/// <summary> /// Send to the Modal Panel to set up the Buttons and Functions to call. /// </summary> public void confirmPosition(Vector3 origin_position) { this.origin_position = origin_position; player_canvas.SetActive(false); string question = "Would you like to maintain the " + adjusting_name + " positon (Ok) or discart (Cancel)?"; modal_panel.Confirm(question, okFunction, cancelFunction); }
/// <summary> /// Calls a modal panel to choose between save the current display settings configuration or not save. /// Cancel option means that the modifications will be lost only at the next execution. /// </summary> public void confirmSaveDisplay() { string question = "Would you like to save the Display Settings current configuration?"; modal_panel.Confirm(question, okFunction, cancelFunction); }
/// <summary> /// Send to the Modal Panel to set up the Buttons and Functions to call. /// </summary> public void confirmReturnToMain() { // Calls the Confirm function with: message to be shown, Ok assigned function, Cancel assigned function modal_panel.Confirm("All the unsaved progress will be lost. Do you want to go to Main Menu ?", okFunction, cancelFunction); }
/// <summary> /// Send to the Modal Panel to set up the Buttons and Functions to call. /// </summary> public void confirmResetDisplay() { string question = "Would you like to reset all the Display settings?"; modal_panel.Confirm(question, okFunction, cancelFunction); }
/// <summary> /// Calls the modal panel and sets a string question. /// </summary> public void confirmRecenterMainView() { string question = "To recenter your view, place your head in the new position and press joystick button D. This operation can't be undone!"; modal_panel.Confirm(question, okFunction, cancelFunction); }
/// <summary> /// Send to the Modal Panel to set up the Buttons and Functions to call. /// </summary> public void confirmGame() { // Calls the Confirm function with: message to be shown, Ok assigned function, Cancel assigned function modal_panel.Confirm("Would you like to start a game with:\n" + Path.GetFileNameWithoutExtension(PlayerPrefs.GetString(GameFilesHandler.New_game)) + "?", ok_action, cancel_action); }