Exemple #1
0
        public void AfterTest()
        {
            _triggerResponse.TestDestroy();

            _triggerResponse = null;
            _spawner         = null;
        }
        public void AfterTest()
        {
            _spawnable          = null;
            _actionStateMachine = null;
            _health             = null;

            _spawner = null;
        }
        public void AfterTest()
        {
            _collidingObject = null;
            _projectile      = null;
            _rigidbody       = null;

            _spawner = null;
        }
Exemple #4
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        public void AfterTest()
        {
            _owner  = null;
            _target = null;

            _holdable = null;

            _spawner = null;
        }
Exemple #5
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        public void BeforeTest()
        {
            _spawner         = new GameObject().AddComponent <MockSpawnerComponent>();
            _triggerResponse = _spawner.gameObject.AddComponent <TestSpawnerTriggerResponseComponent>();

            _triggerResponse.TriggerObject = new GameObject();
            _triggerResponse.TriggerObject.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake();

            _triggerResponse.TestStart();
        }
        public void BeforeTest()
        {
            _spawner = new GameObject().AddComponent <MockSpawnerComponent>();

            _health             = new GameObject().AddComponent <MockHealthComponent>();
            _actionStateMachine = _health.gameObject.AddComponent <MockActionStateMachineComponent>();
            _health.gameObject.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake();
            _spawnable = _health.gameObject.AddComponent <TestAISpawnableComponent>();
            _spawnable.SetSpawner(_spawner);
        }
        public void BeforeTest()
        {
            _spawner = new GameObject().AddComponent <MockSpawnerComponent>();

            _rigidbody = new GameObject().AddComponent <Rigidbody2D>();
            _rigidbody.gameObject.AddComponent <AudioSource>();
            _projectile = _rigidbody.gameObject.AddComponent <TestProjectileSpawnableComponent>();
            _projectile.SetSpawner(_spawner);
            _projectile.SpawnAudioClip     = new AudioClip();
            _projectile.CollisionAudioClip = new AudioClip();

            _collidingObject = new GameObject();

            _projectile.TestAwake();
        }
Exemple #8
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        public void BeforeTest()
        {
            _spawner = new GameObject().AddComponent <MockSpawnerComponent>();

            _holdable = _spawner.gameObject.AddComponent <TestHoldableSpawnerComponent>();
            _holdable.InteractionZone = new GameObject();
            _holdable.TestStart();

            _target = new GameObject();

            _owner = new GameObject();
            var heldItem = _owner.AddComponent <MockHeldItemComponent>();

            heldItem.GetHeldItemSocketResult = _owner.transform;

            _holdable.AttackRadiusSquared = 200.0f;
            _target.transform.position    = new Vector3(3.0f, 4.0f, 0.0f);
        }
Exemple #9
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 public void AfterTest()
 {
     _spawner   = null;
     _spawnable = null;
 }
Exemple #10
0
 public void BeforeTest()
 {
     _spawnable = new GameObject().AddComponent <TestSpawnableComponent>();
     _spawner   = new GameObject().AddComponent <MockSpawnerComponent>();
 }