void Objective1()
 {
     if (objective1 != true)
     {
         modalWindow.Confirm(objective1Message.text, "Mission Update: ", myconfirmAction);
         InfoManager.q = objective1Log;
     }
 }
    // Use this for initialization
    void Start()
    {
        modalWindow = ModalWindow.Instance();

        myconfirmAction = new UnityAction(ConfirmAction);

        startMessage      = Resources.Load("Story/Mission 1/Message1.1") as TextAsset;
        startLog          = Resources.Load("QuestLogs/StartLog") as TextAsset;
        objective1Message = Resources.Load("Story/Mission 1/Message1.2") as TextAsset;
        objective1Log     = Resources.Load("QuestLogs/QuestLog1") as TextAsset;
        objective2Message = Resources.Load("Story/Mission 1/Message1.3") as TextAsset;
        objective2Log     = Resources.Load("QuestLogs/QuestLog2") as TextAsset;
        objective3Message = Resources.Load("Story/Mission 1/Message1.4") as TextAsset;
        objective3Log     = Resources.Load("QuestLogs/QuestLog3") as TextAsset;
        objective4Message = Resources.Load("Story/Mission 1/Message1.5") as TextAsset;
        objective4Log     = Resources.Load("QuestLogs/QuestLog4") as TextAsset;
        objective5Message = Resources.Load("Story/Mission 1/Message1.6") as TextAsset;
        objective5Log     = Resources.Load("QuestLogs/QuestLog5") as TextAsset;
        objective6Message = Resources.Load("Story/Mission 1/Message1.7") as TextAsset;
        objective6Log     = Resources.Load("QuestLogs/QuestLog6") as TextAsset;


        modalWindow.Confirm(startMessage.text, "Mission Update: ", myconfirmAction);
        InfoManager.q = startLog;
    }
 void OnTriggerEnter()
 {
     modalWindow.Confirm("" + InfoManager.s, "Objective Update", myConfirmAction);
     this.gameObject.SetActive(false);
 }
 void Objective6()
 {
     modalWindow = ModalWindow.Instance();
     modalWindow.Confirm(objective6Message.text, "Mission Update: ", myconfirmAction);
     InfoManager.q = objective6Log;
 }
 void Objective6()
 {
     modalWindow = ModalWindow.Instance();
     modalWindow.Confirm(objective6Message.text,"Mission Update: ", myconfirmAction);
     InfoManager.q = objective6Log;
 }
    // Use this for initialization
    void Start()
    {
        modalWindow = ModalWindow.Instance ();

        myconfirmAction = new UnityAction (ConfirmAction);

        startMessage = Resources.Load ("Story/Mission 1/Message1.1") as TextAsset;
        startLog = Resources.Load ("QuestLogs/StartLog") as TextAsset;
        objective1Message = Resources.Load ("Story/Mission 1/Message1.2") as TextAsset;
        objective1Log = Resources.Load ("QuestLogs/QuestLog1") as TextAsset;
        objective2Message = Resources.Load ("Story/Mission 1/Message1.3") as TextAsset;
        objective2Log = Resources.Load ("QuestLogs/QuestLog2") as TextAsset;
        objective3Message = Resources.Load ("Story/Mission 1/Message1.4") as TextAsset;
        objective3Log = Resources.Load ("QuestLogs/QuestLog3") as TextAsset;
        objective4Message = Resources.Load ("Story/Mission 1/Message1.5") as TextAsset;
        objective4Log = Resources.Load ("QuestLogs/QuestLog4") as TextAsset;
        objective5Message = Resources.Load ("Story/Mission 1/Message1.6") as TextAsset;
        objective5Log = Resources.Load ("QuestLogs/QuestLog5") as TextAsset;
        objective6Message = Resources.Load ("Story/Mission 1/Message1.7") as TextAsset;
        objective6Log = Resources.Load ("QuestLogs/QuestLog6") as TextAsset;

        modalWindow.Confirm(startMessage.text,"Mission Update: ", myconfirmAction);
        InfoManager.q = startLog;
    }