/// <summary>
        /// 绘制模型
        /// </summary>
        private void DrawModelInfo()
        {
            ModelTemp temp = Player.MTemp;

            EditorGUILayout.BeginVertical();
            GUILayout.Toggle(true, string.Format("{0}({1})", temp.name, temp.model), "dragtab");
            EditorGUILayout.BeginHorizontal();
            AType type = DrawAnim();

            DrawAnims(type);
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.EndVertical();
        }
        /// <summary>
        /// 绘制模型list
        /// </summary>
        private void DrawModelInfo()
        {
            ModelTemp temp = Player.MTemp;

            EditorGUILayout.BeginVertical();
            GUILayout.Toggle(true, string.Format("{0}({1})", temp.name, temp.model), UIStyles.TTDD_White);
            EditorGUILayout.BeginHorizontal();
            DrawUnitState();
            DrawAnimList();
            DrawAnimPro();
            DrawAnimGroup();
            DrawPlay();
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.BeginHorizontal();
            GUILayout.Space(458);
            DrawAnimBreakGroup();
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.EndVertical();
        }