private static void CeckJobPass(ref ModelNPC.ObjectData result, ModelNPC.GameDataAlien dataAlien) { dataAlien.JobPass++; if (dataAlien.JobPass > 2) { Debug.Log(Storage.EventsUI.ListLogAdd = "[[[ JobPass Go To Home ]]] " + dataAlien.NameObject); if (dataAlien.PortalId == null) { Storage.PortalsManager.SetHome(dataAlien); } var info = ReaderScene.GetInfoID(dataAlien.PortalId); if (info != null) { if (dataAlien.JobPass >= 5) { result = info.Data; } else { var portal = info.Data as ModelNPC.PortalData; if (portal != null && portal.Resources == null && portal.Resources.Count > 0) { result = info.Data; } } } dataAlien.JobPass = 0; } }
public GameObject SelectedObserver() { GameObject m_gobjObservable = null; if (!string.IsNullOrEmpty(ID)) { var findData = Storage.Person.GetFindPersonsDataForName(ID); if (findData == null) { Debug.Log("############# Not find person id=" + ID); } DataObject = findData.DataObj; m_gobjObservable = GameObject.Find(findData.DataObj.NameObject); } if (m_gobjObservable == null) { //Storage.Events.ListLogAdd = "SelectedObserver EMPTY(" + this.gameObject.name + ") : " + m_storeNameObservable; Storage.EventsUI.ListLogAdd = "EMPTY(" + this.gameObject.name + ") : " + m_storeNameObservable; SetColorText(UIEvents.ColorAlert); return(null); } //if (m_isColorAlert) SetColorText(UIEvents.ColorExpOpen); //Storage.Events.ListLogAdd = "SELECTED --- " + GetName.Replace("_", " "); Storage.Instance.SelectGameObjectID = Helper.GetID(GetName); return(m_gobjObservable); }
public static DataObjectInventory LootObjectToInventory(this ModelNPC.ObjectData targetData, ModelNPC.GameDataAlien alien = null) { //if(targetData.TypePrefab == SaveLoadData.TypePrefabs.Ground) //Filter: Loot if (m_emptyTrgetObjects.ContainsKey(targetData.TypePrefab)) //Filter: Loot { return(DataObjectInventory.EmptyInventory()); } if (!Enum.IsDefined(typeof(SaveLoadData.TypeInventoryObjects), targetData.TypePrefabName)) { Debug.Log("######## TypePrefabs not exist NameInventopyObject = " + targetData.TypePrefabName); return(DataObjectInventory.EmptyInventory()); } int countResource = 1; ModelNPC.TerraData terraRes = targetData as ModelNPC.TerraData; if (terraRes != null) { countResource = terraRes.BlockResources; if (alien != null) { terraRes.BlockResources -= alien.WorkPower; // or WorkPower - is time work } } SaveLoadData.TypeInventoryObjects invObject = (SaveLoadData.TypeInventoryObjects)Enum.Parse(typeof(SaveLoadData.TypeInventoryObjects), targetData.TypePrefabName); return(new DataObjectInventory(invObject.ToString(), countResource)); }
public void UpdateDataObect(string nameField, int index, ModelNPC.ObjectData setObject, string callFunc, Vector3 newPos = new Vector3()) { if (Storage.Log.IsSaveHistory) { ModelNPC.ObjectData oldObj = ReaderScene.GetObjectDataFromGrid(nameField, index); Storage.Log.SaveHistory(setObject.NameObject, "UpdateDataObect", callFunc, nameField, "", oldObj, setObject); Storage.Log.SaveHistory(oldObj.NameObject, "UpdateDataObect", callFunc, nameField, "RESAVE", oldObj, setObject); } var testPos = new Vector3(); if (testPos != newPos) { //if (setObject.IsMoveValid()) //FIX~~TRANSFER //{ // setObject.IsTransfer = true; setObject.SetPosition(newPos); // setObject.IsTransfer = false; //} } SetObjecDataFromGrid(nameField, index, setObject); // -- 3* if (Storage.Map.IsGridMap) { Storage.Map.CheckSector(nameField); } }
private static void CreateNewResource(PoolGameObjects.TypePoolPrefabs typePoolResource, AlienJob job, ReaderScene.DataObjectInfoID targetInfo, ModelNPC.GameDataAlien p_dataNPC) { PaletteMapController.SelCheckOptDel deleteOpt = PaletteMapController.SelCheckOptDel.None; PaletteMapController.SelCheckOptDel checkOpt = PaletteMapController.SelCheckOptDel.DelTerra; if (typePoolResource != PoolGameObjects.TypePoolPrefabs.PoolFloor && typePoolResource != PoolGameObjects.TypePoolPrefabs.PoolPerson) { checkOpt = PaletteMapController.SelCheckOptDel.DelPrefab; } ModelNPC.ObjectData spawnObject = Storage.GenWorld.GetCreatePrefab(job.ResourceResult, targetInfo.Field); bool isSpawned = Storage.Data.AddDataObjectInGrid(spawnObject, targetInfo.Field, "CheckJobAlien", p_modeDelete: deleteOpt, p_modeCheck: checkOpt, p_dataNPC: p_dataNPC); spawnObject.PortalId = p_dataNPC.PortalId; if (!isSpawned) { Debug.Log(Storage.EventsUI.ListLogAdd = "### JOB [" + job.Job.ToString() + "]: Not Spawn " + spawnObject.NameObject); } else if (job.Job == TypesJobs.Build) { ManagerPortals.AddConstruction(spawnObject, p_dataNPC); } }
/* * public void RemoveDataObjectInGrid(string nameField, int index, string callFunc, bool isDebug = false, ModelNPC.ObjectData dataObjDel = null) * { * ModelNPC.ObjectData histData = null; * if (Storage.Log.IsSaveHistory) * histData = ReaderScene.GetObjectsDataFromGrid(nameField)[index]; * if (isDebug) * Debug.Log("****** RemoveDataObjectInGrid : start " + histData); * * if(dataObjDel!=null && dataObjDel.NameObject != histData.NameObject) * { * index = ReaderScene.GetObjectsDataFromGrid(nameField).FindIndex(p => p.NameObject == dataObjDel.NameObject); * if (index == -1) * { * Debug.Log("###################### RemoveDataObjectInGrid Data Del: " + dataObjDel.NameObject + " Data Find: " + histData.NameObject + " ... NOT find in Field: " + nameField); * Storage.Log.SaveHistory(histData.NameObject, "ERROR RemoveDataObjectInGrid", callFunc, nameField, "Conflict Name", dataObjDel, histData); * return; * } * histData = ReaderScene.GetObjectsDataFromGrid(nameField)[index]; * if(dataObjDel.NameObject != histData.NameObject) * { * Debug.Log("###################### RemoveDataObjectInGrid Data Del: " + dataObjDel.NameObject + " Data Find: " + histData.NameObject + " ... NOT find in Field: " + nameField); * Storage.Log.SaveHistory(histData.NameObject, "ERROR RemoveDataObjectInGrid", callFunc, nameField, "Conflict Name", dataObjDel, histData); * return; * } * } * * //ReaderScene.GetObjecsDataFromGrid(nameField).RemoveAt(index); * RemoveObjecDataGridByIndex(nameField, index); * * if (Storage.Log.IsSaveHistory) * { * if (histData == null) * { * Debug.Log("##################### Error RemoveDataObjectInGrid save SaveHistory histData == null "); * return; * } * Storage.Log.SaveHistory(histData.NameObject, "RemoveDataObjectInGrid", callFunc, nameField, "", histData, dataObjDel); * } * * if (Storage.Map.IsGridMap) * Storage.Map.CheckSector(nameField); * } */ public void RemoveDataObjectInGrid(ModelNPC.ObjectData dataObjDel = null) { string nameField = string.Empty; int index = -1; if (dataObjDel != null) { Helper.GetNameFieldByPosit(ref nameField, dataObjDel.Position); //---------- test ------ //var objs = ReaderScene.GetObjectsDataFromGrid(nameField); //index = objs.FindIndex(p => p.NameObject == dataObjDel.NameObject); //--------------------- index = ReaderScene.GetObjectsDataFromGrid(nameField).FindIndex(p => p.NameObject == dataObjDel.NameObject); //--------------------- if (index == -1) { Debug.Log("###################### RemoveDataObjectInGrid Data Del: " + dataObjDel.NameObject + " Data Find: " + dataObjDel.NameObject + " ... NOT find in Field: " + nameField); Storage.Log.SaveHistory(dataObjDel.NameObject, "ERROR RemoveDataObjectInGrid", "", nameField, "Conflict Name", dataObjDel, dataObjDel); return; } } RemoveObjecDataGridByIndex(nameField, index); if (Storage.Log.IsSaveHistory) { Storage.Log.SaveHistory(dataObjDel.NameObject, "RemoveDataObjectInGrid", "RemoveDataObjectInGrid", nameField, "", dataObjDel, dataObjDel); } if (Storage.Map.IsGridMap) { Storage.Map.CheckSector(nameField); } }
// = Helper.FillAlienJibs(PersonPriority);// public static Dictionary <string, int> FillPrioritys(Dictionary <SaveLoadData.TypePrefabs, PriorityFinder> pioritys) { var max = Enum.GetValues(typeof(SaveLoadData.TypePrefabs)).Length - 1; var _CollectionPowerAllTypes = new Dictionary <string, int>(); SaveLoadData.TypePrefabs prefabNameType; SaveLoadData.TypePrefabs prefabNameTypeTarget; for (int ind = 0; ind < max; ind++) { prefabNameType = (SaveLoadData.TypePrefabs)Enum.Parse(typeof(SaveLoadData.TypePrefabs), ind.ToString()); //if (Helper.IsTypePrefabNPC(prefabNameType.ToString())) if (pioritys.ContainsKey(prefabNameType)) { ModelNPC.ObjectData objData = BilderGameDataObjects.BildObjectData(prefabNameType.ToString()); PriorityFinder prioritys = pioritys[prefabNameType]; for (int indT = 0; indT < max; indT++) { prefabNameTypeTarget = (SaveLoadData.TypePrefabs)Enum.Parse(typeof(SaveLoadData.TypePrefabs), indT.ToString()); ModelNPC.ObjectData objDataTarget = BilderGameDataObjects.BildObjectData(prefabNameTypeTarget.ToString()); int power = GetPriorityPower(objDataTarget, prioritys); string keyJoinNPC = prefabNameType + "_" + prefabNameTypeTarget; _CollectionPowerAllTypes.Add(keyJoinNPC, power); } } } return(_CollectionPowerAllTypes); }
public ModelNPC.ObjectData UpdateData(string callFunc) { _dataObject = SaveLoadData.GetObjectDataByGobj(this.gameObject); if (_dataObject == null) { Debug.Log("#################### Error data game object is Empty !!!! :" + callFunc); return(null); } _dataObject.Init(); if (_dataObject.NameObject != this.name) { Debug.Log("#################### Error data game object : " + _dataObject.NameObject + " GO: " + this.name + " :" + callFunc); return(null); } //if (_dataObject.TargetPosition == new Vector3(0, 0, 0)) //{ // Debug.Log("#################### Error UFO dataUfo.TargetPosition is zero !!!! :" + callFunc); // return null; //} return(_dataObject); }
public void UpdateLinkDataFormModel(ModelNPC.ObjectData newData) { if (false == CheckCollectionInfoID(newData.Id, false)) { return; } string field = string.Empty; Helper.GetNameFieldByPosit(ref field, newData.Position); List <ModelNPC.ObjectData> result = null; GetObjectsDataFromGridTo(ref result, field); int index = -1; if (result != null) { index = result.FindIndex(p => p.Id == newData.Id || p.NameObject == newData.NameObject); } if (index == -1) { CollectionInfoID[newData.Id].UpdateData(newData, string.Empty, -1); } else { CollectionInfoID[newData.Id].UpdateData(newData, field, index); } }
private string GetDataID(ModelNPC.ObjectData newData) { string id = Helper.GetID(newData.NameObject); var persData = newData as ModelNPC.PersonData; return(id); }
public void StartSetData(ModelNPC.ObjectData value) { if (m_Data != null) { Debug.Log(Storage.EventsUI.ListLogAdd = "######## StartSetData m_Data is fill ???"); } m_Data = value; }
public GameObject CreateGameObjectByData(ModelNPC.ObjectData objData) { var newGO = Storage.Pool.GetPoolGameObject("new", objData.TypePoolPrefabName, new Vector3(0, 0, 0)); objData.UpdateGameObjectAndID(newGO); newGO.transform.position = objData.Position; newGO.name = objData.NameObject; return(newGO); }
public bool AddFirstDataObjectInGrid(ModelNPC.ObjectData objDataSave, string nameField) { ModelNPC.FieldData fieldData = new ModelNPC.FieldData() { NameField = nameField }; _GridDataG.FieldsD.Add(nameField, fieldData); fieldData.Objects.Add(objDataSave); return(true); }
public void SetObjecDataFromGrid(string nameField, int index, ModelNPC.ObjectData newData) { if (!ReaderScene.IsGridDataFieldExist(nameField)) { Storage.Data.AddNewFieldInGrid(nameField, "SetObjecDataFromGrid"); } ReaderScene.GetObjectsDataFromGrid(nameField)[index] = newData; if (Storage.Instance.ReaderSceneIsValid) { Storage.ReaderWorld.UpdateLinkData(newData, nameField, index); } }
//public static bool IsTypeTypePrefabObjects(string strType) //{ // return Enum.GetNames(typeof(SaveLoadData.TypePrefabObjects)).Any(x => x.ToLower() == strType.ToLower()); //} #region Priority utility public static ModelNPC.ObjectData GenericOnPriorityByType(SaveLoadData.TypePrefabs typeRequested, Vector3 posRequested, int distantionFind, Dictionary <SaveLoadData.TypePrefabs, PriorityFinder> p_prioritys, Action p_actionLoadPriority, bool isFoor) { if (p_prioritys == null) { Storage.EventsUI.ListLogAdd = "### GenericTerraOnPriority >> PersonPriority is null"; if (p_actionLoadPriority != null) { p_actionLoadPriority(); } return(null); } ModelNPC.ObjectData result = new ModelNPC.ObjectData(); result = FindFromLocationType(typeRequested, posRequested, distantionFind, isFoor); return(result); }
public void UpdateData(ModelNPC.ObjectData value, string p_field, int p_index = -1, bool isTestValid = false) { m_Data = value; //if(isTestValid) // TestIsValud(); m_Field = p_field; if (p_index != -1) { IndexField = p_index; } //if (isTestValid) // TestIsValud(); }
public void UpdateField(ModelNPC.ObjectData newData, string newField) { if (newField == null || newData == null || newData.NameObject == null) { //Debug.Log("### UpdateField.newField is null"); return; } string id = GetDataID(newData); if (false == CheckCollectionInfoID(id)) { return; } CollectionInfoID[id].Field = newField; }
public void UpdateLinkData(ModelNPC.ObjectData newData, string newField, int index) { if (newData == null || newData.NameObject == null) { //Debug.Log("### UpdateLinkGobject.newData is null"); return; } string id = GetDataID(newData); if (false == CheckCollectionInfoID(id, true)) { return; } CollectionInfoID[id].UpdateData(newData, newField, index); }
public static int GetPriorityPower(ModelNPC.ObjectData objData, PriorityFinder priority) { int power = 0; SaveLoadData.TypePrefabs typeModel = objData.TypePrefab; PoolGameObjects.TypePoolPrefabs typePool = objData.TypePoolPrefab; TypesBiomNPC biomNPC = GetBiomByTypeModel(typeModel); int slotPower = 3; int maxtPrioprity = 10; //maxtPrioprity = priority.GetPrioritysTypeModel().Count() * slotPower; maxtPrioprity = GetPrioritysTypeModel(priority).Count() * slotPower; //foreach (SaveLoadData.TypePrefabs itemModel in priority.GetPrioritysTypeModel()) foreach (SaveLoadData.TypePrefabs itemModel in GetPrioritysTypeModel(priority)) { if (itemModel == typeModel) { power += maxtPrioprity; break; } maxtPrioprity -= slotPower; } maxtPrioprity = priority.PrioritysTypeBiomNPC.Count() * slotPower; foreach (TypesBiomNPC itemBiom in priority.PrioritysTypeBiomNPC) { if (itemBiom == biomNPC) { power += maxtPrioprity; break; } maxtPrioprity -= slotPower; } maxtPrioprity = priority.PrioritysTypeBiomNPC.Count() * slotPower; foreach (PoolGameObjects.TypePoolPrefabs itemPool in priority.PrioritysTypePool) { if (itemPool == typePool) { power += maxtPrioprity; break; } maxtPrioprity -= slotPower; } return(power); }
public bool AddDataObjectInGrid(ModelNPC.ObjectData objDataSave, string nameField, string callFunc) { ModelNPC.FieldData fieldData; if (!_GridDataG.FieldsD.TryGetValue(nameField, out fieldData)) { AddNewFieldInGrid_Cache(ref fieldData, nameField, callFunc); } if (isTestSlow) { var ind = fieldData.Objects.FindIndex(p => p.NameObject == objDataSave.NameObject); if (ind != -1) { Debug.Log("########## AddDataObjectInGrid [" + objDataSave.NameObject + "] DUBLICATE: in " + nameField + " " + callFunc); Storage.Log.GetHistory(objDataSave.NameObject); return(false); } } //---------------------------- TEST DUBLICATE HARD //foreach(var itemTest in Storage.Person.GetAllDataPersonsForName(objDataSave.Id)) //{ // if(itemTest.NameObject != objDataSave.NameObject) // Debug.Log(Storage.EventsUI.ListLogAdd = "#### AddDataObjectInGrid FIX@@DUBLICATE >> " + itemTest.NameObject + " ME:" + objDataSave.NameObject); //} //---------------------------- fieldData.Objects.Add(objDataSave); if (Storage.Instance.ReaderSceneIsValid) { Storage.ReaderWorld.UpdateLinkData(objDataSave, fieldData.NameField, fieldData.Objects.Count - 1); } if (Storage.Map.IsGridMap) { Storage.Map.CheckSector(nameField); } if (Storage.Log.IsSaveHistory) { Storage.Log.SaveHistory(objDataSave.NameObject, "AddDataObjectInGrid", callFunc, nameField, "", null, objDataSave); } return(true); }
public static DataObjectInventory GetInventoryObject(this ModelNPC.ObjectData targetData) { if (!Enum.IsDefined(typeof(SaveLoadData.TypeInventoryObjects), targetData.TypePrefabName)) { Debug.Log("######## TypePrefabs not exist NameInventopyObject = " + targetData.TypePrefabName); return(new DataObjectInventory()); } int countResource = 1; ModelNPC.TerraData terraRes = targetData as ModelNPC.TerraData; if (terraRes != null) { countResource = terraRes.BlockResources; } SaveLoadData.TypeInventoryObjects invObject = (SaveLoadData.TypeInventoryObjects)Enum.Parse(typeof(SaveLoadData.TypeInventoryObjects), targetData.TypePrefabName); return(new DataObjectInventory(invObject.ToString(), countResource)); }
public static void AddConstruction(ModelNPC.ObjectData spawnedBuild, ModelNPC.GameDataAlien alien) { if (string.IsNullOrEmpty(spawnedBuild.PortalId)) { Debug.Log(Storage.EventsUI.ListLogAdd = "### Portal AddConstruction = spawnedBuild.PortalId - is null"); return; } ModelNPC.PortalData portal = Storage.PortalsManager.Portals.Find(p => p.Id == spawnedBuild.PortalId); // info.Data as ModelNPC.PortalData; if (portal == null) { Debug.Log(Storage.EventsUI.ListLogAdd = "### Portal AddConstruction = Storage.PortalsManager.Portals - not found = " + spawnedBuild.PortalId); Storage.PortalsManager.SetHome(alien); spawnedBuild.PortalId = alien.PortalId; var info = ReaderScene.GetInfoID(spawnedBuild.PortalId); if (info == null) { Debug.Log(Storage.EventsUI.ListLogAdd = "### Portal AddConstruction = spawnedBuild.Id - not found = " + spawnedBuild.Id); } else { portal = info.Data as ModelNPC.PortalData; } } //%CLUSTER FILL if (spawnedBuild.IsFloor()) { Vector2Int posField = Helper.GetFieldPositByWorldPosit(spawnedBuild.Position); int clusterFill = AlienJobsManager.GetClusterSize(posField.x, posField.y, spawnedBuild.TypePrefab); (spawnedBuild as ModelNPC.TerraData).ClusterFillSize = clusterFill; (spawnedBuild as ModelNPC.TerraData).DataCreate = DateTime.Now; } if (portal != null) { portal.AddConstruction(spawnedBuild.TypePrefab, spawnedBuild.Id); } else { Debug.Log(Storage.EventsUI.ListLogAdd = "### Portal AddConstruction = portal is null"); } }
public void UpdateLinkData(ModelNPC.ObjectData newData, bool isGeneric = false, string field = "", int index = -1) { if (newData == null || newData.NameObject == null) // || isGeneric) { //Debug.Log("### UpdateLinkGobject.newData is null"); return; } string id = GetDataID(newData); if (false == CheckCollectionInfoID(id, isGeneric)) { return; } if (isGeneric) { CollectionInfoID[id].StartSetData(newData); } else { CollectionInfoID[id].UpdateData(newData, field, index); } }
//public static void IsMeCluster(ref bool result, int x, int y, SaveLoadData.TypePrefabs resourceResult, int ClusterSize = 0) //{ // int countClusterObjects = 0; // for (int stepX = -1; stepX < 2; stepX ++) // { // for (int stepY = -1; stepY < 2; stepY++) // { // result = IsFieldMe(x + stepX, y + stepY, resourceResult); // if (result) // { // if(countClusterObjects >= ClusterSize) // return; // countClusterObjects++; // } // } // } //} //public static bool IsFilledLocationConstruction(int x, int y) //{ // return false; //} //List<PoolGameObjects.TypePoolPrefabs> filretsIgnorType = null) /* * public static bool IsFreeLocationConstruction( * ref Dictionary<Vector2Int, bool> excludedFreeFileds, * int x, int y, * int lenSnake, * TypesBiomNPC biomType * ) * * { * temp_spatal.indexSingle = 0; * temp_spatal._single = 1; * temp_spatal.limitInvertSingle = 1; * temp_spatal.indexFileds = 0; * temp_spatal.isValid = true; // !isTestZonaWorls; * temp_spatal.index = 0; * temp_spatal.nextF = 0; * temp_spatal.Order = 0; * temp_spatal.StartX = x; * temp_spatal.StartY = y; * if (lenSnake == 0) * lenSnake = 40; * * for (temp_spatal.index = 0; temp_spatal.index < 20; temp_spatal.index++) * { * //X * for (temp_spatal.nextF = 0; temp_spatal.nextF < temp_spatal.index; temp_spatal.nextF++) * { * x += temp_spatal._single; * temp_spatal.isValid = true; * if (temp_spatal.isValid) * { * temp_spatal.testPosit = new Vector2Int(x, y); * //already tested on free * if (IsNotInListFree(temp_spatal.testPosit, excludedFreeFileds)) * { * //test on free * if (IsFreeFieldConstructBiom(x, y, biomType) == false) * return false; * AddExcludeFreeFiled(temp_spatal.testPosit, excludedFreeFileds); * } * temp_spatal.indexFileds++; * } * temp_spatal.indexSingle++; * if (temp_spatal.indexFileds > lenSnake) * return true; * if (temp_spatal.indexSingle >= temp_spatal.limitInvertSingle) * { * temp_spatal.limitInvertSingle += 2; * temp_spatal.indexSingle = 0; * temp_spatal._single *= -1; * } * } * //Y * for (temp_spatal.nextF = 0; temp_spatal.nextF < temp_spatal.index; temp_spatal.nextF++) * { * y += temp_spatal._single; * temp_spatal.isValid = true; * * if (temp_spatal.isValid) * { * temp_spatal.testPosit = new Vector2Int(x, y); * * //already tested on free * if (IsNotInListFree(temp_spatal.testPosit, excludedFreeFileds)) * { * //test on free * if (IsFreeFieldConstructBiom(x, y, biomType) == false) * return false; * AddExcludeFreeFiled(temp_spatal.testPosit, excludedFreeFileds); * } * temp_spatal.indexFileds++; * } * temp_spatal.indexSingle++; * if (temp_spatal.indexFileds > lenSnake) * return true; * if (temp_spatal.indexSingle >= temp_spatal.limitInvertSingle) * { * temp_spatal.limitInvertSingle += 2; * temp_spatal.indexSingle = 0; * temp_spatal._single *= -1; * } * } * } * * return true; * } */ public static bool FilterData( ref ModelNPC.ObjectData findedData, List <PoolGameObjects.TypePoolPrefabs> filretsIgnorType = null, SaveLoadData.TypePrefabs findType = SaveLoadData.TypePrefabs.PrefabField, int x = 0, int y = 0) { string nameField = Helper.GetNameField(x, y); List <ModelNPC.ObjectData> dataObjs = ReaderScene.GetObjectsDataFromGridContinue(nameField); foreach (ModelNPC.ObjectData itemData in dataObjs) { if (filretsIgnorType.Contains(itemData.TypePoolPrefab)) { findedData = null; break; } else if (itemData.TypePrefab == findType) { findedData = itemData; } } return(true); }
public bool TestIsValudField() { if (m_Data == null) { return(false); } if (string.IsNullOrEmpty(Field)) { return(false); } if (IndexField == -1) { return(false); } ModelNPC.ObjectData findData = GetObjectDataFromGridContinue(Field, IndexField); if (findData == null) { return(false); } bool test = findData.NameObject == m_Data.NameObject; bool result = findData.Id == m_Data.Id; return(result); }
public static ModelNPC.ObjectData BildObjectData(SaveLoadData.TypePrefabs prefabType) { switch (prefabType) { case SaveLoadData.TypePrefabs.PrefabRock: objGameBild = new ModelNPC.Rock(); break; case SaveLoadData.TypePrefabs.PrefabVood: objGameBild = new ModelNPC.Vood(); break; case SaveLoadData.TypePrefabs.PrefabElka: objGameBild = new ModelNPC.Elka(); break; case SaveLoadData.TypePrefabs.PrefabWallRock: objGameBild = new ModelNPC.WallRock(); break; case SaveLoadData.TypePrefabs.PrefabWallWood: objGameBild = new ModelNPC.WallWood(); break; case SaveLoadData.TypePrefabs.PrefabUfo: objGameBild = new ModelNPC.GameDataUfo(); break; case SaveLoadData.TypePrefabs.PrefabBoss: objGameBild = new ModelNPC.GameDataBoss(); break; case SaveLoadData.TypePrefabs.PrefabField: objGameBild = new ModelNPC.TerraData(); break; case SaveLoadData.TypePrefabs.PrefabFloor: objGameBild = new ModelNPC.TerraData(); break; case SaveLoadData.TypePrefabs.PrefabPerson: objGameBild = new ModelNPC.GameDataAlien(); break; case SaveLoadData.TypePrefabs.PrefabFlore: objGameBild = new ModelNPC.ObjectData(); break; case SaveLoadData.TypePrefabs.Inspector: objGameBild = new ModelNPC.GameDataAlienInspector(); break; case SaveLoadData.TypePrefabs.Machinetool: objGameBild = new ModelNPC.GameDataAlienMachinetool(); break; case SaveLoadData.TypePrefabs.Mecha: objGameBild = new ModelNPC.GameDataAlienMecha(); break; case SaveLoadData.TypePrefabs.Dendroid: objGameBild = new ModelNPC.GameDataAlienDendroid(); break; case SaveLoadData.TypePrefabs.Gary: objGameBild = new ModelNPC.GameDataAlienGarry(); break; case SaveLoadData.TypePrefabs.Lollipop: objGameBild = new ModelNPC.GameDataAlienLollipop(); break; case SaveLoadData.TypePrefabs.Blastarr: objGameBild = new ModelNPC.GameDataAlienBlastarr(); break; case SaveLoadData.TypePrefabs.Hydragon: objGameBild = new ModelNPC.GameDataAlienHydragon(); break; case SaveLoadData.TypePrefabs.Pavuk: objGameBild = new ModelNPC.GameDataAlienPavuk(); break; case SaveLoadData.TypePrefabs.Skvid: objGameBild = new ModelNPC.GameDataAlienSkvid(); break; case SaveLoadData.TypePrefabs.Fantom: objGameBild = new ModelNPC.GameDataAlienFantom(); break; case SaveLoadData.TypePrefabs.Mask: objGameBild = new ModelNPC.GameDataAlienMask(); break; case SaveLoadData.TypePrefabs.Vhailor: objGameBild = new ModelNPC.GameDataAlienVhailor(); break; case SaveLoadData.TypePrefabs.Swamp: objGameBild = new ModelNPC.Swamp(); break; case SaveLoadData.TypePrefabs.Chip: objGameBild = new ModelNPC.Chip(); break; case SaveLoadData.TypePrefabs.Gecsagon: objGameBild = new ModelNPC.Gecsagon(); break; case SaveLoadData.TypePrefabs.Kamish: objGameBild = new ModelNPC.Kamish(); break; case SaveLoadData.TypePrefabs.Kishka: objGameBild = new ModelNPC.Kishka(); break; case SaveLoadData.TypePrefabs.Nerv: objGameBild = new ModelNPC.Nerv(); break; case SaveLoadData.TypePrefabs.Orbits: objGameBild = new ModelNPC.Orbits(); break; case SaveLoadData.TypePrefabs.Shampinion: objGameBild = new ModelNPC.Shampinion(); break; case SaveLoadData.TypePrefabs.Berry: objGameBild = new ModelNPC.Berry(); break; case SaveLoadData.TypePrefabs.Mashrooms: objGameBild = new ModelNPC.Mashrooms(); break; case SaveLoadData.TypePrefabs.Weed: objGameBild = new ModelNPC.Weed(); break; case SaveLoadData.TypePrefabs.Weedflower: objGameBild = new ModelNPC.Weedflower(); break; case SaveLoadData.TypePrefabs.Corals: objGameBild = new ModelNPC.Corals(); break; case SaveLoadData.TypePrefabs.Desert: objGameBild = new ModelNPC.Desert(); break; case SaveLoadData.TypePrefabs.Diods: objGameBild = new ModelNPC.Diods(); break; case SaveLoadData.TypePrefabs.Parket: objGameBild = new ModelNPC.Parket(); break; //--------- Wall case SaveLoadData.TypePrefabs.Kolba: objGameBild = new ModelNPC.Kolba(); break; case SaveLoadData.TypePrefabs.Lantern: objGameBild = new ModelNPC.Lantern(); break; case SaveLoadData.TypePrefabs.Bananas: objGameBild = new ModelNPC.Bananas(); break; case SaveLoadData.TypePrefabs.Cluben: objGameBild = new ModelNPC.Cluben(); break; case SaveLoadData.TypePrefabs.Chpok: objGameBild = new ModelNPC.Chpok(); break; case SaveLoadData.TypePrefabs.Pandora: objGameBild = new ModelNPC.Pandora(); break; case SaveLoadData.TypePrefabs.Nadmozg: objGameBild = new ModelNPC.Nadmozg(); break; case SaveLoadData.TypePrefabs.Triffid: objGameBild = new ModelNPC.Triffid(); break; case SaveLoadData.TypePrefabs.Aracul: objGameBild = new ModelNPC.Aracul(); break; case SaveLoadData.TypePrefabs.Cloudwood: objGameBild = new ModelNPC.Cloudwood(); break; case SaveLoadData.TypePrefabs.BlueBerry: objGameBild = new ModelNPC.BlueBerry(); break; case SaveLoadData.TypePrefabs.Sosna: objGameBild = new ModelNPC.Sosna(); break; case SaveLoadData.TypePrefabs.Iva: objGameBild = new ModelNPC.Iva(); break; case SaveLoadData.TypePrefabs.Klen: objGameBild = new ModelNPC.Klen(); break; case SaveLoadData.TypePrefabs.RockBrown: objGameBild = new ModelNPC.RockBrown(); break; case SaveLoadData.TypePrefabs.RockValun: objGameBild = new ModelNPC.RockValun(); break; case SaveLoadData.TypePrefabs.RockDark: objGameBild = new ModelNPC.RockDark(); break; case SaveLoadData.TypePrefabs.Grass: objGameBild = new ModelNPC.Grass(); break; case SaveLoadData.TypePrefabs.GrassMedium: objGameBild = new ModelNPC.GrassMedium(); break; case SaveLoadData.TypePrefabs.GrassSmall: objGameBild = new ModelNPC.GrassSmall(); break; case SaveLoadData.TypePrefabs.Ground: objGameBild = new ModelNPC.Ground(); break; case SaveLoadData.TypePrefabs.Ground02: objGameBild = new ModelNPC.Ground02(); break; case SaveLoadData.TypePrefabs.Ground03: objGameBild = new ModelNPC.Ground03(); break; case SaveLoadData.TypePrefabs.Ground04: objGameBild = new ModelNPC.Ground04(); break; case SaveLoadData.TypePrefabs.Ground05: objGameBild = new ModelNPC.Ground05(); break; case SaveLoadData.TypePrefabs.Tussock: objGameBild = new ModelNPC.Tussock(); break; case SaveLoadData.TypePrefabs.Osoka: objGameBild = new ModelNPC.Osoka(); break; case SaveLoadData.TypePrefabs.Iris: objGameBild = new ModelNPC.Iris(); break; case SaveLoadData.TypePrefabs.Ej: objGameBild = new ModelNPC.GameDataAlienEj(); break; case SaveLoadData.TypePrefabs.PortalBlue: objGameBild = new ModelNPC.PortalBlue(); break; case SaveLoadData.TypePrefabs.PortalGreen: objGameBild = new ModelNPC.PortalGreen(); break; case SaveLoadData.TypePrefabs.PortalRed: objGameBild = new ModelNPC.PortalRed(); break; case SaveLoadData.TypePrefabs.PortalViolet: objGameBild = new ModelNPC.PortalViolet(); break; default: objGameBild = new ModelNPC.ObjectData(); break; } //objGameBild.Id = Guid.NewGuid().ToString(); return(objGameBild); }
public static bool IsUFO(this ModelNPC.ObjectData model) { return(model is ModelNPC.GameDataUfo); }
public static bool IsWood(this ModelNPC.ObjectData model) { return(model is ModelNPC.WallWood); }
public static bool IsBoss(this ModelNPC.ObjectData model) { return(model is ModelNPC.GameDataBoss); }
public static bool IsWall(this ModelNPC.ObjectData model) { return(model is ModelNPC.WallData); }