public void ComponentHasGameObjectWhenAdded() { var gameObject = new GameObject(); var mock = new MockGameObjectComponent(); gameObject.AddComponent(mock); Assert.AreSame(gameObject, mock.GameObject); }
public void CanAccessTransformDirectly() { var gameObject = new GameObject(); var transform = gameObject.GetComponent <Transform>(); var mockGameObjectComponent = new MockGameObjectComponent(); gameObject.AddComponent(mockGameObjectComponent); Assert.IsTrue(mockGameObjectComponent.HasAccessToTransform(transform)); }
public void ComponentNoLongerHasGameObjectWhenRemoved() { var gameObject = new GameObject(); var mock = new MockGameObjectComponent(); gameObject.AddComponent(mock); gameObject.RemoveComponent(mock); Assert.IsNull(mock.GameObject); }
public void AddComponentMayBeChained() { var gameObject = new GameObject(); var mock = new MockGameObjectComponent(); var mock2 = new MockGameObjectComponent(); Assert.AreSame(gameObject.AddComponent(mock) .AddComponent(mock2), gameObject); }
public void CanRemoveComponents() { var gameObject = new GameObject(); var mock = new MockGameObjectComponent(); gameObject.AddComponent(mock); gameObject.RemoveComponent(mock); Assert.IsNull(gameObject.GetComponent <MockGameObjectComponent>()); }
public void GameComponentMayBeRemovedDuringUpdate() { var gameObject = new GameObject(); var mockComponent = new MockGameObjectComponent(); gameObject.AddComponent(mockComponent); var mockComponent2 = new MockGameObjectComponent(); mockComponent2.RemoveFromGameObjectDuringUpdate = true; gameObject.AddComponent(mockComponent2); gameObject.Update(new DummyGameTime()); // must not throw exception }
public void InvokesUpdateOnGameObjectComponentsWhenUpdateIsInvoked() { var gameObject = new GameObject(); var mockComponent = new MockGameObjectComponent(); gameObject.AddComponent(mockComponent); var mockComponent2 = new MockGameObjectComponent(); gameObject.AddComponent(mockComponent2); gameObject.Update(new DummyGameTime()); Assert.IsTrue(mockComponent.UpdateWasInvoked); Assert.IsTrue(mockComponent2.UpdateWasInvoked); }
public void CanAddGameComponents() { var gameObject = new GameObject(); var mockComponent = new MockGameObjectComponent(); gameObject.AddComponent(mockComponent); Assert.AreSame(gameObject.GetComponent <MockGameObjectComponent>(), mockComponent); var mockComponent2 = new MockGameObjectComponent(); gameObject.AddComponent(mockComponent2); var components = gameObject.GetComponents <MockGameObjectComponent>(); Assert.IsTrue(components.Contains(mockComponent)); Assert.IsTrue(components.Contains(mockComponent2)); }