internal static void Push(ModdedSaveData data) { foreach (var actorData in GetAllData(SceneContext.Instance.GameModel)) { foreach (CompoundDataPiece modPiece in actorData.Value.DataList) { var mod = SRModLoader.GetMod(modPiece.key); var seg = data.GetSegmentForMod(mod); var newCompound = new CompoundDataPiece("root"); foreach (var dat in modPiece.DataList) { newCompound.DataList.Add(dat); } seg.extendedData.Add(new ExtendedDataTree() { dataPiece = newCompound, longIdentifier = actorData.Key.longID, stringIdentifier = actorData.Key.stringID ?? "", idType = ExtendedDataTree.IdentifierType.ACTOR }); } } foreach (var pair in worldSaveData) { SaveRegistry.GetSaveInfo(pair.Key).WorldDataSave(pair.Value); if (pair.Value.DataList.Count > 0) { data.GetSegmentForMod(pair.Key).extendedWorldData = pair.Value; } } }
private static void PullAmmoData(ModdedSaveData data, Game game) { foreach (var ammo in AmmoDataUtils.GetAllAmmoData(game)) { var modsInThis = new HashSet <SRMod>(ammo.Select((x) => ModdedIDRegistry.IsModdedID(x.id) ? ModdedIDRegistry.ModForID(x.id) : null)); var belongingMod = AmmoIdentifier.TryGetIdentifier(ammo, game, out var id) ? AmmoIdentifier.GetModForIdentifier(id) : null; modsInThis.Add(belongingMod); modsInThis.Remove(null); foreach (var mod in modsInThis) { if (mod == null) { continue; } if (AmmoIdentifier.TryGetIdentifier(ammo, game, out var identifier)) { var segment = data.GetSegmentForMod(mod); segment.customAmmo[identifier] = AmmoDataUtils.RipOutWhere(ammo, (x) => mod == belongingMod?ModdedIDRegistry.ModForID(x.id) == null:ModdedIDRegistry.ModForID(x.id) == mod, false); } else { Debug.LogError("Unknown ammo identifier, skipping..."); } } } }
public static void PushAllModdedData(ModdedSaveData data, Game game) { ExtendedData.Pull(data); PushAllSegmentData(data, game); PersistentAmmoManager.Pull(data); PushAllPartialData(data, game); }
internal static void Push(ModdedSaveData data) { foreach (var v in PersistentAmmoData.Where((x) => !x.Value.DataModel.HasNoData())) { data.ammoDataEntries.Add(new IdentifiableAmmoData() { identifier = v.Key, model = v.Value.DataModel }); } }
public static void PushAllPartialData(ModdedSaveData data, Game game) { foreach (var partial in data.partialData) { switch (partial.Key.Type) { case IdentifierType.ACTOR: if (game.actors.FirstOrDefault((x) => x.actorId == partial.Key.longID) is VanillaActorData dat) { partial.Value.Push(dat); } break; case IdentifierType.GADGET: if (game.world.placedGadgets.ContainsKey(partial.Key.stringID)) { partial.Value.Push(game.world.placedGadgets[partial.Key.stringID]); } break; case IdentifierType.LANDPLOT: if (game.ranch.plots.FirstOrDefault((x) => x.id == partial.Key.stringID) is VanillaPlotData plot) { partial.Value.Push(plot); } break; case IdentifierType.GORDO: if (game.world.gordos.TryGetValue(partial.Key.stringID, out var gordo)) { partial.Value.Push(gordo); } break; case IdentifierType.TREASUREPOD: if (game.world.treasurePods.TryGetValue(partial.Key.stringID, out var treasurepod)) { partial.Value.Push(treasurepod); } break; case IdentifierType.EXCHANGEOFFER: if (game.world.offers.TryGetValue((ExchangeDirector.OfferType)partial.Key.longID, out var offer)) { partial.Value.Push(offer); } break; default: throw new NotImplementedException(); } } data.appearancesData.Push(game.appearances); }
private static void PushAllSegmentData(ModdedSaveData data, Game game) { foreach (var mod in data.segments) { PushSegmentFullData(game, mod); PushSegmentTertiaryData(game, mod); PushSegmentAmmoData(game, mod); } }
internal static void Pull(ModdedSaveData data) { PersistentAmmoData.Clear(); AmmoIdentifier.ClearCache(); foreach (var v in data.ammoDataEntries) { if (v.model.HasNoData()) { continue; } PersistentAmmoData[v.identifier] = new PersistentAmmo(v.identifier, v.model); } }
public static void PullModdedData(ModdedSaveData data, Game game) { data.Clear(); PullFullData(data, game); PullTertiaryData(data, game); PullAmmoData(data, game); PullPartialData(data, game); ExtendedData.Push(data); PersistentAmmoManager.SyncAll(); PersistentAmmoManager.Push(data); }
internal static void Pull(ModdedSaveData data) { Clear(); foreach (var mod in data.segments) { Debug.Log($"mod {mod.modid} has {mod.extendedData.Count} extended actor datas"); foreach (var extendedDataTree in mod.extendedData) { switch (extendedDataTree.idType) { case ExtendedDataTree.IdentifierType.ACTOR: var identifier = DataIdentifier.GetActorIdentifier(extendedDataTree.longIdentifier); PreparedData pdata; if (!preparedData.TryGetValue(identifier, out pdata)) { pdata = new PreparedData() { Data = new CompoundDataPiece("root"), SourceType = PreparedData.PreparationSource.SPAWN }; preparedData[identifier] = pdata; } extendedDataTree.dataPiece.DataList.Do((x) => pdata.Data.GetCompoundPiece(mod.modid).DataList.Add(x)); break; default: throw new NotImplementedException(); } } var actualMod = SRModLoader.GetMod(mod.modid); if (actualMod == null) { continue; } worldSaveData.Add(actualMod, mod.extendedWorldData); SaveRegistry.GetSaveInfo(actualMod).WorldDataPreLoad(mod.extendedWorldData); } foreach (var v in SRModLoader.GetMods()) { if (!worldSaveData.ContainsKey(v)) { var newData = new CompoundDataPiece("root"); worldSaveData.Add(v, newData); SaveRegistry.GetSaveInfo(v).WorldDataPreLoad(newData); } } }
internal static void Push(ModdedSaveData data) { foreach (var actorData in extendedActorData) { foreach (CompoundDataPiece modPiece in actorData.Value.DataList) { var mod = SRModLoader.GetMod(modPiece.key); var seg = data.GetSegmentForMod(mod); var newCompound = new CompoundDataPiece("root"); foreach (var dat in modPiece.DataList) { newCompound.DataList.Add(dat); } seg.extendedData.Add(new ExtendedDataTree() { dataPiece = newCompound, identifier = actorData.Key, idType = ExtendedDataTree.IdentifierType.ACTOR }); } } }
private static void PullTertiaryData(ModdedSaveData data, Game game) { foreach (var mod in ModPlayerData.FindAllModsWithData(game.player)) { var segment = data.GetSegmentForMod(mod); segment.playerData.Pull(game.player, mod); } PediaDataBuffer buf = new PediaDataBuffer(game.pedia); foreach (var mod in ModPediaData.FindAllModsWithData(buf)) { var segment = data.GetSegmentForMod(mod); segment.pediaData.Pull(buf, mod); } foreach (var mod in ModWorldData.FindAllModsWithData(game.world)) { var segment = data.GetSegmentForMod(mod); segment.worldData.Pull(game.world, mod); } }
internal static void Pull(ModdedSaveData data) { extendedActorData.Clear(); foreach (var mod in data.segments) { Debug.Log($"mod {mod.modid} has {mod.extendedData.Count} extended actor datas"); foreach (var extendedDataTree in mod.extendedData) { switch (extendedDataTree.idType) { case ExtendedDataTree.IdentifierType.ACTOR: var list = ExtendedDataUtils.GetPieceForMod(mod.modid, GetDataForActor(extendedDataTree.identifier)).DataList; foreach (var h in extendedDataTree.dataPiece.DataList) { list.Add(h); } break; default: throw new NotImplementedException(); } } } }
private static void PullPartialData(ModdedSaveData data, Game game) { void Check <T>(T v, Action <T, PartialData> onSuccess) { var level = CustomChecker.GetCustomLevel(v); if (level == CustomChecker.CustomLevel.PARTIAL) { var partialdata = PartialData.GetPartialData(v.GetType(), true); partialdata.Pull(v); onSuccess(v, partialdata); } } foreach (var g in game.actors) { Check(g, (v, partialdata) => data.partialData.Add(new DataIdentifier() { longID = v.actorId, Type = IdentifierType.ACTOR }, partialdata)); } foreach (var g in game.world.placedGadgets) { var currentString = g.Key; Check(g.Value, (v, partialdata) => { data.partialData.Add(new DataIdentifier() { stringID = currentString, Type = IdentifierType.GADGET }, partialdata); }); } foreach (var g in game.ranch.plots) { var currentString = g.id; Check(g, (v, partialdata) => data.partialData.Add(new DataIdentifier() { stringID = currentString, Type = IdentifierType.LANDPLOT }, partialdata)); } foreach (var g in game.world.gordos) { Check(g.Value, (v, partialData) => data.partialData.Add(new DataIdentifier() { Type = IdentifierType.GORDO, stringID = g.Key }, partialData)); } foreach (var t in game.world.treasurePods) { Check(t.Value, (v, partialData) => data.partialData.Add(new DataIdentifier() { Type = IdentifierType.TREASUREPOD, stringID = t.Key }, partialData)); } foreach (var t in game.world.offers) { var cur = t.Key; Check(t.Value, (v, partialData) => data.partialData.Add(new DataIdentifier() { Type = IdentifierType.EXCHANGEOFFER, longID = (int)cur }, partialData)); } data.appearancesData.Pull(game.appearances); }
private static void PullFullData(ModdedSaveData data, Game game) { foreach (var actor in game.actors.Where((x) => SaveRegistry.IsCustom(x))) { var segment = data.GetSegmentForMod(SaveRegistry.ModForData(actor)); segment.identifiableData.Add(new IdentifiedData() { data = actor, dataID = new DataIdentifier() { longID = actor.actorId, stringID = "", Type = IdentifierType.ACTOR } }); } foreach (var plot in game.ranch.plots.Where(x => ModdedStringRegistry.IsValidString(x.id) && (SaveRegistry.IsCustom(x) || ModdedStringRegistry.IsModdedString(x.id)))) { var segment = data.GetSegmentForMod(SaveRegistry.ModForData(plot) is SRMod mod ? mod : ModdedStringRegistry.GetModForModdedString(plot.id)); segment.identifiableData.Add(new IdentifiedData() { data = plot, dataID = new DataIdentifier() { longID = 0, stringID = plot.id, Type = IdentifierType.LANDPLOT } }); } void GetStringIndexedModdedData <T>(Dictionary <string, T> source, Func <KeyValuePair <string, T>, DataIdentifier> dataIdentifier) where T : PersistedDataSet { foreach (var pair in source.Where(x => ModdedStringRegistry.IsValidString(x.Key) && (SaveRegistry.IsCustom(x.Value) || ModdedStringRegistry.IsModdedString(x.Key)))) { var segment = data.GetSegmentForMod(SaveRegistry.ModForData(pair.Value) ?? ModdedStringRegistry.GetModForModdedString(pair.Key)); segment.identifiableData.Add(new IdentifiedData() { data = pair.Value, dataID = dataIdentifier(pair) }); } } GetStringIndexedModdedData(game.world.placedGadgets, (gadget) => new DataIdentifier() { longID = 0, stringID = gadget.Key, Type = IdentifierType.GADGET }); GetStringIndexedModdedData(game.world.gordos, (gordo) => new DataIdentifier() { longID = 0, stringID = gordo.Key, Type = IdentifierType.GORDO }); GetStringIndexedModdedData(game.world.treasurePods, (pod) => new DataIdentifier() { longID = 0, stringID = pod.Key, Type = IdentifierType.TREASUREPOD }); foreach (var v in game.world.offers.Where(x => ModdedIDRegistry.IsModdedID(x.Key) || ExchangeOfferRegistry.IsCustom(x.Value))) { var segment = data.GetSegmentForMod(SaveRegistry.ModForData(v.Value) ?? ExchangeOfferRegistry.GetModForData(v.Value)); segment.identifiableData.Add(new IdentifiedData() { data = v.Value, dataID = new DataIdentifier() { Type = IdentifierType.EXCHANGEOFFER, longID = (int)v.Key } }); } }