Exemple #1
0
        private int UpdateScripts(PlayfieldScriptData playfieldData, Func <PlayfieldScriptData, IEntity, int> process, string name)
        {
            try
            {
                if (playfieldData.Playfield == null)
                {
                    ModApi.Log($"UpdateScripts no Playfield"); return(0);
                }
                if (playfieldData.Playfield.Entities == null)
                {
                    ModApi.Log($"UpdateScripts no Entities"); return(0);
                }

                var timer = new Stopwatch();
                timer.Start();

                playfieldData.AllEntities     = playfieldData.Playfield.Entities.Values.ToArray();
                playfieldData.CurrentEntities = playfieldData.AllEntities
                                                .Where(E => E.Type == EntityType.BA ||
                                                       E.Type == EntityType.CV ||
                                                       E.Type == EntityType.SV ||
                                                       E.Type == EntityType.HV)
                                                .ToArray();

                Log($"CurrentEntities: {playfieldData.CurrentEntities.Length}", LogLevel.Debug);
                playfieldData.EntityCultureInfo.Clear();

                int count = 0;
                playfieldData.CurrentEntities.ForEach(E => count += process(playfieldData, E));

                timer.Stop();
                if (timer.Elapsed.TotalSeconds > 30)
                {
                    Log($"UpdateScripts: {name} RUNS {timer.Elapsed} !!!!", LogLevel.Message);
                }
                else
                {
                    Log($"UpdateScripts: {name} take {timer.Elapsed}", LogLevel.Debug);
                }

                return(count);
            }
            catch (Exception error)
            {
                ModApi.LogWarning("Next try because: " + ErrorFilter(error));

                return(0);
            }
        }