public Item Produce(Mods.XML.ModItemDfnXML itemXml, GameWorld world) { return(world.CurrentMap.CreateItem(itemXml.Desc, itemXml.MeshName, (ItemType)Enum.Parse(typeof(ItemType), itemXml.Type), itemXml.AttachOptionWhenUse, itemXml.AttachOptionWhenHave, double.Parse(itemXml.Damage), int.Parse(itemXml.Range), world, itemXml.AmmoCapcity, itemXml.AmourNum)); }
public Item Produce(Mods.XML.ModItemDfnXML itemXml, GameWorld world) { return(null); }