public void UpdateData(ModernMUD.Area area) { questList.Items.Clear(); _area = area; if (area != null) { UpdateQuestList(); } SetControlAvailability(); }
/// <summary> /// Sets the current area and updates the window contents. /// </summary> /// <param name="area"></param> public void UpdateData(ModernMUD.Area area) { _area = area; lstRepops.Items.Clear(); if (_area != null) { foreach (RepopulationPoint repop in _area.Repops) { lstRepops.Items.Add(repop); } } }