Exemple #1
0
        public static List <SingleFamily> ProjectToTopo(List <SingleFamily> houseList, List <Brep> plot, List <double> possibleValues)
        {
            List <SingleFamily> projectedHuses = new List <SingleFamily>();

            for (int j = -1; j < houseList.Count - 1;)
            {
                List <Point3d>      accessPts  = new List <Point3d>();
                List <Point3d>      planePts   = new List <Point3d>();
                List <Point3d>      surfacePts = new List <Point3d>();
                List <SingleFamily> currList   = new List <SingleFamily>();

                while (j < houseList.Count - 1)
                {
                    j++;
                    currList.Add(houseList[j]);
                    if (houseList[j].RowPosition == "right" || houseList[j].RowPosition == "freestanding")
                    {
                        break;
                    }
                }
                accessPts  = currList.Select(x => x.AccessPoint).ToList();
                planePts   = new List <Point3d>();
                surfacePts = Intersection.ProjectPointsToBreps(plot, accessPts, Vector3d.ZAxis, Tolerance.Distance).ToList();
                if (surfacePts.Count != accessPts.Count)
                {
                    throw new Exception("The surface has to be directly below or above the houses you are tyring to project. Seems like the houses are outside the topography.");
                }
                double firstZ = surfacePts[0].Z;
                foreach (Point3d pt in accessPts)
                {
                    Point3d planePt = pt.Clone();
                    planePt.Z = firstZ;
                    planePts.Add(planePt);
                }


                //If 1 m is a possible displacement we want to move the house either -1 or 1 depending on the topography
                List <double>  possibleVals = Modify.MirrorList(possibleValues);
                List <Point3d> projectPts   = Engine.Geometry.Adjust.AttractTo(surfacePts, planePts, possibleVals);

                for (int k = 0; k < currList.Count; k++)
                {
                    Vector3d moveVec = Compute.CreateVector(accessPts[k], projectPts[k]);
                    projectedHuses.Add(Move(currList[k], moveVec));
                }
            }
            return(projectedHuses);
        }