public static string GetString(this ModMode current) { return(current switch { ModMode.Spawn => "Spawn mode", ModMode.Buy => "Buy/Sell mode", _ => "???" });
public void LoadMods(string file, ModMode mode, GameData gd) { string extension = Path.GetExtension(file); if (extension == ".mod" || extension == ".translation") { if (!this.Modlist.Any(c => c == file)) { this.Modlist.Add(file); } } gd.Load(file, mode); }