public async Task ConnectionDoesNotResumeAfterSocketCloseIfBackpressureIsApplied()
        {
            var mockConnectionHandler = new MockConnectionHandler();
            var mockLibuv             = new MockLibuv();
            var transportContext      = new TestLibuvTransportContext()
            {
                ConnectionHandler = mockConnectionHandler
            };
            var transport = new LibuvTransport(mockLibuv, transportContext, null);
            var thread    = new LibuvThread(transport);

            mockConnectionHandler.InputOptions = pool =>
                                                 new PipeOptions(
                bufferPool: pool,
                maximumSizeHigh: 3);

            // We don't set the output writer scheduler here since we want to run the callback inline

            mockConnectionHandler.OutputOptions = pool => new PipeOptions(bufferPool: pool, readerScheduler: thread);


            Task connectionTask = null;

            try
            {
                await thread.StartAsync();

                // Write enough to make sure back pressure will be applied
                await thread.PostAsync <object>(_ =>
                {
                    var listenerContext = new ListenerContext(transportContext)
                    {
                        Thread = thread
                    };
                    var socket     = new MockSocket(mockLibuv, Thread.CurrentThread.ManagedThreadId, transportContext.Log);
                    var connection = new LibuvConnection(listenerContext, socket);
                    connectionTask = connection.Start();

                    mockLibuv.AllocCallback(socket.InternalGetHandle(), 2048, out var ignored);
                    mockLibuv.ReadCallback(socket.InternalGetHandle(), 5, ref ignored);
                }, null);

                // Now assert that we removed the callback from libuv to stop reading
                Assert.Null(mockLibuv.AllocCallback);
                Assert.Null(mockLibuv.ReadCallback);

                // Now complete the output writer so that the connection closes
                mockConnectionHandler.Output.Writer.Complete();

                await connectionTask.TimeoutAfter(TimeSpan.FromSeconds(10));

                // Assert that we don't try to start reading
                Assert.Null(mockLibuv.AllocCallback);
                Assert.Null(mockLibuv.ReadCallback);
            }
            finally
            {
                await thread.StopAsync(TimeSpan.FromSeconds(1));
            }
        }
        public async Task LibuvThreadDoesNotThrowIfPostingWorkAfterDispose()
        {
            var mockConnectionHandler = new MockConnectionHandler();
            var mockLibuv             = new MockLibuv();
            var transportContext      = new TestLibuvTransportContext()
            {
                ConnectionHandler = mockConnectionHandler
            };
            var transport = new LibuvTransport(mockLibuv, transportContext, null);
            var thread    = new LibuvThread(transport);
            var ranOne    = false;
            var ranTwo    = false;
            var ranThree  = false;
            var ranFour   = false;

            await thread.StartAsync();

            await thread.PostAsync <object>(_ =>
            {
                ranOne = true;
            },
                                            null);

            Assert.Equal(1, mockLibuv.PostCount);

            // Shutdown the libuv thread
            await thread.StopAsync(TimeSpan.FromSeconds(5));

            Assert.Equal(2, mockLibuv.PostCount);

            var task = thread.PostAsync <object>(_ =>
            {
                ranTwo = true;
            },
                                                 null);

            Assert.Equal(2, mockLibuv.PostCount);

            thread.Post <object>(_ =>
            {
                ranThree = true;
            },
                                 null);

            Assert.Equal(2, mockLibuv.PostCount);

            thread.Schedule(_ =>
            {
                ranFour = true;
            },
                            (object)null);

            Assert.Equal(2, mockLibuv.PostCount);

            Assert.True(task.IsCompleted);
            Assert.True(ranOne);
            Assert.False(ranTwo);
            Assert.False(ranThree);
            Assert.False(ranFour);
        }
Exemple #3
0
        public void Setup()
        {
            var builder = new MockConnectionHandlerBuilder();

            connectionHandler = builder.ConnectionHandler;

            worker = WorkerInWorld.CreateWorkerInWorldAsync(builder, "TestWorkerType", new LoggingDispatcher(),
                                                            Vector3.zero).Result;

            receiveSystem = worker.World.GetExistingSystem <SpatialOSReceiveSystem>();
        }
Exemple #4
0
        public virtual void Setup()
        {
            var connectionBuilder = new MockConnectionHandlerBuilder();

            ConnectionHandler = connectionBuilder.ConnectionHandler;

            WorkerInWorld = WorkerInWorld
                            .CreateWorkerInWorldAsync(connectionBuilder, "TestWorkerType", new LoggingDispatcher(), Vector3.zero)
                            .Result;

            var world = WorkerInWorld.World;

            ReceiveSystem          = world.GetExistingSystem <SpatialOSReceiveSystem>();
            RequireLifecycleSystem = world.GetExistingSystem <RequireLifecycleSystem>();
            Linker = new EntityGameObjectLinker(world);
        }
Exemple #5
0
        public void Setup()
        {
            var logDispatcher = new LoggingDispatcher();

            var connectionBuilder = new MockConnectionHandlerBuilder();

            connectionHandler = connectionBuilder.ConnectionHandler;
            workerInWorld     = WorkerInWorld
                                .CreateWorkerInWorldAsync(connectionBuilder, WorkerType, logDispatcher, Vector3.zero)
                                .Result;
            receiveSystem          = workerInWorld.World.GetExistingSystem <SpatialOSReceiveSystem>();
            requireLifecycleSystem = workerInWorld.World.GetExistingSystem <RequireLifecycleSystem>();

            var goInitSystem = workerInWorld.World
                               .CreateSystem <GameObjectInitializationSystem>(
                new GameObjectCreatorFromMetadata(WorkerType, Vector3.zero, logDispatcher), null);

            linker = goInitSystem.Linker;
        }
        public void Setup()
        {
            var connectionBuilder = new MockConnectionHandlerBuilder();

            connectionHandler = connectionBuilder.ConnectionHandler;

            workerInWorld = WorkerInWorld
                            .CreateWorkerInWorldAsync(connectionBuilder, "TestWorkerType", new LoggingDispatcher(), Vector3.zero)
                            .Result;

            var world = workerInWorld.World;

            receiveSystem          = world.GetExistingSystem <SpatialOSReceiveSystem>();
            requireLifecycleSystem = world.GetExistingSystem <RequireLifecycleSystem>();
            linker = new EntityGameObjectLinker(world);

            var template = new EntityTemplate();

            template.AddComponent(new Position.Snapshot(), "worker");
            connectionHandler.CreateEntity(EntityId, template);
            receiveSystem.Update();
        }
        public void Setup()
        {
            world             = new World("TestWorld");
            connectionHandler = new MockConnectionHandler();
            world.CreateManager <WorkerSystem>(connectionHandler, null,
                                               new LoggingDispatcher(), "TestWorkerType", Vector3.zero);
            receiveSystem = world.CreateManager <SpatialOSReceiveSystem>();
            world.GetOrCreateManager <ComponentUpdateSystem>();
            world.GetOrCreateManager <ComponentConstraintsCallbackSystem>();
            world.CreateManager <SubscriptionSystem>();
            world.CreateManager <CommandCallbackSystem>();
            world.CreateManager <ComponentCallbackSystem>();
            requireLifecycleSystem = world.CreateManager <RequireLifecycleSystem>();

            linker = new EntityGameObjectLinker(world);

            var template = new EntityTemplate();

            template.AddComponent(new Position.Snapshot(), "worker");
            connectionHandler.CreateEntity(EntityId, template);
            receiveSystem.Update();
        }
        public async Task DoesNotThrowIfOnReadCallbackCalledWithEOFButAllocCallbackNotCalled()
        {
            var mockConnectionHandler = new MockConnectionHandler();
            var mockLibuv             = new MockLibuv();
            var transportContext      = new TestLibuvTransportContext()
            {
                ConnectionHandler = mockConnectionHandler
            };
            var transport = new LibuvTransport(mockLibuv, transportContext, null);
            var thread    = new LibuvThread(transport);

            try
            {
                await thread.StartAsync();

                await thread.PostAsync(_ =>
                {
                    var listenerContext = new ListenerContext(transportContext)
                    {
                        Thread = thread
                    };
                    var socket     = new MockSocket(mockLibuv, Thread.CurrentThread.ManagedThreadId, transportContext.Log);
                    var connection = new LibuvConnection(listenerContext, socket);
                    _ = connection.Start();

                    var ignored = new LibuvFunctions.uv_buf_t();
                    mockLibuv.ReadCallback(socket.InternalGetHandle(), TestConstants.EOF, ref ignored);
                }, (object)null);

                var readAwaitable = await mockConnectionHandler.Input.Reader.ReadAsync();

                Assert.True(readAwaitable.IsCompleted);
            }
            finally
            {
                await thread.StopAsync(TimeSpan.FromSeconds(5));
            }
        }
        public async Task DoesNotEndConnectionOnZeroRead()
        {
            var mockConnectionHandler = new MockConnectionHandler();
            var mockLibuv             = new MockLibuv();
            var transportContext      = new TestLibuvTransportContext()
            {
                ConnectionHandler = mockConnectionHandler
            };
            var transport = new LibuvTransport(mockLibuv, transportContext, null);
            var thread    = new LibuvThread(transport);

            try
            {
                await thread.StartAsync();

                await thread.PostAsync(_ =>
                {
                    var listenerContext = new ListenerContext(transportContext)
                    {
                        Thread = thread
                    };
                    var socket     = new MockSocket(mockLibuv, Thread.CurrentThread.ManagedThreadId, transportContext.Log);
                    var connection = new LibuvConnection(listenerContext, socket);
                    _ = connection.Start();

                    mockLibuv.AllocCallback(socket.InternalGetHandle(), 2048, out var ignored);
                    mockLibuv.ReadCallback(socket.InternalGetHandle(), 0, ref ignored);
                }, (object)null);

                var readAwaitable = mockConnectionHandler.Input.Reader.ReadAsync();
                Assert.False(readAwaitable.IsCompleted);
            }
            finally
            {
                await thread.StopAsync(TimeSpan.FromSeconds(5));
            }
        }
        public async Task ConnectionDoesNotResumeAfterReadCallbackScheduledAndSocketCloseIfBackpressureIsApplied()
        {
            var mockConnectionHandler = new MockConnectionHandler();
            var mockLibuv             = new MockLibuv();
            var transportContext      = new TestLibuvTransportContext()
            {
                ConnectionHandler = mockConnectionHandler
            };
            var    transport     = new LibuvTransport(mockLibuv, transportContext, null);
            var    thread        = new LibuvThread(transport);
            var    mockScheduler = new Mock <PipeScheduler>();
            Action backPressure  = null;

            mockScheduler.Setup(m => m.Schedule(It.IsAny <Action <object> >(), It.IsAny <object>())).Callback <Action <object>, object>((a, o) =>
            {
                backPressure = () => a(o);
            });
            mockConnectionHandler.InputOptions = pool =>
                                                 new PipeOptions(
                pool: pool,
                pauseWriterThreshold: 3,
                resumeWriterThreshold: 3,
                writerScheduler: mockScheduler.Object,
                readerScheduler: PipeScheduler.Inline,
                useSynchronizationContext: false);

            mockConnectionHandler.OutputOptions = pool => new PipeOptions(pool: pool, readerScheduler: thread, writerScheduler: PipeScheduler.Inline, useSynchronizationContext: false);

            Task connectionTask = null;

            try
            {
                await thread.StartAsync();

                // Write enough to make sure back pressure will be applied
                await thread.PostAsync <object>(_ =>
                {
                    var listenerContext = new ListenerContext(transportContext)
                    {
                        Thread = thread
                    };
                    var socket     = new MockSocket(mockLibuv, Thread.CurrentThread.ManagedThreadId, transportContext.Log);
                    var connection = new LibuvConnection(listenerContext, socket);
                    connectionTask = connection.Start();

                    mockLibuv.AllocCallback(socket.InternalGetHandle(), 2048, out var ignored);
                    mockLibuv.ReadCallback(socket.InternalGetHandle(), 5, ref ignored);
                }, null);

                // Now assert that we removed the callback from libuv to stop reading
                Assert.Null(mockLibuv.AllocCallback);
                Assert.Null(mockLibuv.ReadCallback);

                // Now release backpressure by reading the input
                var result = await mockConnectionHandler.Input.Reader.ReadAsync();

                // Calling advance will call into our custom scheduler that captures the back pressure
                // callback
                mockConnectionHandler.Input.Reader.AdvanceTo(result.Buffer.End);

                // Cancel the current pending flush
                mockConnectionHandler.Input.Writer.CancelPendingFlush();

                // Now release the back pressure
                await thread.PostAsync(a => a(), backPressure);

                // Assert that we don't try to start reading since the write was cancelled
                Assert.Null(mockLibuv.AllocCallback);
                Assert.Null(mockLibuv.ReadCallback);

                // Now complete the output writer and wait for the connection to close
                mockConnectionHandler.Output.Writer.Complete();

                await connectionTask.TimeoutAfter(TestConstants.DefaultTimeout);

                // Assert that we don't try to start reading
                Assert.Null(mockLibuv.AllocCallback);
                Assert.Null(mockLibuv.ReadCallback);
            }
            finally
            {
                await thread.StopAsync(TimeSpan.FromSeconds(5));
            }
        }