private void Awake() { m_Haptic = MobileHapticManager.Instance; Vibration = PlayerPrefs.GetInt(Constants.c_VibrationSave, 1) == 1; // Converting int to bool m_PanelVisible = false; m_BarAnim.SetBool("Visible", m_PanelVisible); }
protected override void Awake() { base.Awake(); // Cache m_MainCamera = MainCamera.Instance; m_MessageView = MessageView.Instance; m_HapticManager = MobileHapticManager.Instance; m_StatsManager = StatsManager.Instance; m_ScreenShaker = ScreenShaker.Instance; m_MainCamera.SetTarget(this); // Buffers m_IsMoving = false; }