public void AfterTest() { _triggerResponse.TestDestroy(); _triggerResponse = null; _spawner = null; }
public void AfterTest() { _spawnable = null; _actionStateMachine = null; _health = null; _spawner = null; }
public void AfterTest() { _collidingObject = null; _projectile = null; _rigidbody = null; _spawner = null; }
public void AfterTest() { _owner = null; _target = null; _holdable = null; _spawner = null; }
public void BeforeTest() { _spawner = new GameObject().AddComponent <MockSpawnerComponent>(); _triggerResponse = _spawner.gameObject.AddComponent <TestSpawnerTriggerResponseComponent>(); _triggerResponse.TriggerObject = new GameObject(); _triggerResponse.TriggerObject.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake(); _triggerResponse.TestStart(); }
public void BeforeTest() { _spawner = new GameObject().AddComponent <MockSpawnerComponent>(); _health = new GameObject().AddComponent <MockHealthComponent>(); _actionStateMachine = _health.gameObject.AddComponent <MockActionStateMachineComponent>(); _health.gameObject.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake(); _spawnable = _health.gameObject.AddComponent <TestAISpawnableComponent>(); _spawnable.SetSpawner(_spawner); }
public void BeforeTest() { _spawner = new GameObject().AddComponent <MockSpawnerComponent>(); _rigidbody = new GameObject().AddComponent <Rigidbody2D>(); _rigidbody.gameObject.AddComponent <AudioSource>(); _projectile = _rigidbody.gameObject.AddComponent <TestProjectileSpawnableComponent>(); _projectile.SetSpawner(_spawner); _projectile.SpawnAudioClip = new AudioClip(); _projectile.CollisionAudioClip = new AudioClip(); _collidingObject = new GameObject(); _projectile.TestAwake(); }
public void BeforeTest() { _spawner = new GameObject().AddComponent <MockSpawnerComponent>(); _holdable = _spawner.gameObject.AddComponent <TestHoldableSpawnerComponent>(); _holdable.InteractionZone = new GameObject(); _holdable.TestStart(); _target = new GameObject(); _owner = new GameObject(); var heldItem = _owner.AddComponent <MockHeldItemComponent>(); heldItem.GetHeldItemSocketResult = _owner.transform; _holdable.AttackRadiusSquared = 200.0f; _target.transform.position = new Vector3(3.0f, 4.0f, 0.0f); }
public void AfterTest() { _spawner = null; _spawnable = null; }
public void BeforeTest() { _spawnable = new GameObject().AddComponent <TestSpawnableComponent>(); _spawner = new GameObject().AddComponent <MockSpawnerComponent>(); }