public void KillAModel() { UpdateLog("Kill to a model"); AnimeAction onHitAction = ModelDieAction.Create(GetTarget()); ModelAttackAction action = ModelAttackAction.CreateAttackToModel( GetActor(), attackStyle, isMoving, GetTarget(), onHitAction); AnimeActionManager.Instance.StartAction(action); }
AnimeAction GetOnHitAction() { if (dieWhenHit) { return(ModelDieAction.Create(GetTarget())); } else { return(ModelHitAction.Create(GetTarget())); } }