/// <summary> /// 绘制模型 /// </summary> private void DrawModelInfo() { ModelTemp temp = Player.MTemp; EditorGUILayout.BeginVertical(); GUILayout.Toggle(true, string.Format("{0}({1})", temp.name, temp.model), "dragtab"); EditorGUILayout.BeginHorizontal(); AType type = DrawAnim(); DrawAnims(type); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); }
/// <summary> /// 绘制模型list /// </summary> private void DrawModelInfo() { ModelTemp temp = Player.MTemp; EditorGUILayout.BeginVertical(); GUILayout.Toggle(true, string.Format("{0}({1})", temp.name, temp.model), UIStyles.TTDD_White); EditorGUILayout.BeginHorizontal(); DrawUnitState(); DrawAnimList(); DrawAnimPro(); DrawAnimGroup(); DrawPlay(); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Space(458); DrawAnimBreakGroup(); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); }