public string IsValidTarget(NWCreature user, NWItem mod, NWObject target, Location targetLocation) { if (target.ObjectType != OBJECT_TYPE_ITEM) { return("Only items may be targeted by mods."); } if (!user.IsPlayer) { return("Only players may use mods."); } NWPlayer player = (user.Object); NWItem targetItem = (target.Object); int modLevel = mod.RecommendedLevel; int itemLevel = targetItem.RecommendedLevel; int requiredPerkLevel = modLevel / 5; if (requiredPerkLevel <= 0) { requiredPerkLevel = 1; } int perkLevel = 0; CustomItemPropertyType modType = ModService.GetModType(mod); ModSlots modSlots = ModService.GetModSlots(targetItem); int modID = mod.GetLocalInt("RUNE_ID"); string[] modArgs = mod.GetLocalString("RUNE_VALUE").Split(','); // Check for a misconfigured mod item. if (modType == CustomItemPropertyType.Unknown) { return("Mod color couldn't be found. Notify an admin that this mod item is not set up properly."); } if (modID <= 0) { return("Mod ID couldn't be found. Notify an admin that this mod item is not set up properly."); } if (modArgs.Length <= 0) { return("Mod value couldn't be found. Notify an admin that this mod item is not set up properly."); } // No available slots on target item if (modType == CustomItemPropertyType.RedMod && !modSlots.CanRedModBeAdded) { return("That item has no available red mod slots."); } if (modType == CustomItemPropertyType.BlueMod && !modSlots.CanBlueModBeAdded) { return("That item has no available blue mod slots."); } if (modType == CustomItemPropertyType.GreenMod && !modSlots.CanGreenModBeAdded) { return("That item has no available green mod slots."); } if (modType == CustomItemPropertyType.YellowMod && !modSlots.CanYellowModBeAdded) { return("That item has no available yellow mod slots."); } // Get the perk level based on target item type and mod type. if (WeaponsmithBaseItemTypes.Contains(targetItem.BaseItemType)) { switch (modType) { case CustomItemPropertyType.RedMod: perkLevel = PerkService.GetPCPerkLevel(player, PerkType.CombatModInstallationWeapons); break; case CustomItemPropertyType.BlueMod: perkLevel = PerkService.GetPCPerkLevel(player, PerkType.ForceModInstallationWeapons); break; case CustomItemPropertyType.GreenMod: perkLevel = PerkService.GetPCPerkLevel(player, PerkType.CraftingModInstallationWeapons); break; case CustomItemPropertyType.YellowMod: perkLevel = PerkService.GetPCPerkLevel(player, PerkType.SpecialModInstallationWeapons); break; default: perkLevel = 0; break; } } else if (ArmorBaseItemTypes.Contains(targetItem.BaseItemType)) { switch (modType) { case CustomItemPropertyType.RedMod: perkLevel = PerkService.GetPCPerkLevel(player, PerkType.CombatModInstallationArmors); break; case CustomItemPropertyType.BlueMod: perkLevel = PerkService.GetPCPerkLevel(player, PerkType.ForceModInstallationArmors); break; case CustomItemPropertyType.GreenMod: perkLevel = PerkService.GetPCPerkLevel(player, PerkType.CraftingModInstallationArmors); break; case CustomItemPropertyType.YellowMod: perkLevel = PerkService.GetPCPerkLevel(player, PerkType.SpecialModInstallationArmors); break; default: perkLevel = 0; break; } } else if (EngineeringBaseItemTypes.Contains(targetItem.BaseItemType)) { switch (modType) { case CustomItemPropertyType.RedMod: perkLevel = PerkService.GetPCPerkLevel(player, PerkType.CombatModInstallationEngineering); break; case CustomItemPropertyType.BlueMod: perkLevel = PerkService.GetPCPerkLevel(player, PerkType.ForceModInstallationEngineering); break; case CustomItemPropertyType.GreenMod: perkLevel = PerkService.GetPCPerkLevel(player, PerkType.CraftingModInstallationEngineering); break; case CustomItemPropertyType.YellowMod: perkLevel = PerkService.GetPCPerkLevel(player, PerkType.SpecialModInstallationEngineering); break; default: perkLevel = 0; break; } } // Ensure item isn't equipped. for (int slot = 0; slot < NUM_INVENTORY_SLOTS; slot++) { if (_.GetItemInSlot(slot, user.Object) == targetItem.Object) { return("Targeted item must be unequipped before installing a mod."); } } // Check for perk level requirement if (perkLevel < requiredPerkLevel) { return("You do not have the necessary perk rank required. (Required: " + requiredPerkLevel + ", Your level: " + perkLevel + ")"); } // Can't modify items above perk level * 10 if (itemLevel > perkLevel * 10) { return("Your current perks allow you to add mods to items up to level " + perkLevel * 10 + ". This item is level " + itemLevel + " so you can't install a mod into it."); } // Item must be in the user's inventory. if (!targetItem.Possessor.Equals(player)) { return("Targeted item must be in your inventory."); } var handler = ModService.GetModHandler(modID); // Run the individual mod's rules for application. Will return the error message or a null. return(handler.CanApply(player, targetItem, modArgs)); }
public void ApplyEffects(NWCreature user, NWItem modItem, NWObject target, Location targetLocation, CustomData customData) { NWPlayer player = (user.Object); NWItem targetItem = (target.Object); ModSlots slots = ModService.GetModSlots(targetItem); CustomItemPropertyType modType = ModService.GetModType(modItem); int modID = modItem.GetLocalInt("RUNE_ID"); string[] modArgs = modItem.GetLocalString("RUNE_VALUE").Split(','); int modLevel = modItem.RecommendedLevel; int levelIncrease = modItem.LevelIncrease; var mod = ModService.GetModHandler(modID); mod.Apply(player, targetItem, modArgs); string description = mod.Description(player, targetItem, modArgs); bool usePrismatic = false; switch (modType) { case CustomItemPropertyType.RedMod: if (slots.FilledRedSlots < slots.RedSlots) { targetItem.SetLocalInt("MOD_SLOT_RED_" + (slots.FilledRedSlots + 1), modID); targetItem.SetLocalString("MOD_SLOT_RED_DESC_" + (slots.FilledRedSlots + 1), description); player.SendMessage("Mod installed into " + ColorTokenService.Red("red") + " slot #" + (slots.FilledRedSlots + 1)); } else { usePrismatic = true; } break; case CustomItemPropertyType.BlueMod: if (slots.FilledBlueSlots < slots.BlueSlots) { targetItem.SetLocalInt("MOD_SLOT_BLUE_" + (slots.FilledBlueSlots + 1), modID); targetItem.SetLocalString("MOD_SLOT_BLUE_DESC_" + (slots.FilledBlueSlots + 1), description); player.SendMessage("Mod installed into " + ColorTokenService.Blue("blue") + " slot #" + (slots.FilledBlueSlots + 1)); } else { usePrismatic = true; } break; case CustomItemPropertyType.GreenMod: if (slots.FilledBlueSlots < slots.GreenSlots) { targetItem.SetLocalInt("MOD_SLOT_GREEN_" + (slots.FilledGreenSlots + 1), modID); targetItem.SetLocalString("MOD_SLOT_GREEN_DESC_" + (slots.FilledGreenSlots + 1), description); player.SendMessage("Mod installed into " + ColorTokenService.Green("green") + " slot #" + (slots.FilledGreenSlots + 1)); } else { usePrismatic = true; } break; case CustomItemPropertyType.YellowMod: if (slots.FilledBlueSlots < slots.YellowSlots) { targetItem.SetLocalInt("MOD_SLOT_YELLOW_" + (slots.FilledYellowSlots + 1), modID); targetItem.SetLocalString("MOD_SLOT_YELLOW_DESC_" + (slots.FilledYellowSlots + 1), description); player.SendMessage("Mod installed into " + ColorTokenService.Yellow("yellow") + " slot #" + (slots.FilledYellowSlots + 1)); } else { usePrismatic = true; } break; } if (usePrismatic) { string prismaticText = ModService.PrismaticString(); targetItem.SetLocalInt("MOD_SLOT_PRISMATIC_" + (slots.FilledPrismaticSlots + 1), modID); targetItem.SetLocalString("MOD_SLOT_PRISMATIC_DESC_" + (slots.FilledPrismaticSlots + 1), description); player.SendMessage("Mod installed into " + prismaticText + " slot #" + (slots.FilledPrismaticSlots + 1)); } targetItem.RecommendedLevel += levelIncrease; modItem.Destroy(); SkillType skillType; if (ArmorBaseItemTypes.Contains(targetItem.BaseItemType)) { skillType = SkillType.Armorsmith; } else if (WeaponsmithBaseItemTypes.Contains(targetItem.BaseItemType)) { skillType = SkillType.Weaponsmith; } else if (EngineeringBaseItemTypes.Contains(targetItem.BaseItemType)) { skillType = SkillType.Engineering; } else { return; } int rank = SkillService.GetPCSkillRank(player, skillType); int xp = (int)SkillService.CalculateRegisteredSkillLevelAdjustedXP(400, modLevel, rank); SkillService.GiveSkillXP(player, skillType, xp); }
public string IsValidTarget(NWCreature user, NWItem mod, NWObject target, Location targetLocation) { if (target.ObjectType != ObjectType.Item) { return("Only items may be targeted by mods."); } if (!user.IsPlayer && !user.IsDM) { return("Only players may use mods."); } NWPlayer player = (user.Object); NWItem targetItem = (target.Object); int modLevel = mod.RecommendedLevel; int itemLevel = targetItem.RecommendedLevel; int requiredPerkLevel = modLevel / 5; if (requiredPerkLevel <= 0) { requiredPerkLevel = 1; } int perkLevel = 0; ItemPropertyType modType = ModService.GetModType(mod); ModSlots modSlots = ModService.GetModSlots(targetItem); int modID = mod.GetLocalInt("RUNE_ID"); string[] modArgs = mod.GetLocalString("RUNE_VALUE").Split(','); // Check for a misconfigured mod item. if (modType == ItemPropertyType.Invalid) { return("Mod color couldn't be found. Notify an admin that this mod item is not set up properly."); } if (modID <= 0) { return("Mod ID couldn't be found. Notify an admin that this mod item is not set up properly."); } if (modArgs.Length <= 0) { return("Mod value couldn't be found. Notify an admin that this mod item is not set up properly."); } // No available slots on target item if (modType == ItemPropertyType.RedMod && !modSlots.CanRedModBeAdded) { return("That item has no available red mod slots."); } if (modType == ItemPropertyType.BlueMod && !modSlots.CanBlueModBeAdded) { return("That item has no available blue mod slots."); } if (modType == ItemPropertyType.GreenMod && !modSlots.CanGreenModBeAdded) { return("That item has no available green mod slots."); } if (modType == ItemPropertyType.YellowMod && !modSlots.CanYellowModBeAdded) { return("That item has no available yellow mod slots."); } // Get the perk level based on target item type and mod type. if (GetLocalBool(targetItem, "LIGHTSABER") == false && WeaponsmithBaseItemTypes.Contains(targetItem.BaseItemType)) { perkLevel = PerkService.GetCreaturePerkLevel(player, PerkType.WeaponModInstallation); } else if (ArmorBaseItemTypes.Contains(targetItem.BaseItemType)) { perkLevel = PerkService.GetCreaturePerkLevel(player, PerkType.ArmorModInstallation); } else if (GetLocalBool(targetItem, "LIGHTSABER") == true || EngineeringBaseItemTypes.Contains(targetItem.BaseItemType)) { perkLevel = PerkService.GetCreaturePerkLevel(player, PerkType.EngineeringModInstallation); } // Ensure item isn't equipped. for (int slot = 0; slot < NumberOfInventorySlots; slot++) { if (_.GetItemInSlot((InventorySlot)slot, user.Object) == targetItem.Object) { return("Targeted item must be unequipped before installing a mod."); } } // Check for perk level requirement if (perkLevel < requiredPerkLevel && !player.IsDM) { return("You do not have the necessary perk rank required. (Required: " + requiredPerkLevel + ", Your level: " + perkLevel + ")"); } // Can't modify items above perk level * 10 if (itemLevel > perkLevel * 10 && !player.IsDM) { return("Your current perks allow you to add mods to items up to level " + perkLevel * 10 + ". This item is level " + itemLevel + " so you can't install a mod into it."); } // Item must be in the user's inventory. if (!targetItem.Possessor.Equals(player)) { return("Targeted item must be in your inventory."); } // It's possible that this mod is no longer usable. Notify the player if we can't find one registered. if (!ModService.IsModHandlerRegistered(modID)) { return("Unfortunately, this mod can no longer be used."); } var handler = ModService.GetModHandler(modID); // Run the individual mod's rules for application. Will return the error message or a null. return(handler.CanApply(player, targetItem, modArgs)); }