// Use this for initialization void Start() { isClear = false; gameModeNum = ModeSelectController.getMode(); if (gameModeNum == 0) { StartNmode(); } else { StartEndress(); } }
void saveScore() { if (ModeSelectController.getMode() == 0) { } else { int ecount = enemy.getEnemyCount(); if (PlayerPrefs.GetInt("HighScore") < ecount) { PlayerPrefs.SetInt("HighScore", ecount); } } }