public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { try { var valueString = value as string; if (valueString == null) { return(string.Empty); } var name = GlobalizedApplication.Instance.GetResourceString(valueString); if (!string.IsNullOrWhiteSpace(name)) { return(name); } name = GameData.FriendlyMapNameForClass(valueString, true); if (!string.IsNullOrWhiteSpace(name)) { return(name); } var mapName = ModUtils.GetMapName(valueString); // check if the name is stored in the globalization file name = GlobalizedApplication.Instance.GetResourceString(mapName); if (!string.IsNullOrWhiteSpace(name)) { return(name); } if (!string.IsNullOrWhiteSpace(mapName)) { return(mapName); } return(valueString); } catch { return(value ?? string.Empty); } }