// Use this for initialization void Start() { modoExploracao = FindObjectOfType(typeof(ModoExploracao)) as ModoExploracao; coletarOuNaoColetar(); definirRaridade(); definirItens(); StartCoroutine("tempoEspera"); }
// Use this for initialization void Start() { modoExploracao = FindObjectOfType(typeof(ModoExploracao)) as ModoExploracao; tutorialGeral = FindObjectOfType(typeof(TutorialGeral)) as TutorialGeral; loading = FindObjectOfType(typeof(Loading)) as Loading; inputs = FindObjectOfType(typeof(vThirdPersonController)) as vThirdPersonController; pecas = FindObjectOfType(typeof(Pecas)) as Pecas; gameController = FindObjectOfType(typeof(GameController)) as GameController; colidiuPlayer = FindObjectOfType(typeof(ColidiuPlayer)) as ColidiuPlayer; cena = SceneManager.GetActiveScene(); barraPorcentagem.SetActive(false); thirPerson = FindObjectOfType(typeof(vThirdPersonMotor)) as vThirdPersonMotor; for (int i = 0; i < img_Engrenagens.Length; i++) { cor[i] = img_Engrenagens[i].color; } Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; }