// Menu Items Enum
        public Menu_Experiments() : base()
        {
            // Set capacity of Menu
            Mod_Menu_Title.Add("Experimental Stuff");

            Set_Toggle_State();
        }
        // Menu Items Enum
        public Menu_HUD_Adjustments() : base()
        {
            // Set capacity of Menu
            Mod_Menu_Title.Add("Minimal HUD");

            // Insert all items!
            Set_Toggle_State();
        }
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        // Menu Items Enum
        public Menu_Debug_Stuff() : base()
        {
            // Set capacity of Menu
            Mod_Menu_Title.Add("Debuggging Assists");

            // Insert all items!
            Set_Toggle_State();
        }
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        // Menu Items Enum
        public Menu_Sound_Test() : base()
        {
            // Set capacity of Menu
            Mod_Menu_Title.Add("Sound Menu");

            // Insert all items!
            Set_Toggle_State();
        }
        // Menu Items Enum
        public Menu_Graphics_Tweaks() : base()
        {
            // Set capacity of Menu
            Mod_Menu_Title.Add("Graphics Tweaks");

            // Insert all items!
            Set_Toggle_State();
        }
        // Menu Items Enum
        public Menu_Gameplay_Items() : base()
        {
            // Set capacity of Menu
            Mod_Menu_Title.Add("Gameplay Tweaks");

            // Insert all items!
            Set_Toggle_State();
        }
        // Menu Items Enum
        public Menu_Template() : base()
        {
            // Set capacity of Menu
            Mod_Menu_Title.Add("Menu Template");

            // Insert all items!
            Set_Toggle_State();
        }
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        // Menu Items Enum
        public Menu_Moveset_Tweaks() : base()
        {
            // Set capacity of Menu
            Mod_Menu_Title.Add("Moveset Tweaks");

            // Insert all items!
            Set_Toggle_State();
        }
        // Menu Items Enum
        public Menu_Physics_Swapper() : base()
        {
            // Set capacity of Menu
            Mod_Menu_Title.Add("Physics Swapper");

            // Insert all items!
            Set_Toggle_State();
        }
        // Menu Items Enum
        public Menu_Misc_Menu() : base()
        {
            // Set capacity of Menu
            Mod_Menu_Title.Add("Miscellaneous Options");

            // Insert all items!
            Set_Toggle_State();
        }
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        // Menu Items Enum
        public Menu_Free_Movement_Mode() : base()
        {
            // Set capacity of Menu
            Mod_Menu_Title.Add("Free Movement Controls");

            // Insert all items!
            Set_Menu_Text(0, 0, 0, 0);

            // Set index to not highlight any items.
            Menu_Index = -1;
        }
        // Menu Items Enum
        public Menu_Trail_Editor() : base()
        {
            // Set capacity of Menu
            Mod_Menu_Title.Add("Trail Colour Editor");

            // Set MessageBox Message
            Mod_Menu_MessageBox_Strings = new List <string> {
                "Note: The Alpha value for all tweakable colours available here are almost universally ignored by the game."
            };

            // Populate Menu Entries
            Trail_Editor_Populate_Current_Menu();
        }
        public Menu_Main_Menu() : base()
        {
            // Set capacity of Menu
            Mod_Menu_Title.Add("Main Menu");

            // Insert all menu strings!
            Mod_Menu_Page_Strings.Add("Sound Menu");
            Mod_Menu_Page_Strings.Add("Physics Swapper");
            Mod_Menu_Page_Strings.Add("Moveset Tweaks");
            Mod_Menu_Page_Strings.Add("Gameplay Tweaks");
            Mod_Menu_Page_Strings.Add("HUD Tweaks Menu");
            Mod_Menu_Page_Strings.Add("Graphics Tweaks");
            Mod_Menu_Page_Strings.Add("Trail Colour Editor");
            Mod_Menu_Page_Strings.Add("Miscellaneous Tweaks");
            Mod_Menu_Page_Strings.Add("Experimental Stuff");
            Mod_Menu_Page_Strings.Add("Debugging Assists");

            // Set universal menu description.
            Mod_Menu_MessageBox_Strings = new List <string> {
                "Use the DPAD to navigate the various menus and options.", "Pressing A will apply/select the currently highlighted item.", "Variables can be adjusted by using the DPAD L and DPAD R and menu toggled by pressing LS.", "The \"Sonic Adventure\" Hub World Demo can be toggled on/off within the \"Experiments\" Menu."
            };
        }