void fineTuneWindow(int windowID)
    {
        //Display movements to choose
        movementSelectionInt = GUI.SelectionGrid(new Rect(0, 20, fineTuneWindowRect.width, 150), movementSelectionInt, movementNames, 3);

        scrollPosition = GUI.BeginScrollView(new Rect(0, 180, fineTuneWindowRect.width, 150), scrollPosition, new Rect(0, 0, fineTuneWindowRect.width, movementNames.Length * 30));
        //Show chosen movements settings
        for (int f = 0; f < modelAnimator.animations[movementSelectionInt].frames.Length; ++f)
        {
            //frame label
            GUI.Label(new Rect(10, 21 * f, fineTuneWindowRect.width * 0.3F, 20), "Frame " + f);

            sliderValue = modelAnimator.animations[movementSelectionInt].frames[f].playbackSpeed;

            //frame speed slider
            modelAnimator.animations[movementSelectionInt].frames[f].playbackSpeed = GUI.HorizontalSlider(new Rect(20 + fineTuneWindowRect.width * 0.3F, 21 * f, fineTuneWindowRect.width * 0.5F, 20), sliderValue, 0, 100);
        }

        GUI.EndScrollView();

        //Test button tests the current movement
        if (GUI.Button(new Rect(0, 335, 120, 30), "Test Movement"))
        {
            modelAnimator.animateModel(movementSelectionInt);
        }

        //Save button saves all
        if (GUI.Button(new Rect(0, 370, 120, 30), "Save"))
        {
            string serializedAnimations = modelAnimator.serializeAnimations();
            modelAnimator.saveAnimations(serializedAnimations);
        }
    }
Exemple #2
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    // Use this for initialization
    void Start()
    {
        modelAnimator = GetComponent <ModelAnimator>();

        //Load starting positions
        startingPositions = modelAnimator.readAnimationsFromFile(Application.dataPath + "/Resources/NAOStartingPositions.txt");
        //Set returnToStartingPosition to false for each one
        foreach (ModelAnimation anim in startingPositions)
        {
            anim.returnToStartingPosition = false;
        }

        //Load locally created moves
        modelAnimator.animations = modelAnimator.readAnimationsFromFile();

        //Move to fighting stance
        StartCoroutine(modelAnimator.animateModel(startingPositions[1], val => isMoving = val));
    }