public void AfterTest() { _otherGadget = null; _gadget = null; _set = null; }
public void BeforeTest() { _set = new GameObject().AddComponent <TestGadgetSetComponent>(); _set.gameObject.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake(); _gadget = new GameObject().AddComponent <MockGadgetComponent>(); _otherGadget = new GameObject().AddComponent <MockGadgetComponent>(); }