourceName, fuelResource.maxAmount);
                    fuelCapacitiesSum += fuelResource.maxAmount;
                }
            }
        }
Exemple #25
0
        protected void updateDrill()
        {
            bool   enableDrill = false;
            float  value;
            string resourceName;
            ModuleResourceHarvester harvester = this.part.FindModuleImplementing <ModuleResourceHarvester>();

            //No drill? No need to proceed.
            if (harvester == null)
            {
                return;
            }

            //See if the drill is enabled.
            if (CurrentTemplate.HasValue("enableDrill"))
            {
                enableDrill = bool.Parse(CurrentTemplate.GetValue("enableDrill"));
            }

            ModuleOverheatDisplay overheat = this.part.FindModuleImplementing <ModuleOverheatDisplay>();

            if (overheat != null)
            {
                overheat.enabled   = enableDrill;
                overheat.isEnabled = enableDrill;
            }

            ModuleCoreHeat coreHeat = this.part.FindModuleImplementing <ModuleCoreHeat>();

            if (coreHeat != null)
            {
                coreHeat.enabled   = enableDrill;
                coreHeat.isEnabled = enableDrill;
            }

            WBIDrillSwitcher drillSwitcher = this.part.FindModuleImplementing <WBIDrillSwitcher>();

            if (drillSwitcher != null)
            {
                drillSwitcher.enabled   = enableDrill;
                drillSwitcher.isEnabled = enableDrill;
            }

            WBIEfficiencyMonitor extractionMonitor = this.part.FindModuleImplementing <WBIEfficiencyMonitor>();

            if (extractionMonitor != null)
            {
                extractionMonitor.enabled   = enableDrill;
                extractionMonitor.isEnabled = enableDrill;
            }

            //Update the drill
            if (enableDrill)
            {
                harvester.EnableModule();
            }
            else
            {
                harvester.DisableModule();
            }

            //Setup drill parameters
            if (enableDrill)
            {
                if (CurrentTemplate.HasValue("converterName"))
                {
                    harvester.ConverterName = CurrentTemplate.GetValue("converterName");
                }

                if (CurrentTemplate.HasValue("drillStartAction"))
                {
                    harvester.StartActionName = CurrentTemplate.GetValue("drillStartAction");
                    harvester.Events["StartResourceConverter"].guiName = CurrentTemplate.GetValue("drillStartAction");
                }

                if (CurrentTemplate.HasValue("drillStopAction"))
                {
                    harvester.StopActionName = CurrentTemplate.GetValue("drillStopAction");
                    harvester.Events["StopResourceConverter"].guiName = CurrentTemplate.GetValue("drillStopAction");
                }

                if (CurrentTemplate.HasValue("drillEficiency"))
                {
                    harvester.Efficiency = float.Parse(CurrentTemplate.GetValue("drillEficiency"));
                }

                if (CurrentTemplate.HasValue("drillResource"))
                {
                    resourceName           = CurrentTemplate.GetValue("drillResource");
                    harvester.ResourceName = resourceName;
                    harvester.Fields["ResourceStatus"].guiName = resourceName + " rate";
                }

                if (CurrentTemplate.HasValue("drillElectricCharge"))
                {
                    if (float.TryParse(CurrentTemplate.GetValue("drillElectricCharge"), out value))
                    {
                        ResourceRatio[] inputRatios = harvester.inputList.ToArray();
                        for (int inputIndex = 0; inputIndex < inputRatios.Length; inputIndex++)
                        {
                            if (inputRatios[inputIndex].ResourceName == "ElectricCharge")
                            {
                                inputRatios[inputIndex].Ratio = value;
                            }
                        }
                    }
                }

                harvester.Fields["status"].guiName = "Drill Status";
                MonoUtilities.RefreshContextWindows(this.part);
            }
        }
Exemple #26
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        static void ProcessHarvester(Vessel v, ProtoPartSnapshot p, ProtoPartModuleSnapshot m, ModuleResourceHarvester harvester, vessel_resources resources, double elapsed_s)
        {
            // note: ignore stock temperature mechanic of harvesters
            // note: ignore autoshutdown
            // note: ignore depletion (stock seem to do the same)
            // note: using hard-coded crew bonus values from the wiki because the module data make zero sense (DERP ALERT)
            // note: 'undo' stock behaviour by forcing lastUpdateTime to now (to minimize overlapping calculations from this and stock post-facto simulation)

            // if active
            if (Lib.Proto.GetBool(m, "IsActivated"))
            {
                // do nothing if full
                // note: comparing against previous amount
                if (resources.Info(v, harvester.ResourceName).level < harvester.FillAmount - double.Epsilon)
                {
                    // get malfunction penalty
                    double penalty = Reliability.Penalty(p, "Harvester");

                    // deduce crew bonus
                    int exp_level = -1;
                    if (harvester.UseSpecialistBonus)
                    {
                        foreach (ProtoCrewMember c in v.protoVessel.GetVesselCrew())
                        {
                            exp_level = Math.Max(exp_level, c.trait == harvester.Specialty ? c.experienceLevel : -1);
                        }
                    }
                    double exp_bonus = exp_level < 0 ? 1.0 : 5.0 + (double)exp_level * 4.0;

                    // detect amount of ore in the ground
                    AbundanceRequest request = new AbundanceRequest
                    {
                        Altitude     = v.altitude,
                        BodyId       = v.mainBody.flightGlobalsIndex,
                        CheckForLock = false,
                        Latitude     = v.latitude,
                        Longitude    = v.longitude,
                        ResourceType = (HarvestTypes)harvester.HarvesterType,
                        ResourceName = harvester.ResourceName
                    };
                    double abundance = ResourceMap.Instance.GetAbundance(request);

                    // if there is actually something (should be if active when unloaded)
                    if (abundance > harvester.HarvestThreshold)
                    {
                        // create and commit recipe
                        resource_recipe recipe = new resource_recipe(resource_recipe.harvester_priority);
                        foreach (var ir in harvester.inputList)
                        {
                            recipe.Input(ir.ResourceName, ir.Ratio * elapsed_s);
                        }
                        recipe.Output(harvester.ResourceName, abundance * harvester.Efficiency * exp_bonus * penalty * elapsed_s);
                        resources.Transform(recipe);
                    }
                }

                // undo stock behaviour by forcing last_update_time to now
                Lib.Proto.Set(m, "lastUpdateTime", Planetarium.GetUniversalTime());
            }
        }
Exemple #27
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  public static ec_data analyze_ec(List<Part> parts, environment_data env, crew_data crew, food_data food, oxygen_data oxygen, signal_data signal)
  {
    // store data
    ec_data ec = new ec_data();

    // calculate climate cost
    ec.consumed = (double)crew.count * env.temp_diff * Settings.ElectricChargePerSecond;

    // scan the parts
    foreach(Part p in parts)
    {
      // accumulate EC storage
      ec.storage += Lib.GetResourceAmount(p, "ElectricCharge");

      // remember if we already considered a resource converter module
      // rationale: we assume only the first module in a converter is active
      bool first_converter = true;

      // for each module
      foreach(PartModule m in p.Modules)
      {
        // command
        if (m.moduleName == "ModuleCommand")
        {
          ModuleCommand mm = (ModuleCommand)m;
          foreach(ModuleResource res in mm.inputResources)
          {
            if (res.name == "ElectricCharge")
            {
              ec.consumed += res.rate;
            }
          }
        }
        // solar panel
        else if (m.moduleName == "ModuleDeployableSolarPanel")
        {
          ModuleDeployableSolarPanel mm = (ModuleDeployableSolarPanel)m;
          double solar_k = (mm.useCurve ? mm.powerCurve.Evaluate((float)env.sun_dist) : env.sun_flux / Sim.SolarFluxAtHome());
          double generated = mm.chargeRate * solar_k * env.atmo_factor;
          ec.generated_sunlight += generated;
          ec.best_ec_generator = Math.Max(ec.best_ec_generator, generated);
        }
        // generator
        else if (m.moduleName == "ModuleGenerator")
        {
          // skip launch clamps, that include a generator
          if (p.partInfo.name == "launchClamp1") continue;

          ModuleGenerator mm = (ModuleGenerator)m;
          foreach(ModuleResource res in mm.inputList)
          {
            if (res.name == "ElectricCharge")
            {
              ec.consumed += res.rate;
            }
          }
          foreach(ModuleResource res in mm.outputList)
          {
            if (res.name == "ElectricCharge")
            {
              ec.generated_shadow += res.rate;
              ec.generated_sunlight += res.rate;
              ec.best_ec_generator = Math.Max(ec.best_ec_generator, res.rate);
            }
          }
        }
        // converter
        // note: only electric charge is considered for resource converters
        // note: we only consider the first resource converter in a part, and ignore the rest
        else if (m.moduleName == "ModuleResourceConverter" && first_converter)
        {
          ModuleResourceConverter mm = (ModuleResourceConverter)m;
          foreach(ResourceRatio rr in mm.inputList)
          {
            if (rr.ResourceName == "ElectricCharge")
            {
              ec.consumed += rr.Ratio;
            }
          }
          foreach(ResourceRatio rr in mm.outputList)
          {
            if (rr.ResourceName == "ElectricCharge")
            {
              ec.generated_shadow += rr.Ratio;
              ec.generated_sunlight += rr.Ratio;
              ec.best_ec_generator = Math.Max(ec.best_ec_generator, rr.Ratio);
            }
          }
          first_converter = false;
        }
        // harvester
        // note: only electric charge is considered for resource harvesters
        else if (m.moduleName == "ModuleResourceHarvester")
        {
          ModuleResourceHarvester mm = (ModuleResourceHarvester)m;
          foreach(ResourceRatio rr in mm.inputList)
          {
            if (rr.ResourceName == "ElectricCharge")
            {
              ec.consumed += rr.Ratio;
            }
          }
        }
        // active radiators
        else if (m.moduleName == "ModuleActiveRadiator")
        {
          ModuleActiveRadiator mm = (ModuleActiveRadiator)m;
          if (mm.IsCooling)
          {
            foreach(var rr in mm.inputResources)
            {
              if (rr.name == "ElectricCharge")
              {
                ec.consumed += rr.rate;
              }
            }
          }
        }
        // wheels
        else if (m.moduleName == "ModuleWheelMotor")
        {
          ModuleWheelMotor mm = (ModuleWheelMotor)m;
          if (mm.motorEnabled && mm.inputResource.name == "ElectricCharge")
          {
            ec.consumed += mm.inputResource.rate;
          }
        }
        else if (m.moduleName == "ModuleWheelMotorSteering")
        {
          ModuleWheelMotorSteering mm = (ModuleWheelMotorSteering)m;
          if (mm.motorEnabled && mm.inputResource.name == "ElectricCharge")
          {
            ec.consumed += mm.inputResource.rate;
          }
        }
        // SCANsat support
        else if (m.moduleName == "SCANsat" || m.moduleName == "ModuleSCANresourceScanner")
        {
          // include it in ec consumption, if deployed
          if (SCANsat.isDeployed(p, m)) ec.consumed += Lib.ReflectionValue<float>(m, "power");
        }
        // NearFutureSolar support
        // note: assume half the components are in sunlight, and average inclination is half
        else if (m.moduleName == "ModuleCurvedSolarPanel")
        {
          // get total rate
          double tot_rate = Lib.ReflectionValue<float>(m, "TotalEnergyRate");

          // get number of components
          int components = p.FindModelTransforms(Lib.ReflectionValue<string>(m, "PanelTransformName")).Length;

          // approximate output
          // 0.7071: average clamped cosine
          ec.generated_sunlight += 0.7071 * tot_rate;
        }
      }
    }

    // include cost from greenhouses artificial lighting
    ec.consumed += food.greenhouse_cost;

    // include cost from scrubbers
    ec.consumed += oxygen.scrubber_cost;

    // include relay cost for the best relay antenna
    ec.consumed += signal.relay_cost;

    // finally, calculate life expectancy of ec
    ec.life_expectancy_sunlight = ec.storage / Math.Max(ec.consumed - ec.generated_sunlight, 0.0);
    ec.life_expectancy_shadow = ec.storage / Math.Max(ec.consumed - ec.generated_shadow, 0.0);

    // return data
    return ec;
  }