public void LoadNames(Model_SaveData data) { if (data.namesData == null) { Debug.Log("There is no names state data to load."); return; } Model_Names names = new Model_Names( _Player: data.namesData.Player, _Ids: data.namesData.Ids, _Ero: data.namesData.Ero, _Myne: data.namesData.Myne, _Eileen: data.namesData.Eileen, _Ellenia: data.namesData.Ellenia, _Tedwich: data.namesData.Tedwich, _Ursie: data.namesData.Ursie, _Kaffe: data.namesData.Kaffe, _Latte: data.namesData.Latte, _KingEclaire: data.namesData.KingEclaire, _Suzette: data.namesData.Suzette, _Peche: data.namesData.Peche, _Melba: data.namesData.Melba, _Moose: data.namesData.Moose, _Flan: data.namesData.Flan ); Script_Names.LoadNames(names); Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(names); }
public void SaveNames(Model_SaveData data) { Model_Names names = new Model_Names( _Player: Script_Names.Player, _Ids: Script_Names.Ids, _Ero: Script_Names.Ero, _Myne: Script_Names.Myne, _Eileen: Script_Names.Eileen, _Ellenia: Script_Names.Ellenia, _Tedwich: Script_Names.Tedwich, _Ursie: Script_Names.Ursie, _Kaffe: Script_Names.Kaffe, _Latte: Script_Names.Latte, _KingEclaire: Script_Names.KingEclaire, _Suzette: Script_Names.Suzette, _Peche: Script_Names.Peche, _Melba: Script_Names.Melba, _Moose: Script_Names.Moose, _Flan: Script_Names.Flan ); data.namesData = names; }