private ModelBullet CreateBullet(float time) { GameObject bullet = GameObject.Instantiate(m_bulletObj); bullet.transform.SetParent(m_bulletParent, false); ModelBullet script = bullet.GetComponent <ModelBullet>(); TimerManager.Register(time, () => GameObject.DestroyImmediate(bullet)); return(script); }
public virtual void getViewAndModel() { model = new ModelBullet(); view = new ViewBullet(); }