// Use this for initialization void Start() { //unchanged starter pack of ammo (will be changed with setting screen) ammonum = 0; //set up for needed objects and scripts ableToShoot = true; world = GameObject.FindGameObjectWithTag("World").GetComponent("World") as World; mt = GameObject.FindGameObjectWithTag("World").GetComponent("ModifyTerrain") as ModifyTerrain; if (gameObject.tag == "BSpawnP1") { player = GameObject.FindGameObjectWithTag("Player1"); camera = GameObject.FindGameObjectWithTag("Player1Camera"); } if (gameObject.tag == "BSpawnP2") { player = GameObject.FindGameObjectWithTag("Player2"); camera = GameObject.FindGameObjectWithTag("Player2Camera"); } p1 = GameObject.FindGameObjectWithTag("P1Hit").GetComponent("PlayerController") as PlayerController; p2 = GameObject.FindGameObjectWithTag("P2Hit").GetComponent("PlayerController") as PlayerController; pause = GameObject.FindGameObjectWithTag("Pauser").GetComponent("Pauser") as Pauser; bullet = pause.sBullet; rocket = pause.sRocket; shotgun = pause.sShotgun; crocket = pause.sCRocket; cshotgun = pause.sCShotgun; missile = pause.sAirstrike; cmissile = pause.sCAirstrike; }
//public AudioSource aud; //public GameObject punchsoundobject; // Use this for initialization void Start() { currentAnim = GetComponent <Animation> (); anim = "loop_run_funny"; p1CanPunch = true; p2CanPunch = true; //punchsoundobject = GameObject.FindGameObjectWithTag ("punchsound"); //aud = GetComponent ("AudioSource") as AudioSource; //punchSound = aud.audio; //canPunch = true; world = GameObject.FindGameObjectWithTag("World").GetComponent("World") as World; mt = GameObject.FindGameObjectWithTag("World").GetComponent("ModifyTerrain") as ModifyTerrain; p1 = GameObject.FindGameObjectWithTag("P1Hit").GetComponent("PlayerController") as PlayerController; p2 = GameObject.FindGameObjectWithTag("P2Hit").GetComponent("PlayerController") as PlayerController; if (gameObject.tag == "Bot1") { player = GameObject.FindGameObjectWithTag("Player1"); camera = GameObject.FindGameObjectWithTag("Player1Camera"); ammo = GameObject.FindGameObjectWithTag("BSpawnP1").GetComponent("Shoot") as Shoot; } if (gameObject.tag == "Bot2") { player = GameObject.FindGameObjectWithTag("Player2"); camera = GameObject.FindGameObjectWithTag("Player2Camera"); ammo = GameObject.FindGameObjectWithTag("BSpawnP2").GetComponent("Shoot") as Shoot; } //charMotor = GameObject.FindGameObjectWithTag ("Player1").GetComponent ("CharacterMotor"); }
void Start() { world = GameObject.FindGameObjectWithTag("World").GetComponent("World") as World; mt = GameObject.FindGameObjectWithTag("World").GetComponent("ModifyTerrain") as ModifyTerrain; //robot = GameObject.FindGameObjectWithTag ("roBot").GetComponent ("RobotAnim") as RobotAnim; //robot = GameObject.FindGameObjectWithTag ("roBot"); if (gameObject.tag == "Fist1.1") { player = GameObject.FindGameObjectWithTag("Player1"); camera = GameObject.FindGameObjectWithTag("Player1Camera"); } if (gameObject.tag == "Fist1.2") { player = GameObject.FindGameObjectWithTag("Player1"); camera = GameObject.FindGameObjectWithTag("Player1Camera"); } if (gameObject.tag == "Fist2") { player = GameObject.FindGameObjectWithTag("Player2"); camera = GameObject.FindGameObjectWithTag("Player2Camera"); } p1 = GameObject.FindGameObjectWithTag("P1Hit").GetComponent("PlayerController") as PlayerController; p2 = GameObject.FindGameObjectWithTag("P2Hit").GetComponent("PlayerController") as PlayerController; fistPunching = "Fist1.1"; }
// Start is called before the first frame update void Start() { GameObject ground = GameObject.FindGameObjectWithTag("ground"); modifyTerrain = ground.GetComponent <ModifyTerrain>(); timeToLive = explosionTime; targetLocation += new Vector3(0.5f, 0.5f, 0f); }
void Start() { world = GameObject.FindGameObjectWithTag("World").GetComponent("World") as World; mt = GameObject.FindGameObjectWithTag("World").GetComponent("ModifyTerrain") as ModifyTerrain; //p1 = GameObject.FindGameObjectWithTag ("P1Hit").GetComponent ("PlayerController") as PlayerController; //p2 = GameObject.FindGameObjectWithTag ("P2Hit").GetComponent ("PlayerController") as PlayerController; }
// Use this for initialization void Start () { world = GetComponent<WorldOld> (); modifyTerrain = GetComponent<ModifyTerrain> (); /*GameObject tempPlayerObj = Instantiate ( playerPrefab ); PlayerController tempPlayerController = tempPlayerObj.GetComponent<PlayerController> (); tempPlayerController.gameController = this; tempPlayerController.setSpawnPoint ( new Vector3 ( 32, 145, 32 ) );*/ }
// Use this for initialization void Start () { modifyTerrainScript = GetComponent<ModifyTerrain> (); data = new Block[ worldX, worldY, worldZ ]; preData = new int[ worldX, worldY, worldZ ]; CmdGenerateWorldData (); ChunkOld.setChunkSize ( chunkSizeXZ, chunkSizeY ); chunks = new ChunkOld[ Mathf.FloorToInt ( worldX / chunkSizeXZ ), Mathf.FloorToInt ( worldY / chunkSizeY ), Mathf.FloorToInt ( worldZ / chunkSizeXZ ) ]; }
public void start() { // world=transform.parent.gameObject.GetComponent("World") as World; // world=transform.parent.gameObject.GetComponent("World") as World; set=transform.parent.gameObject.GetComponent("Settings") as Settings; mTerrain=transform.parent.gameObject.GetComponent("ModifyTerrain") as ModifyTerrain; mesh = GetComponent<MeshFilter> ().mesh; col = GetComponent<MeshCollider> (); col = GetComponent<MeshCollider> (); //if(world.terrainHeight(chunkX,chunkZ) < chunkY || world.terrainHeight(chunkX,chunkZ) > chunkY + 16 ) // Destroy(transform.gameObject); terrainHeightMod = new float[chunkSize,chunkSize]; Array.Clear(terrainHeightMod, 0,terrainHeightMod.Length); GenerateMesh(); }
//Vector3 targetPos; void Start() { //world = gameObject.GetComponent ("World") as World; mod = GameObject.FindGameObjectWithTag("World").GetComponent("ModifyTerrain") as ModifyTerrain; //cameraGO = GameObject.FindGameObjectWithTag ("MainCamera"); // Set variables per instance of object fallSpeed = Random.Range(minFallSpeed, maxFallSpeed); //Debug.Log (fallSpeed); missileScale = Random.Range(minScale, maxScale); dirX = Random.Range(-0, 0); dirZ = Random.Range(-0, 0); rotX = Random.Range(-0f, 0f); rotY = Random.Range(-15f, 15f); rotZ = Random.Range(-0f, 0f); // Apply scale transformation transform.localScale = new Vector3(missileScale, missileScale, missileScale); /* * // Creates target telegraph * Ray ray = new Ray(transform.position, new Vector3(0f,-100f,0f)); * RaycastHit hit; * * if (Physics.Raycast (ray, out hit)) { * if (hit.distance < range) { * targetPos = hit.point; * targetPos += (hit.normal * -0.5f); * Instantiate (target, targetPos, transform.rotation); * * Debug.Log ("Target's raycast hit: " + targetPos.x + ", " + targetPos.y + ", " + targetPos.z); * } * Debug.DrawLine(ray.origin,ray.origin+( ray.direction*hit.distance),Color.yellow,2); * } * * Instantiate (target, targetPos, transform.rotation); */ range = 1f; }
// Use this for initialization void Start() { hasHit = false; transform.LookAt(end.transform); mt = GameObject.FindGameObjectWithTag("World").GetComponent("ModifyTerrain") as ModifyTerrain; p1 = GameObject.FindGameObjectWithTag("P1Hit").GetComponent("PlayerController") as PlayerController; p2 = GameObject.FindGameObjectWithTag("P2Hit").GetComponent("PlayerController") as PlayerController; pause = GameObject.FindGameObjectWithTag("Pauser").GetComponent("Pauser") as Pauser; if (gameObject.tag == "CMissile") { ammotype = 6; } else if (gameObject.tag == "Missile") { ammotype = 5; } else if (gameObject.tag == "CShotgun1" || gameObject.tag == "CShotgun2") { ammotype = 4; explosion = null; } else if (gameObject.tag == "Shotgun1" || gameObject.tag == "Shotgun2") { ammotype = 3; explosion = null; } else if (gameObject.tag == "CRocket1" || gameObject.tag == "CRocket2") { ammotype = 2; } else if (gameObject.tag == "Rocket1" || gameObject.tag == "Rocket2") { ammotype = 1; } else { explosion = null; ammotype = 0; } }
public void Start() { playerSpeed = 10.0f; originalRotation = mainCamera.transform.localRotation; modifyTerrian = GameObject.Find("World").GetComponent <ModifyTerrain>(); }
private void Awake() { body = GetComponent <Rigidbody>(); modify = GetComponentInChildren <ModifyTerrain>(); }