Exemple #1
0
        public Duel(Ability ability)
            : base(ability)
        {
            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(Manta);
            CounterAbilities.Add(Eul);
            CounterAbilities.Add(PhaseShift);
            CounterAbilities.AddRange(StrongDefUltimates);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsPhys);
            CounterAbilities.AddRange(Invis);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.Remove("item_glimmer_cape");

            ModifierAllyCounter.AddRange(AllyShields);
            ModifierAllyCounter.Add(FalsePromise);
            ModifierAllyCounter.AddRange(Invul);
            ModifierAllyCounter.AddRange(VsPhys);
            ModifierAllyCounter.Remove("item_glimmer_cape");

            ModifierEnemyCounter.AddRange(VsPhys);
            ModifierEnemyCounter.Add(FatesEdict);
            ModifierEnemyCounter.AddRange(DisableAbilities);
        }
Exemple #2
0
        public IceBlast(Ability ability)
            : base(ability)
        {
            ModifierAllyCounter.AddRange(AllyShields);
            ModifierAllyCounter.AddRange(VsMagic);

            ModifierAllyCounter.Remove("legion_commander_press_the_attack");
            ModifierAllyCounter.Remove("treant_living_armor");
        }
Exemple #3
0
        public BerserkersCall(Ability ability)
            : base(ability)
        {
            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.Add(Eul);
            CounterAbilities.Add(Manta);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsPhys);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);

            ModifierAllyCounter.AddRange(AllyShields);
            ModifierAllyCounter.AddRange(Invul);
            ModifierAllyCounter.AddRange(VsPhys);
            ModifierAllyCounter.Remove("item_glimmer_cape");

            ModifierEnemyCounter.AddRange(VsPhys);
            ModifierEnemyCounter.AddRange(Invul);
            ModifierEnemyCounter.AddRange(DisableAbilities);
        }