Exemple #1
0
        private void CreateModels()
        {
            _models = new ModelRegistry();
            _models.Bind <Service.ICardTemplateService, CardTemplateService>(new CardTemplateService());
            _models.Bind <IBoardModel, BoardModel>(new BoardModel(8, 8));
            _models.Bind <IArbiterModel, ArbiterModel>(new ArbiterModel());
            _models.Bind <IEndTurnButtonModel, EndTurnButtonModel>();
            _models.Bind <ICardModel, CardModel>();
            _models.Bind <IDeckModel, DeckModel>();
            _models.Bind <IHandModel, HandModel>();
            _models.Bind <IPieceModel, PieceModel>();
            _models.Bind <IPlayerModel, PlayerModel>();
            _models.Resolve();

            _boardModel       = _models.New <IBoardModel>();
            _arbiterModel     = _models.New <IArbiterModel>();
            _whitePlayerModel = _models.New <IPlayerModel>(EColor.White);
            _blackPlayerModel = _models.New <IPlayerModel>(EColor.Black);

            // make all models required. this resolves any cycles of dependancy for
            // singletons, as well as creates models used internally by other models.
            foreach (var model in _models.Instances.ToList())
            {
                model.PrepareModels();
            }
        }