public void AfterTest() { _set = null; _joinable = null; _companion = null; }
public void AfterTest() { _otherCompanion = null; _companion = null; _set = null; }
public void BeforeTest() { _companion = new GameObject().AddComponent <MockCompanionComponent>(); _joinable = _companion.gameObject.AddComponent <JoinableCompanionComponent>(); _joinable.CompanionPrefab = _companion.gameObject; _set = new GameObject().AddComponent <MockCompanionSetComponent>(); }
public void BeforeTest() { _set = new GameObject().AddComponent <TestCompanionSetComponent>(); _set.gameObject.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake(); _set.TestAwake(); _companion = new GameObject().AddComponent <MockCompanionComponent>(); _otherCompanion = new GameObject().AddComponent <MockCompanionComponent>(); _companion.GetCompanionDataResult = new CompanionData { Image = Resources.Load <Sprite>(SpritePath), CompanionPrefabReference = "Test/Prefabs/ExampleCompanion", PowerCooldown = 1.4f, PowerUseCount = 1 }; }